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[KSP 1.2.2] Structures [WIP]


DerpyFirework

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Early WIP of a plugin I created for placing models on planets, similar to KerbalKonstructs.

(No pictures yet)

Current Features:
-Support for any planet
-Each structure can have multiple LOD groups (LODRANGE nodes)
-Each LOD group can have multiple models (MODEL nodes)
-A structure can act as a CommNet node

Planned Features:
-Support for stock (KSC and anomaly) models
-Support for custom launchpads
-Support for controlled animations
-Ingame config editor

Known Issues:
-Objects do not collide in map view (#17) (Need help with this one)

No release just yet, but the GitHub repo can be found here.

License:
MIT

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On collaborating on KK: I felt it would be better to make this myself, since I'm not all that confident with my programming ability, especially with a plugin of this size (It's my first independant plugin). I also think it's good to have an alternative to KK, though I'm always going to recommend using KK (It's way more developed).

I created the thread so that anyone with good knownledge of programming would be able to help, since there are some things I'm just not sure I can do (Like the map view issue)

And on the stock asset use, I do have a branch on GitHub that can use KSC2 models, however I'm not sure how well that method will work with mods that change planets a lot.

On another note, I'm not going to be developing this for a short while, I'm a little burnt out from the push getting it working in the first place.

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