Alcentar

[1.2.2] RealEnginesPack v1.4 release 30.03.17 Now full engine package for R7 rocket !

209 posts in this topic

Posted (edited)

21 hours ago, Temeter said:

RO on github already has the cfg's for RealEngines

These my words related to the answers of Cheesecake and Galileo, not to all members. Thanks you and other, who make this mod. I would like to participate in the improvement of such a wonderful game as kerbalaspisprogram, but I do not have enough skill to do something like that.

21 hours ago, Temeter said:

RO on github already has the cfg's for RealEngines.

You want to say that it's enough to copy those files into the game folder so that the engines become right? Are you talking about these files?

https://github.com/KSP-RO/RealismOverhaul/tree/master/GameData/RealismOverhaul/Engine_Configs

Edited by Fenyx

Share this post


Link to post
Share on other sites
5 hours ago, Fenyx said:

These my words related to the answers of Cheesecake and Galileo, not to all members. Thanks you and other, who make this mod. I would like to participate in the improvement of such a wonderful game as kerbalaspisprogram, but I do not have enough skill to do something like that.

You want to say that it's enough to copy those files into the game folder so that the engines become right? Are you talking about these files?

https://github.com/KSP-RO/RealismOverhaul/tree/master/GameData/RealismOverhaul/Engine_Configs

That one and the RealEngine folder in RO_SuggestedMods.

Otherwise yep, you can just download the master zip, take the folders and put them into your own RO installation. Assuming there isn't some big change that breaks compatibility, but I don't think there is anything like that.

Share this post


Link to post
Share on other sites

Guys, I'm with you again !!!  :P
To begin with, I need to "stuff hand" and remember the basic skills that I slightly forgot because of a lack of practice, so at the old request of @Phineas Freak I decided to make an RD-100 engine, it would be a good addition for RP-0.

RD_100.png

At the initial stage.

4 people like this

Share this post


Link to post
Share on other sites

Cool! ATM you more or less have to use the US variant of the V2 engine in every single playthrough (not sure if there is any RD-100).

Share this post


Link to post
Share on other sites
12 hours ago, Temeter said:

Cool! ATM you more or less have to use the US variant of the V2 engine in every single playthrough (not sure if there is any RD-100).

The initial technologies of Americans and Russians are very similar because it is all based on the development of the Germans, so the RD-100 is an analog engine for the V2. 

Further progress.

RD_100.png

3 people like this

Share this post


Link to post
Share on other sites

I know. Kinda lacks a high detail model currently as well. Are you going to make a boat tail version?

Share this post


Link to post
Share on other sites

@Temeter  I completed the RD-100 but to make a new release with one engine... this stupid.

100_FULLSEMI.gif

7 people like this

Share this post


Link to post
Share on other sites
24 minutes ago, Alcentar said:

@Temeter  I completed the RD-100 but to make a new release with one engine... this stupid.

100_FULLSEMI.gif

One of the most underrated add-ons with great potential.
 

1 person likes this

Share this post


Link to post
Share on other sites

Hey i got your mod on my setup and most of engines with "Can Gimbal" doesnt gimbal is there any problem have you recieved about this?

Share this post


Link to post
Share on other sites
16 hours ago, DECQ said:

One of the most underrated add-ons with great potential.
 

Thank you.
 

12 hours ago, AlimOncul said:

Hey i got your mod on my setup and most of engines with "Can Gimbal" doesnt gimbal is there any problem have you recieved about this?

I did not understand the question. :/

Share this post


Link to post
Share on other sites

A new pair of engines, thereby completing the package for the R7.

1078_full.gif

 

screenshot75.png

6 people like this

Share this post


Link to post
Share on other sites

Hey Alcentar

First: This is a very worthy engine pack to replace Bobcats pack.

But I found a little issue with the RD0146. The trust isn`t go straight down. There is a little deviation. I made a Pic where you can see this issue. Without a strong reaction wheel it is flipping around.

Here`s the pic. To see it better I atached a procedural interstage. You can see that the top of the arrow is not in the center of the interstage:

http://imgur.com/a/QHYNt

1 person likes this

Share this post


Link to post
Share on other sites
On 26.03.2017 at 4:06 PM, Cheesecake said:

Hey Alcentar

First: This is a very worthy engine pack to replace Bobcats pack.

But I found a little issue with the RD0146. The trust isn`t go straight down. There is a little deviation. I made a Pic where you can see this issue. Without a strong reaction wheel it is flipping around.

Here`s the pic. To see it better I atached a procedural interstage. You can see that the top of the arrow is not in the center of the interstage:

http://imgur.com/a/QHYNt

Yes, I found these errors in Unity, in the next patch I will fix it.

3 people like this

Share this post


Link to post
Share on other sites

Update 1.4
1. Corrected the error for RD-0146
2. Added engine RD100

100_SEMI.gif
3. Added engines RD107 and RD108

1078semm.gif

 

By the way, look what I have. It's Vostock. :D
I learned a lot of new things while creating it, although it does not yet have an IVA.

screenshot78.png

screenshot79.png.

 

12 people like this

Share this post


Link to post
Share on other sites

Darn, Last I looked you were just starting on the RD-170 family.  This is prodigious work in a short amount of time.   NICE!!!  Downloading now (and double checking if the SSTU- Expansion has an update already released for these awesome engines....  Maybe MAYBE I can finally retire the oldest mod in my game (Bobcat's Soviet Engines.)

 

2 people like this

Share this post


Link to post
Share on other sites
16 hours ago, Pappystein said:

Darn, Last I looked you were just starting on the RD-170 family.  This is prodigious work in a short amount of time.   NICE!!!  Downloading now (and double checking if the SSTU- Expansion has an update already released for these awesome engines....  Maybe MAYBE I can finally retire the oldest mod in my game (Bobcat's Soviet Engines.)

 

Thank you ! :)

Share this post


Link to post
Share on other sites

The VoStock has transformed into VosHod. :P

screenshot80.png

screenshot82.png

screenshot85.png

5 people like this

Share this post


Link to post
Share on other sites
2 hours ago, Alcentar said:

The VoStock has transformed into VosHod. :P

screenshot80.png

screenshot82.png

screenshot85.png

Do you plan to release Vostok by 12 April ? :wink:

1 person likes this

Share this post


Link to post
Share on other sites
1 hour ago, DECQ said:

Do you plan to release Vostok by 12 April ? :wink:

You've figured out my plan, I'll try to release rocket and spacecraft Vostok by 12 April. :D

4 people like this

Share this post


Link to post
Share on other sites
1 hour ago, Alcentar said:

You've figured out my plan, I'll try to release rocket and spacecraft Vostok by 12 April. :D

You mean a complete Vostok-Launcher? :0.0:

1 person likes this

Share this post


Link to post
Share on other sites

does this mean that there will be a soyuz in the future?

1 person likes this

Share this post


Link to post
Share on other sites
19 hours ago, Cheesecake said:

You mean a complete Vostok-Launcher? :0.0:

10487005.jpg

 

Of course, here's a folded model, specially in stock proportions for use with other add-ons, I have 10 days left for adapting it to the game. :P

3 hours ago, BolleT said:

does this mean that there will be a soyuz in the future?

Yes, the plans for the future of the project are large, up to FASA Russian style, I hope that I will survive and I will not get tired, after all the engines are quite tiring and I decided to take a break. :)

10 people like this

Share this post


Link to post
Share on other sites

Posted (edited)

Noice, just when I wanted to bring my RO install up to date again :D

Would you consider putting those kinds of parts into different folders? Meaning, for example non-engine rocket parts and capsules in their own folder. Makes it a lot easier to sort out your install and avoid having duplicates (I have already 3 different soyuz or so\^\^). Installing FASA (which is great!) already requires a great cleanup operation to avoid too many duplicates.

Not that I would get rid of that vostok. That thing looks dope.

Edited by Temeter
1 person likes this

Share this post


Link to post
Share on other sites
2 hours ago, Temeter said:

Noice, just when I wanted to bring my RO install up to date again :D

Would you consider putting those kinds of parts into different folders? Meaning, for example non-engine rocket parts and capsules in their own folder. Makes it a lot easier to sort out your install and avoid having duplicates (I have already 3 different soyuz or so\^\^). Installing FASA (which is great!) already requires a great cleanup operation to avoid too many duplicates.

Not that I would get rid of that vostok. That thing looks dope.

I will try to make it as convenient as possible.

I still have many days before the 12th, I think I'll finish it in the next few days and just check for errors, but I'll release it only on a landmark date. :P

1 person likes this

Share this post


Link to post
Share on other sites

Posted (edited)

Awesome!

 

Alsp, small note: Russian proton engines are great. The thing they are not, is reliable. 

That said, half your engine working is really all you need to get to space! :cool:

Edited by Temeter
1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now