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Making Particle FX


/not/pol/

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According to a LONG dead HotRockets thread, the KSP Particle emitter thing bundled with parttools is used to make effects. i have the 256x256 texture. i have it assigned and shader's set and all the fun stuff done, but how is it exported and then used by engines, and how do i make it randomly rotate the particles. they are all flat and set to face the view which is not the same as the image shown on that thread(Sauce↗).

Moar sauce to show what i mean, look at the Effects image in the lower part of the linked HotRokits thread and compare.

EDIT: There is a random rotation button, sweet raptor jesus i'm blind.

Spoiler

rot1.png

rot2.png

 

Edited by /not/pol/
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