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Contract SOI Checking


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Another contract suggestion, this time involving rescue and recovery contracts. As you can see from this screenshot, the contract generator is placing parts in orbits dangerously close to other bodies and intersecting their SOIs. This will eventually result in the craft being either slung out of the system or, in the case of the example, crashing into the body before the rescue craft can reach it. Owing to where the generator places orbits, situations like said example are thankfully rare around Kerbin, but can be a major nuisance elsewhere, especially around Duna, where parts for retrieval are frequently intercepted by Ike and destroyed or ejected into solar orbits before they can be reached.

As such, the contract generator should run a basic check on the orbit it is generating a craft for retrieval or rescue in and, if the orbit crosses another SOI, abort the generation and try another orbit.

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