Nertea

[1.2.2] Near Future Technologies (Mar 22nd, new NFE reactors)

443 posts in this topic

Near Future Technologies will be undergoing a major balancing and refinement pass with the KSP 1.3 update. I would appreciate any feedback about the balance of the current packs - leave a note here and we will look into it.
If you have suggestions for any of my other mods, please post in their threads.

KSP 1.2.2

Near Future Propulsion [0.8.7] 
Last Updated March 19, 2017

FvHhVuu.png

This pack contains advanced electric engines for deep space travel. Generally engines split into the following categories:

  • Gridded Ion Engines: like the stock Dawn, they have low TWR and great Isp. They run on Xenon fuel.
  • Hall Effect Thrusters: similar to Gridded thrusters, but with better TWR at the cost of some Isp. They run on Argon fuel and are pretty cheap!
  • Magnetoplasmadynamic Thrusters: with the best TWR of all electric engines, these engines are very power-hungry. They run on Lithium fuel.
  • Pulsed Inductive Thrusters: similar to Hall thrusters, they run on Argon fuel and have the unique ability to dump extra electricity into the engine, increasing Isp but generating more heat. 
  • VASIMR Engines: high tech and fancy, these engines run on either Xenon or Argon fuel. They can be tuned for high-thrust, low Isp operation, or low-thrust, high-Isp operation

These engines are all very power hungry - use nuclear reactors or high intensity solar to get the power you need. Their balance has been finely tuned to work with stock mechanics and to extend the KSP experience, particularly in combination with the Community Tech Tree. 

Full Screenshot Gallery

Frequently Asked Questions

Q: CKAN Support Questions?
A: Talk to CKAN folks, CKAN is not supported.

Q: Does this work well with KSPI-E?
A: Talk to FreeThinker about this, he manages KSPI-E and its compatibility with NFT

Licensing

  • All code and cfgs are distributed under a CC-NC-SA-4.0 License
  • All art assets (textures, models, animations) are distributed under an All Rights Reserved License.
  • All bundled mods are distributed under their own licenses.

Download
Mirrors

Primary (SpaceDock)
Secondary (CurseForge)

Tertiary (Dropbox)

Issue Tracking and Source

 

KSP 1.2.2 

Near Future Electrical [0.8.7] 
Last Updated March 22, 2017

kz0PlHa.png

Ever wanted some futuristic energy generation that wasn't too... futuristic? I have you covered here. This pack contains:

  • Nuclear Reactors: Turn Uranium into power! Attach nuclear reactors to your vessel and generate large amount of electricity. Ensure that you have enough cooling capacity with radiators for your reactors to work properly.  
  • Refuelling Parts: store extra uranium, reprocess it and extract it from Ore with containers and reprocessors.
  • Capacitors: discharge for a burst of power! These parts can be charge up with normal generating capacity, and once activated will deliver a large amount of power to your ship's electricity banks. Very mass efficient

 

Full Screenshot Gallery

Frequently Asked Questions

Q: CKAN Support Questions?
A: Talk to CKAN folks, CKAN is not supported.

Q: Does this work well with KSPI-E?
A: Talk to FreeThinker about this, he manages KSPI-E and its compatibility with NFT

Licensing

  • All code and cfgs are distributed under a CC-NC-SA-4.0 License
  • All art assets (textures, models, animations) are distributed under an All Rights Reserved License.
  • All bundled mods are distributed under their own licenses.

Download
Mirrors

Primary (SpaceDock)
Secondary (CurseForge)

Tertiary (Dropbox)

Issue Tracking and Source

 

KSP 1.2.2

Near Future Solar [0.7.2] 
Last Updated January 23, 2017

oFySuh7.png

This pack contains many concept solar panels to use on your ships and stations. There are many sizes ranging from small form-factor panels up to gigantic solar arrays. Additionally, some wraparaound solar panels are provided, for coolness. 

Full Screenshot Gallery

Frequently Asked Questions

Q: CKAN Support Questions?
A: Talk to CKAN folks, CKAN is not supported.

Licensing

  • All code and cfgs are distributed under a CC-NC-SA-4.0 License
  • All art assets (textures, models, animations) are distributed under an All Rights Reserved License.
  • All bundled mods are distributed under their own licenses.

Download
Mirrors

Primary (SpaceDock)
Secondary (CurseForge)
Tertiary (Dropbox)

Issue Tracking and Source

 

KSP 1.2.2

Near Future Construction [0.7.6] 
Last Updated March 9, 2017

Pox4Cnv.png

This pack contains a good number of skeletal trusses and construction type parts for building those near-futurish ships you see in concept art. You'll enjoy:

  • A 1.25m size class triangular truss set
  • A 2.5m size class octagonal truss set
  • A 3.75m size class square truss set
  • A 5m size class annular truss set
  • Adaptors and connectors galore!

Full Screenshot Gallery

Frequently Asked Questions

Q: CKAN Support Questions?
A: Talk to CKAN folks, CKAN is not supported.

Licensing

  • All code and cfgs are distributed under a CC-NC-SA-4.0 License
  • All art assets (textures, models, animations) are distributed under an All Rights Reserved License.
  • All bundled mods are distributed under their own licenses.

Download
Mirrors

Primary (SpaceDock)
Secondary (CurseForge)

Tertiary (Dropbox)

Issue Tracking and Source

KSP 1.2.2

Near Future Spacecraft [0.6.3] 
Last Updated March 9, 2017

6P1Wiyj.png

This pack contains a variety of parts for making crewed spacecraft. This means command pods, landing legs, service bays, utility pods and more RCS options. In addition, there is a line of monopropellant tanks and associated engines.

Full Screenshot Gallery

Frequently Asked Questions

Q: CKAN Support Questions?
A: Talk to CKAN folks, CKAN is not supported.

Q: When will you finish the IVAs?
A: Whenever. Asking is not permitted and will be met with displeasure

Licensing

  • All code and cfgs are distributed under a CC-NC-SA-4.0 License
  • All art assets (textures, models, animations) are distributed under an All Rights Reserved License.
  • All bundled mods are distributed under their own licenses.

Download
Mirrors

Primary (SpaceDock)
Secondary (CurseForge)

Tertiary (Dropbox)

Issue Tracking and Source

 

Special Thanks 

A big hand to @Streetwind , who basically designed the balance for the whole NFT suite.

If you appreciate this project, please consider contributing to my caffeine addiction! I really appreciate it, and also helps justify this time sink to my wife :wink:, which results directly in more models.  btn_donate_SM.gif

Edited by Nertea
39 people like this

Share this post


Link to post
Share on other sites

First Second! Also, thanks @Nertea for your great work. 

Edited by TheRagingIrishman

Share this post


Link to post
Share on other sites

This took a while because motivation was low, but I think I'm back on the wagon now. 

Near Future Propulsion 0.8.3

  • Marked for KSP 1.2.2
  • Updated bundled MM to 2.7.5
  • Updated bundled B9PartSwitch to 1.5.3
  • Updated bundled CRP to 0.6.4
  • Fixed 1.25m PIT offset top node
  • Converted costs of some fuel tanks to integers

Near Future Electrical 0.8.3

  • Marked for KSP 1.2.2
  • Updated bundled MM to 2.7.5
  • Updated bundled B9PartSwitch to 1.5.3
  • Updated bundled CRP to 0.6.4
  • Fixed capacitor discharge rate not being correct
  • Fixed nuclear reactors not properly adjusting their fuel use
  • Spelling/comprehension fixes
  • Significant improvements, fixes to USI integrations from Wyzard256

Near Future Solar 0.7.2

  • Marked for KSP 1.2.2
  • Updated MM to 2.7.5
  • Standardized manufacturer names

Near Future Construction 0.7.3

  • Marked for KSP 1.2.2
  • Updated bundled MM to 2.7.5
  • Updated bundled B9PartSwitch to 1.5.3

Near Future Spacecraft 

  • Coming next week

Additionally, please note the license change for all mods going forward.

Edited by Nertea
23 people like this

Share this post


Link to post
Share on other sites

Hell yeah!:D

Share this post


Link to post
Share on other sites

positively thrilled to see an update for some of the most essential mods out there!  thanks so much!

Share this post


Link to post
Share on other sites

So happy this is up and running again :D

 

Btw, is there any chance of making this work with realism overhaul? Its still fine as it is but it'll definitely help my career game

-asking this here since the 'new' RO thread is down.

Share this post


Link to post
Share on other sites

A big THANK YOU Nertea!

Share this post


Link to post
Share on other sites

IT'S ALIIIIIVE!!

Still a shame the forums ate the entire old thread - how many hundred pages was that? - but oh well. Let's just consider it a record to break :P

 

*goes to fix the signature banner link*

Edited by Streetwind
1 person likes this

Share this post


Link to post
Share on other sites
6 minutes ago, Streetwind said:

IT'S ALIIIIIVE!!

Still a shame the forums ate the entire old thread - how many hundred pages was that? - but oh well. Let's just consider it a record t break :P

 

*goes to fix the signature banner link*

It's a shame indeed! This was a headache to put back together. 

Share this post


Link to post
Share on other sites

Yay!  I'm gearing up for a new campaign and NF parts are a must.  Can't wait for Spacecraft and Station Parts!

Share this post


Link to post
Share on other sites
8 minutes ago, DerekL1963 said:

Yay!  I'm gearing up for a new campaign and NF parts are a must.  Can't wait for Spacecraft and Station Parts!

I've had no problems with the non-updated Spacecraft and Station parts working in 1.2.2.

Share this post


Link to post
Share on other sites

WOW :D
Thank you @Nertea For your awesome work and dedication.
 

Share this post


Link to post
Share on other sites
21 minutes ago, DerekL1963 said:

Yay!  I'm gearing up for a new campaign and NF parts are a must.

Heck yea. :) NF is always high on my list.

Congrats on the great feat (remaking this thread) @Nertea

Share this post


Link to post
Share on other sites
57 minutes ago, DerekL1963 said:

Yay!  I'm gearing up for a new campaign and NF parts are a must.  Can't wait for Spacecraft and Station Parts!

SSPX is updated now. Spacecraft will work just fine, there are some known issues though that will be resolved in the upcoming version. 

3 people like this

Share this post


Link to post
Share on other sites

Some of the most beautiful parts ever made for KSP. So happy you're still making these.

Share this post


Link to post
Share on other sites

@Nertea:

Sorry to make more work for you.  I do enjoy the pack and thanks for all the effort you've put into it. :)

Share this post


Link to post
Share on other sites
4 minutes ago, Zhetaan said:

Sorry to make more work for you.  I do enjoy the pack and thanks for all the effort you've put into it. :)

Eh, no worries. Would have completely forgot about it if you hadn't noted it. But be warned, i probably will not make a release only to fix that :wink:

1 person likes this

Share this post


Link to post
Share on other sites

I wouldn't have expected you to do so.  But now you don't have to worry about forgetting it again when you do.

Share this post


Link to post
Share on other sites
31 minutes ago, Nertea said:

SSPX is updated now. Spacecraft will work just fine, there are some known issues though that will be resolved in the upcoming version. 

Thanks!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now