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how to get further in space without making super massive ships?


jevry

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I'm sorry I didn't post advice.  Your answer was in your post.  I'm sure most of us have "got out and pushed" at one time or another (I once did it for 5 or 6 hours on my first Duna mission).

Learning to fly in EVA is a good skill to learn and that's the way I learned.

As to rendezvous - it is a great skill worth learning as it will make these situations much easier.  It's also the stepping stone to docking which really opens up the kerbol system.

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8 hours ago, James Kerman said:

I'm sorry I didn't post advice.  Your answer was in your post.  I'm sure most of us have "got out and pushed" at one time or another (I once did it for 5 or 6 hours on my first Duna mission).

Learning to fly in EVA is a good skill to learn and that's the way I learned.

As to rendezvous - it is a great skill worth learning as it will make these situations much easier.  It's also the stepping stone to docking which really opens up the kerbol system.

ah yes well my problem was that my kerbal was not following my camera. so i could not steer and push. at the end i found a save where i still had some fuel left and managed to more efficiently push my orbit to kerbin

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1 hour ago, jevry said:

ah yes well my problem was that my kerbal was not following my camera. so i could not steer and push. at the end i found a save where i still had some fuel left and managed to more efficiently push my orbit to kerbin

There is a setting to set the EVA rotation to the camera, but using Q and E can rotate the kerbonaut.

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On 1/6/2017 at 7:57 AM, jevry said:

ah yes well my problem was that my kerbal was not following my camera. so i could not steer and push. at the end i found a save where i still had some fuel left and managed to more efficiently push my orbit to kerbin

 

On 1/6/2017 at 9:10 AM, CaptainTrebor said:

There is a setting to set the EVA rotation to the camera, but using Q and E can rotate the kerbonaut.

Pressing the spacebar will autorotate the kerbal to face the direction the camera is facing.

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You could also try explosive decopuling. Ignite the terrier, and it should blow your empty stage off. This is risky, as it might blow your engine off, but it should work. Quicksave beforehand, so if your explosions get out of control, you can revert to an earlier time.

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On 9-1-2017 at 5:40 AM, Garrett Kerman said:

You could also try explosive decopuling. Ignite the terrier, and it should blow your empty stage off. This is risky, as it might blow your engine off, but it should work. Quicksave beforehand, so if your explosions get out of control, you can revert to an earlier time.

nah not enough heat generated, even a nuclear engine is often not enough

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1 hour ago, Kerbal Fried Chicken said:

This would get you to minmus . Land there and return. With Dv to spare.  It's not elegant and you could do better. But it does not require huge ships to get to minmus and the mun.

http://imgur.com/a/SwMbp

You certainly have enough dV to go there and back again (using aerobreaking in Kerbin's atmosphere on the way back). I can see two issues though:

1. There's no steering on the first stage - how do you do gravity turn?

2. It does not seem to be capable to survive re-entry into Kerbin's atmo.

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On 13-1-2017 at 10:19 PM, Kerbal Fried Chicken said:

This would get you to minmus . Land there and return. With Dv to spare.  It's not elegant and you could do better. But it does not require huge ships to get to minmus and the mun.

http://imgur.com/a/SwMbp

 

On 13-1-2017 at 11:51 PM, Raphaello said:

You certainly have enough dV to go there and back again (using aerobreaking in Kerbin's atmosphere on the way back). I can see two issues though:

1. There's no steering on the first stage - how do you do gravity turn?

2. It does not seem to be capable to survive re-entry into Kerbin's atmo.

well gfirst off what he said, second. i see your point but the thing is, i actually need to get more then just a control core and thruster landing on minmus to actually have use for it, landing gear, science, maybe a kerbal or two? that packs in more weight wich in returns multiplies alot in how much extra rocket i need. 

have lately safely landed a rover on duna and brought a rocket destined for eve on the same rocket. meaning i bring a rover and sat to duna plunge rover on duna (took me 3 tries to not lose wheels :D ) and then lowering orbit from a higher place wich means less delta-v as i learned to bring the sat to earobreak and collect science in eve atmosphere. ofc closing solar panels. (one problem though as my rover has no extra batteries... data transmission is slooooooow, especially when my duna comm sat is not above my head or duna is on other side of sun) o yeah, also i send another batch but forgot solars on the rover so i repurposed it to flash past jool hopefully having range for control when there. could'nt revert flight anymore so i thought might as well put that wasted 200k to some use then.

 

so.... that's my coming up space program scedual

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  • 3 weeks later...
On Monday, December 26, 2016 at 10:05 AM, jevry said:

yes i learned it the hard way too :D. forgot to mention that i believe. well my craft did well anyhow.

 

anyways i have an emergency and it hasnt been answered yet on another post i placed.

my emergency is as following: one of my crafts very much resembling the casino design just returened from minmus in a orbit with the short end at 500km and the long end at a few million km height(50m/s minimum to return to kerbin). however. i just found out i forgot to aded a decoupler on my last stage with the terrier engine. without it i cannot return to kerbin.i have an estimate of 300-400 science stored in it and cannot afford to lose it and revert flight has already been screwed and impossible by now.

the plan: get jeb outside the craft and use his rcs to slow down my command capsule and maintanance bay into the atmosphere of kerbin.

the problem: jeb will only look at one direction and even with his jetpack on will refuse to turn into the direction i want making steering imposible let alone pushing the craft

 

help!

(i have enough funding for an attempted rescue mission yes but i have not practised rendevousing yet and don't plan doing it on such a important mission

 

edit: why is evryone just liking this comment? it does not help me. is something funny here that i am not seeing?

Well you have quite a problem there but yu can change jebs direction by turning his SAS off. I'm a long time player but very new to the forum. Goodluck

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