Jump to content

Career-Science Hybrid Mode


Recommended Posts

After playing KSP for a while, I noticed something. After playing career mode for a while, Science mode can feel too easy. After all, you start with all building upgrades, so you can gather much more science faster, and build bigger vehicles, right at the start. Without the limitations placed on you by building upgrades, Science feels like there's not enough progression.

I propose a mode that is similar to Science, where there aren't funds, contracts, strategies, or reputation to manage. However, the buildings would start at Level 1, and would be upgraded through Science. They could either be unlocked in the tech tree at certain tiers, or be purchased like they are in Career, with early-game science yields perhaps boosted slightly to account for building-upgrade purchasing.

I think that this would be a good mode to have, as it places some restrictions on Science mode while not having any other stuff to manage such as in Career mode.

Link to comment
Share on other sites

This is something that I've wanted for a long time. It always feels weird launching tin-can-and-a-Flea suborbital hoppers with this enormous state-of-the-art space centre in the background.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...