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A Proposal For Non-Newtonian Space Flight Implementation (Suggestion)


Pathonaut

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The Chase (that I cut to because all my original progress for this thread was wiped due to a forums derp):

The mod would revolve around the addition of a new, universal atmosphere that extends beyond the planets into space. Let's call this new atmosphere "Ether" for the purposes of this post.

Ether has two unique properties; only parts with a specific tag can interact with it aerodynamically, meaning that your mega space station's orbit remains untouched, and that it exists everywhere, including planet surfaces.

Now with the proper parts, you can use Ether to literally soar through the stars and to planets that previously needed a working knowledge of orbital mechanics to reach! Said parts could include a BD Armory-esque tag that makes the whole craft susceptible to the influence of The Dark Sid- *cough* *cough* I mean, er, Ether, or specialized wing pieces specifically engineered to use Ether in order to generate lift and drag.

Of course, other locomotive options would exist in order to truly emulate your favorite Star Trek episode. Warp Drives, Ether-powered VTOL engines/RCS, even main engines would be available for easier maneuvering around the stars. Quantum Anchors for sci fi stations/outposts could lock the vessel's position relative to the sphere of influence they happen to be in.

Constructive criticism is welcome (including people stating that this mod is impossible due to various game engine constraints) :D

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It's a cool idea, but why not just play one of the many games out there that currently ignore physics? You can play Elite: Dangerous, no man's sky, EVE...this list goes on and on.

KSP is one of the few that actually does (mostly) follow it.

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