Jump to content

Adding a realplume effect to a certain file?


Recommended Posts

Hi! I was wondering if anyone here knows how to add a a smokescreen effect to a certain file. I'm currently running Realism Overhaul with SSTU. When I installed Realism Overhaul, it added a part called RSRM(Modular) I've been using this extensively and the original plume effects it comes with isn't too visually pleasing (Basically, stock). I tried to create a smokescreen .cfg file for it myself but when I create it, the rocket loses all plume effects and when I go to the smokescreen effect, it doesn't have a particle model effect that I can open up and config it with. Anyone familiar with this and can help?

Edited by Anjomar
Link to comment
Share on other sites

9 hours ago, Phineas Freak said:

Can we see this RealPlume config?

@PART[SSTU-RO-ENG-SRBA]:FOR[RealPlume]:NEEDS[SmokeScreen] //H-1/RS-27
{
    PLUME
    {
        name = Solid-Lower            //pre-fabbed plume you want
        transformName = thrustTransform //which transform to attach the plume
        localRotation = 0,0,0           //Optional - Any rotation needed
        localPosition = 0,0,0           //Any offset needed
        //flare|plumePosition are optional, and conflict with localPosition.
      //flarePosition = 0,0,4         //If localPosition is insufficient
      //plumePosition = 0,0,3         //Specify flare and plume positions separately.
        //Only specify one of these
        fixedScale = 1                  //Size adjustment to resize to engine
        energy = 1                      //Adjust length of plume
        speed = 1                       //Adjust speed to fit resize, 
                                        //generally close to 1:1 with scale.
    }
    @MODULE[ModuleEngines*]
    {
        @name = ModuleEnginesRF
    }
    @MODULE[ModuleEngineConfigs]
    {
        %type = ModuleEnginesRF
        @CONFIG,*   //Add the effect to every engine config
        {
            %powerEffectName = Solid-Lower
        }
    }
}
Link to comment
Share on other sites

You are missing a "powerEffectName" field in the "ModuleEngines*" module. If your part config does not have a global engine configuration then the "ModuleEngineConfigs" will not apply it's patches. The fallback "ModuleEngines*", since it is missing the field, will not apply a plume.

In the end, no plume will appear.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...