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Cargo Bays(stock) not opening or having the option to open in GUI


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Hello all,  i just ran into a issue/bug... and im not sure if its a mod or not...can you guys let me know if you have been experiencing this as well.   So the problem is that the option to OPEN and CLOSE cargo bays (stock bays) have completely DISAPPEARED in VAB/SPH....Now when i launch the craft on to runway or pad, the option comes back (as in shows up on GUI) but does not function.  Has anyone run into this issue. If so could you inform me on how to fix it.  Thank you very much guys. Ohh forgot to mention that all other cargo bays function normal, only stock ones do this.

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@DrLicor Here is the list of mods i have...funny thing is  all other mod that have cargo bays open normally....

KSP: 1.2.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
000_AT_Utils - 1.3.1.1
Filter Extensions - 2.8.1.2
Toolbar - 1.7.13
USI Tools - 0.8.9
AllYAllContinued - 0.10.1
AoA Tech - 3.7.0.1
AtmosphereAutopilot - 1.5.9
AutoAsparagus - 2.2.5
B9 Animation Modules - 1.0.5
B9 Part Switch - 1.5.3
B9 Aerospace - 6.2.1
B9 Aerospace - 6.2.1
B9 Aerospace HX Parts - 6.2.1
B9 Aerospace Legacy Parts - 6.2.1
B9 Aerospace Procedural Parts - 0.40.10
BD Animation Modules - 0.6.4.4
BDArmory - 0.11.1.5
ChampagneBottleRedux - 0.3.5.1
Community Category Kit - 1.2.1
Community Resource Pack - 0.6.5
CommunityTechTree - 3.0.3
ConfigurableContainers - 2.4.0.2
DistantObjectEnhancement - 1.8.1
Easy Vessel Switch - 1.2
EditorExtensionsRedux - 3.3.11.1
EVA Transfer - 1.0.6
Extraplanetary Launchpads - 5.6
Firespitter - 7.5.1
Fuel Tanks Plus - 1.11
GroundConstruction - 1.0.0.1
Hangar - 3.2.1.2
Interstellar Fuel Switch - 2.3.2
JSIAdvTransparentPods - 0.1.13
RasterPropMonitor - 0.28
Kerbal Attachment System - 0.6.2
Kerbal Engineer Redux - 1.1.2.8
Kerbal Joint Reinforcement - 3.3.1
HyperEdit - 1.5.3
Kerbal Inventory System - 1.4
KramaxAutoPilotContinued - 0.3.2.2
KSP-AVC Plugin - 1.1.6.2
KWRocketryRedux - 3.0.24.1
Lithobrake Exploration Technologies - 0.4
Infernal Robots - 2.0.10
MarkIVSystem - 2.3.3
ModularFlightIntegrator - 1.2.3
NavBallDockingAlignmentIndicatorCE - 1.0.1.1
NearFutureElectrical - 0.8.2
Not So Simple Construction - 1.0.1
OPT Legacy Spaceplane Parts - 1.0.3.5
PartCommanderContinued - 0.1.1.1
Kerbal Planetary Base Systems - 1.3.11
PlanetShine - 0.2.5.2
Precise Maneuver - 2.2.2
Procedural Wings - 0.12
QuizTechAeroPackContinued - 1.3.6.1
Real Scale Boosters - 0.15
Real Scale Boosters Stockalike - 0.4
RetractableLiftingSurface - 0.1.1
Simple Construction - 3.4.2
Extraplanetary Launchpads - 5.6
Simple Logistics - 2.0.1
SmartParts - 1.9.3
SmartStage - 2.9.5
SpaceY Expanded - 1.3.1
SpaceY Lifters - 1.15.1
SSTULabs - 0.5.34.131
Surface Mounted Stock-Alike Lights for Self-Illumination - 1.3.1
SXTContinued - 0.3.5
ThrottleControlledAvionics - 3.3.3
TimeControl - 2.5
ToadicusToolsContinued - 0.22
TweakScale - 2.3.3
VesselMover - 1.5.1.2
Waypoint Manager - 2.6
[x] Science! - 5.4

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  • 6 months later...
On 1/11/2017 at 11:01 AM, mechanicH said:

Hello all,  i just ran into a issue/bug... and im not sure if its a mod or not...can you guys let me know if you have been experiencing this as well.   So the problem is that the option to OPEN and CLOSE cargo bays (stock bays) have completely DISAPPEARED in VAB/SPH....Now when i launch the craft on to runway or pad, the option comes back (as in shows up on GUI) but does not function.  Has anyone run into this issue. If so could you inform me on how to fix it.  Thank you very much guys. Ohh forgot to mention that all other cargo bays function normal, only stock ones do this.

Did you ever figure this out? I'm having this bug as well. Stock cargo bays are missing the buttons to open/close/limit deployment, but others are working fine, just like what you had.

 

Edit: In case anyone else has this problem, the culprit was Hangar.

Edited by FirroSeranel
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