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Playing billiards with Jool


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Hi all, 

I'm attempting my first ever Jool mission.    Not one for half measures, it's going to be a Jool 5.   I've got a very large spaceplane with about 1100dV remaining as it plunges to its doom in the Jool system,  and .38 TWR.   It has IRSU and if we can get into Laythe's atmosphere in one piece, i am very confident of being able to land the thing (even dead stick) , get mining, and complete the mission.  

The problem is that whilst i think i've got a fair understanding of stock aerodynamics and can fly decently,  I'm terrible at orbital mechanics.   Was very pleased with myself using only 2200 or so to get an encounter with Jool from LKO, normally i  use 2 or 3 times the estimates.

Now the capture burn would be another 2k dV if doing it propulsively, and you're looking at the same again or even more to get into Laythe.  Now I hear that all the smart kids actually do it by using gravity assists.   This is where i'm struggling - 

20170118193513_1_zpsuzceoxj4.jpg

On the Kerbin-Jool transfer burn we hit an AP of 77 billion then arced back down to this encounter with Jool.    We swung around the back of Jool itself, and as luck would have it, can pass just in front of Tylo to get a massive gravity braking assist.  Do i need to tune this to be a bit less aggressive?

As you can see, it's going to have us plunge to our doom on Jool.   Miraculously (some would think it intentional) we get another encounter with Laythe, on our way down to oblivion.  But we're going 5300m/s plus at this point, and Laythe's atmosphere goes from thick enough for jet flight at 40km to zero at 50, so setting PE high enough to not blow up the ship means you're only in the atmosphere for a second or two.  No appreciable braking possible.   As for the gravity assist, it can substantially affect our trajectory, but only after we've smashed to bits on jool.

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some more experimentation...

Easing up on the Tylo brake got me a Tylo - Tylo encounter .  The second Tylo was on the way back down to crash into Jool, using it to accelerate sufficiently to not impact Jool's surface also raised my PE to escape trajectory.   Still, I went with this and discovered that i can in fact aerobrake a little at 8km/sec provided me PE stays above 191.    Unfortunately i set it to 190, so we lost our air intakes.

Seeing where this took us, we got an encounter with Laythe on the way back up.  This was going to accelerate me further, so i made an 800 m/s retro burn (still close to my pe on Jool) and managed to get us to pass in front of Laythe with a PE of 43km.  On my last attempt, aerobraking  at this altitude would be suicidal (going 5300m/s) but by the time we'd reached Laythe orbit our velocity was only some 3800.   Pulling 10g of deceleration,  we managed to get an aerocapture !   So all i need to do is repeat this feat and not loose my air intakes, and we've won , right?

 

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The approach I used when attempting this was to use a Tylo slingshot to capture and get a Laythe intercept, then use that encounter with Laythe to slingshot down closer to Laythe's orbit and reduce the speed I was carrying when it came time to aerobrake. Pic worth a thousand words:

hKwUrdH.png

Light blue is entering the system, purple is after the Tylo slingshot, then red is after the Laythe slingshot. At Ap of the red orbit I did a ~115m/s burn to set up another Laythe encounter where I could aerobrake safely.

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I have spent way too long obsessing over gravity assists on a few recent Jool missions.  A few thoughts:

-As your original post alludes to, it's critical to get your eventual intercept with the destination close to tangent.  This is at least as important as getting your Apo and Peri somewhat in line with the target's.  

-If you don't plan somewhat carefully, you hit a point of diminishing returns, where getting another assist doesn't save much if any delta-v over just doing a longer insertion burn.  

-To avoid that situation, if you're not in a hurry, I recommend doing making your first gravity assist fairly small in scope, so that you capture into Jool but your apo is still out beyond Pol.  Then by making small adjustments at either apo or peri, you can get your second gravity assist just where you want it.  

-From there, I try to get it so that successive assists get you into a resonant orbit with the target (meaning you will hit it again in about the same place in its orbit).  

-Consider using Laythe instead of Tylo for your first assist, especially if you don't want to do a long succession of assists.  I find this makes it easier to get later assists that are close to tangent with Laythe.  If your approach into Jool system is not at a crazy angle, Laythe should still have plenty of gravity to capture around Jool.  

 

Here is a shot from my recent Laythe SSTO trip.  I started way out in high Jool orbit as described above, and aimed for a Laythe encounter and assist (blue icon) that would put me in a resonant orbit for a second Laythe encounter, where I would capture (red icon).  If I remember right, I did not have to do any capture burn on this one - these maneuvers got me close enough to Laythe's orbit that I could aerocapture.  

3Bv9jEw.png

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4 hours ago, Gordon Fecyk said:

Do you have this save available for experimentation?

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https://www.dropbox.com/s/8mqztewnygsh6em/alleged tylo-laythe assist.sfs?dl=0

you'll have to install Kerbal Furniture mod though, because the craft has a "lounge" area :-/

Beware i might have turned some of the engines off or limited thrust at this point to fine tune the manuvers, can't remember exactly

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Laythe could definitely be better choice in most case where the entry speed is not too fast. This is because maximum delta-v from gravity assist is two times the velocity difference. The ratio to the maximum does increase for bigger planets/moons, but it is relatively less effective due to the bigger radius.

EDIT: For normal prograde orbit, the difference could be smaller if you perform the assist on the Pe. But using normal component of the velocity to avoid collision, you can shed some more speed with nearly perpendicular approach to the moon. Faster orbital speed gets better in this case.

So try passing in front of Laythe.

Edited by Reusables
To be more specific.
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AeroGav, I loaded the save file successfully. Thanks for putting this back at Kerbin Escape so I can see about tweaking the original encounter.

The first (and so far last) time I tried something like this I was able to get a Jool capture via Tylo with no dV cost, but I think Abastro's right in that passing in front of Laythe may shed more speed. It has a faster orbit due to being closer to Jool, and the dV savings can approach twice the moon's orbital speed, though you can't get too close of course.

The rule I learned was to shed speed by passing in front of moons, and gain speed by passing behind them. Let's see what I end up with.

[a few hours later] So my first attempt passing in front of Laythe got me in a reasonably safe orbit:

laytheapproach.png

I tried transferring to Pol, but doing that cost 190+ m/s for the approach from Jool PE and then 590+ m/s capture at Pol; more than what was left. I barely used 0.5 m/s to get this Laythe-based Jool capture, but in the end that wasn't enough to capture at Pol. You can probably do better.

I have Kerbal Alarm Clock installed, which lets me see ascending and descending nodes even for incomplete conics (see green >> arrows top-right near Sun AP), so I was able to place my Laythe adjustment at the most efficient place. Maybe when I come back to this I'll try for a higher Jool AP and raise PE there so capturing at Pol isn't as expensive, or I'll try using Laythe to do a plane change at the same time as the capture; flybys other than at the equator can change the orbit plane too. I could even try flying in front of Tylo as you originally planned, just in a different spot.

One more thing: How did you plan to land the refueling module? The module inside the cargo bay had no oxidizer, and only two sepatrons for what I think is supposed to be braking and landing. Maybe you planned on de-orbiting the mother ship, detaching the module, then burning back to orbit.

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Edited by Gordon Fecyk
Added first attempt screen shot
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4 hours ago, Gordon Fecyk said:

 

One more thing: How did you plan to land the refueling module? The module inside the cargo bay had no oxidizer, and only two sepatrons for what I think is supposed to be braking and landing. Maybe you planned on de-orbiting the mother ship, detaching the module, then burning back to orbit.

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Current plan  - mother ship lands on Laythe.  The drill of the lander angles down at 45 degrees and will poke through floor of cargo bay to mine the soil if i retract the airplane's gear.    Then hop out to Val, shed airbreathers.     Mother ship can probably also land here in the low grav.   For tylo, detach the 2.5m lander, it goes down alone.  Margins are tightest on this part.  Refuel on surface.  Jettison irsu gear, burn back to orbit, shed propulsion stage, re-dock with mothership using rcs.  Then mothership lands on bop and pol before heading back to Kerbin.

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7 hours ago, AeroGav said:

Current plan  - mother ship lands on Laythe.

OK, that made more sense than trying to land on a low gravity body like Pol. Fuel would stretch a lot farther in Laythe's atmosphere.

I think others have already suggested more than one braking pass in front of Laythe. On my example I'd plot another Laythe encounter near Jool AP. The end result of that and maybe another braking pass would be an orbit with a close match to Laythe's such that the next encounter would be at a reasonable speed for aerobraking.

Hazard-ish did a lovely example on a Tylo run ; skip ahead to 2:30 to see the manoeuvres used. Only instead of trying to get Jool AP out to Tylo's or Pol's orbit, try to keep it within Laythe's. Or something like that.

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OK, I got it, and with 1100+ units liquid fuel left after Laythe orbit insertion.

Step 1: Pass in front of Laythe and get a pretty high Jool AP. dV: 0.4 m/s.

Step 2: Plane change. dV: 23 m/s.

Step 3: Pass in front of Laythe from Jool AP to tighten orbit. dV: 23 m/s.

Step 4: Set up Laythe aerocapture at 45 km up from Jool AP. dV: 190 m/s.

Step 5: Aerocapture at Laythe. dV: 400 m/s minimum via aerobraking. Observed speed at 50 km up was under 3 km/s.

Step 6: Adjust Laythe PE and AP to suit. Pick your landing site and profit.

I have video of the full attempt now. Enjoy.

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Edited by Gordon Fecyk
Added video link
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From the original trajectory, you could probably make a burn of a couple hundred m/s at Jool apo after the Tylo flyby to push your Jool peri level with Laythe's orbit, then go from there.

In general, the key to setting up gravity assists is to set a course correction manoeuvre and play with both the pro/retrograde and radial markers. Using both will let you keep the same course past the destination planet but change the time you arrive, so that you can arrive when a certain moon is in the right position for a gravity assist.

And I strongly recommend a mod like Precise Node for this kind of stuff.

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