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Asteroid Mining drills overheating in 1.2.2


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My drills continuously overheat when using 1.2.2 and I'm not sure why. Craft I built that work just fine in 1.2.1 are suddenly overheating after I upgrade to 1.2.2. I created an entirely new stock install and I'm still seeing it, so it's not mods.

Is anyone else seeing this? I've linked my save file below if anyone else can take a look at it.

 

Thanks!

Dropbox link: https://www.dropbox.com/s/45ru3qhsgv6wmtl/Asteroid Mining Test Overheat.sfs?dl=0

 

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Picture of craft? I am running a drill on a class E asteroid and I don't get any overheating issues(i do have radiators on it)
although, i don't get as much fuel as I would expect...i am mining 100t of this asteroid to fill up a single orange tank

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@OHara - following this instruction from the bug tracker fixed the overheating problem (thanks!):  After changing the value to UseSpecialistBonus = false after entry TemperatureModifier{...} only fixed it already

@Blaarkies - Here's a pic...I get wildly different results sometimes on Resources -> LF/OX conversions. In my Stock test using the equipment below 32 tons of Resources turned into 32 tons of LF/OX. This was with a robotic mining rig (no engineer bonuses). The system is very confusing.

Y63NyZB.png

 

 

 

 

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On 12/31/2016 at 1:48 AM, Tyko said:

After changing the value to UseSpecialistBonus = false after entry TemperatureModifier{...} only fixed it already@Blaarkies

I too had this problem, and I suspect the second occurrence of UseSpecialistBonus actually overwrites the first one. So only changing the 2nd one to false should be fine. An alternative is altering it with ModuleManager. If you're a perfectionist you can replace the whole module:

Spoiler

@PART[RadialDrill]:FINAL
{
    !MODULE[ModuleResourceHarvester] {}
    !MODULE[ModuleAsteroidDrill] {}

    MODULE
    {
        name = ModuleResourceHarvester
        HarvesterType = 0
        Efficiency = 1.5
        ResourceName = Ore
        ConverterName = Surface Harvester
        StartActionName = Start Surface Harvester
        StopActionName = Stop Surface Harvester
        ToggleActionName = Toggle Surface Harvester
        ImpactTransform = ImpactTransform
        ImpactRange = 6
        AutoShutdown = true
        GeneratesHeat = true
        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 15
        }
        TemperatureModifier
        {
            key = 0 10000
            key = 250 7500
            key = 500 5000
            key = 750 500
            key = 1000 0
        }        
        UseSpecialistBonus = false
        SpecialistEfficiencyFactor = 0.2
        SpecialistBonusBase = 0.05
        ExperienceEffect = DrillSkill
        EfficiencyBonus = 1
        ThermalEfficiency
        {
            key = 0 0.1
            key = 250 .1
            key = 500 1
            key = 750 .1
            key = 1000 0
        }
    }

    MODULE
    {
        name = ModuleAsteroidDrill
        DirectAttach = false
        StartActionName = Start Asteroid Harvester
        StopActionName = Stop Asteroid Harvester
        ToggleActionName = Toggle Asteroid Harvester
        PowerConsumption = 1.5
        Efficiency = 5
        ImpactRange = 5
        ImpactTransform = ImpactTransform
        AutoShutdown = true
        GeneratesHeat = true
        TemperatureModifier
        {
            key = 0 10000
            key = 250 5000
            key = 500 2500
            key = 750 500
            key = 1000 0
        }        
        UseSpecialistBonus = false
        SpecialistEfficiencyFactor = 0.2
        SpecialistBonusBase = 0.05
        ExperienceEffect = DrillSkill
        EfficiencyBonus = 1
        ThermalEfficiency
        {
            key = 0 0.1
            key = 250 .1
            key = 500 1
            key = 750 .1
            key = 1000 0
        }
    }
}

@PART[MiniDrill]:FINAL
{
    !MODULE[ModuleResourceHarvester] {}
    !MODULE[ModuleAsteroidDrill] {}

    MODULE
    {
        name = ModuleResourceHarvester
        HarvesterType = 0
        Efficiency = 0.3
        ResourceName = Ore
        ConverterName = Surface Harvester
        StartActionName = Start Surface Harvester
        StopActionName = Stop Surface Harvester
        ToggleActionName = Toggle Surface Harvester
        ImpactTransform = ImpactTransform
        ImpactRange = 5
        AutoShutdown = true
        GeneratesHeat = true
        INPUT_RESOURCE
        {
            ResourceName = ElectricCharge
            Ratio = 3
        }
        TemperatureModifier
        {
            key = 0 10000
            key = 250 5000
            key = 500 2500
            key = 750 250
            key = 1000 0
        }
        UseSpecialistBonus = false
        SpecialistEfficiencyFactor = 0.2
        SpecialistBonusBase = 0.05
        ExperienceEffect = DrillSkill
        EfficiencyBonus = 1
        ThermalEfficiency
        {
            key = 0 0.1
            key = 250 .1
            key = 500 1
            key = 750 .1
            key = 1000 0
        }
        HarvestThreshold = 0.025
    }

    MODULE
    {
        name = ModuleAsteroidDrill
        DirectAttach = false
        StartActionName = Start Asteroid Harvester
        StopActionName = Stop Asteroid Harvester
        ToggleActionName = Toggle Asteroid Harvester
        PowerConsumption = 0.3
        Efficiency = 1
        ImpactRange = 1.5
        ImpactTransform = ImpactTransform
        AutoShutdown = true
        GeneratesHeat = true
        TemperatureModifier
        {
            key = 0 10000
            key = 250 5000
            key = 500 2500
            key = 750 250
            key = 1000 0
        }        
        UseSpecialistBonus = false
        SpecialistEfficiencyFactor = 0.2
        SpecialistBonusBase = 0.05
        ExperienceEffect = DrillSkill
        EfficiencyBonus = 1
        ThermalEfficiency
        {
            key = 0 0.1
            key = 250 .1
            key = 500 1
            key = 750 .1
            key = 1000 0
        }
    }
}

 

I also suspect this may be happening with the ISRU as well, but I'm not 100% on that yet.

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