UomoCapra

Development Update for Consoles!

530 posts in this topic

9 hours ago, LegendaryAce said:

Does this answer your questions?

Not really.

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Its definitely a ridiculous length of time going on here.  Perhaps Squad is paying Blitworks "per release", such that getting a functional re-port out the door in a reasonable time frame followed by several hotfix patches as QA continues to find bugs would cost them far more than holding off, letting the community turn on itself, and only have to pay for one console update. 

 

There has got to be a reason Squad and now Take Two Interactive are sitting on this update for so long, and I just dont buy "we want to make it as good as possible" as the prime motivator.  

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Trimmed a post or two. Keep it on-topic, please. 

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I'm glad to hear that progress is, well... progressing.

Looking forward to playing the finished product.

 

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On 2017-07-21 at 8:20 PM, OrganizedChaos said:

Isn't Q A usually towards the end? 

In any form of modern software development, no.

Back (way back) when I was actually coding for a living we had long stretches of joy coding and then handed our master pieces over to QA.

Who then spent loads of time picking our work apart forcing us honest coders to spend weeks or months fixing their nags.

And then it started over ...

In the modern world it's a continuous process.

And while being a dedicated "Grumpy Ol' Git"(tm) I have to admit that the modern ways, like "Agile", makes sense ...

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