linuxgurugamer

[1.2.*] State Funding Continued - Looking for additional Governments

107 posts in this topic

Hey, this is a really cool mod! But I can't figure out, why my space station and mun base aren't recognized as science stations - they are only recognized as space station / base.
They have antennae (ModuleDataTransmitter), stock solar panels, stock batteries, stock docking ports, and stock science labs, though they both have parts that are not stock.
 

Version 0.6.8.1 is currently installed.

Could it happened, because I installed it into an existing game?

Screenshot of my Mun base:  https://ibb.co/gw0Sak

Screenshot of StateFunding Base Overview:  https://ibb.co/gBf4MQ

Screenshot of StateFunding Science Station Overview:   https://ibb.co/bSi285

 

Edited by eldorim

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4 hours ago, eldorim said:

Hey, this is a really cool mod! But I can't figure out, why my space station and mun base aren't recognized as science stations - they are only recognized as space station / base.
They have antennae (ModuleDataTransmitter), stock solar panels, stock batteries, stock docking ports, and stock science labs, though they both have parts that are not stock.
 

Version 0.6.8.1 is currently installed.

Could it happened, because I installed it into an existing game?

Screenshot of my Mun base:  https://ibb.co/gw0Sak

Screenshot of StateFunding Base Overview:  https://ibb.co/gBf4MQ

Screenshot of StateFunding Science Station Overview:   https://ibb.co/bSi285

 

You should also provide a full modslist and a link to the craft(s). Kerbalx is a good place to upload.

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Ok,

I made a pared-down version of the moonbase in the editor.

https://kerbalx.com/eldorim/Base-Science-Modell

I believe, both suffer from the same reason.

 

My modlist:

Spoiler

AllYAll
AmpYearPowerManager
Astrogator
AT-Utils
B9
B9-props
B9-PWings-Fork
B9AerospaceHX
B9AerospaceLegacy
B9AnimationModules
B9PartSwitch
BetterBurnTime
BonVoyage
CactEyeCommunity
CameraFocusChanger
Chatterer
CoherentContracts
CommNetConstellation
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
ConfigurableContainers-Core
ConnectedLivingSpace
ContractConfigurator
ContractConfigurator-CleverSats
ContractConfigurator-KerbinSpaceStation
ContractConfigurator-Tourism
ContractConfigurator-UnmannedContracts
DistantObject
DistantObject-default
DockingPortAlignmentIndicator
EasyVesselSwitch
EdenSunflare
EnvironmentalVisualEnhancements
EVAEnhancementsContinued
EvaFuelCont
EVAParachutes
EVATransfer
FilterExtensions
FirespitterCore
GroundConstruction-Core
HangarExtender
HangarGrid
HideEmptyTechNodes
InterstellarFuelSwitch
InterstellarFuelSwitch-Core
JanitorsCloset
KAS
KerbalCitiesPack
KerbalEngineerRedux
KerbalFoundriesContinued
KerbalInventorySystemNoFun
KerbalJointReinforcement
KerbalKonstructs
KIS
Konstruction
KSP-AVC
KSPInterstellarExtended
KSPWheel
KWRocketryRedux
KWRocketryRedux-GraduatedPwr
LandingHeight
LargeBoatPartsPack
LargeBoatPartsPack-Modern
LargeBoatPartsPack-WW2
ModuleManager
NearFutureProps
PersistentRotation
PlanetShine
PlanetShine-Config-Default
PreciseManeuver
RasterPropMonitor
RasterPropMonitor-Core
REPOSoftTech-Agencies
Scatterer
Service-Compartments-6S
SETI-Contracts
SixCrewScienceLab
SmokeScreen
SoundingRockets
SpacetuxSA
StateFundingContinued
StationPartsExpansion
StationScienceContinued
SVE-HighResolution
SVE-Scatterer-Config
TextureReplacer
Toolbar
Trajectories
TweakScale
UKS
UniversalStorage
USI-ART
USI-Core
USI-EXP
USI-FTT
USI-LS
USITools
WarpEverywhere
WasdEditorCameraContinued
WaypointManager

 

Edited by eldorim

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1 hour ago, eldorim said:

Ok,

I made a pared-down version of the moonbase in the editor.

https://kerbalx.com/eldorim/Base-Science-Modell

I believe, both suffer from the same reason.

 

My modlist:

  Reveal hidden contents

AllYAll
AmpYearPowerManager
Astrogator
AT-Utils
B9
B9-props
B9-PWings-Fork
B9AerospaceHX
B9AerospaceLegacy
B9AnimationModules
B9PartSwitch
BetterBurnTime
BonVoyage
CactEyeCommunity
CameraFocusChanger
Chatterer
CoherentContracts
CommNetConstellation
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
ConfigurableContainers-Core
ConnectedLivingSpace
ContractConfigurator
ContractConfigurator-CleverSats
ContractConfigurator-KerbinSpaceStation
ContractConfigurator-Tourism
ContractConfigurator-UnmannedContracts
DistantObject
DistantObject-default
DockingPortAlignmentIndicator
EasyVesselSwitch
EdenSunflare
EnvironmentalVisualEnhancements
EVAEnhancementsContinued
EvaFuelCont
EVAParachutes
EVATransfer
FilterExtensions
FirespitterCore
GroundConstruction-Core
HangarExtender
HangarGrid
HideEmptyTechNodes
InterstellarFuelSwitch
InterstellarFuelSwitch-Core
JanitorsCloset
KAS
KerbalCitiesPack
KerbalEngineerRedux
KerbalFoundriesContinued
KerbalInventorySystemNoFun
KerbalJointReinforcement
KerbalKonstructs
KIS
Konstruction
KSP-AVC
KSPInterstellarExtended
KSPWheel
KWRocketryRedux
KWRocketryRedux-GraduatedPwr
LandingHeight
LargeBoatPartsPack
LargeBoatPartsPack-Modern
LargeBoatPartsPack-WW2
ModuleManager
NearFutureProps
PersistentRotation
PlanetShine
PlanetShine-Config-Default
PreciseManeuver
RasterPropMonitor
RasterPropMonitor-Core
REPOSoftTech-Agencies
Scatterer
Service-Compartments-6S
SETI-Contracts
SixCrewScienceLab
SmokeScreen
SoundingRockets
SpacetuxSA
StateFundingContinued
StationPartsExpansion
StationScienceContinued
SVE-HighResolution
SVE-Scatterer-Config
TextureReplacer
Toolbar
Trajectories
TweakScale
UKS
UniversalStorage
USI-ART
USI-Core
USI-EXP
USI-FTT
USI-LS
USITools
WarpEverywhere
WasdEditorCameraContinued
WaypointManager

 

I won't have time to look at this until tomorrow evening, maybe someone else can see what's going on

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The naming for bases and stations vs science stations is a little confusing. Basically, if your vessel is set to the type Base or Station, you're immediately excluded from being a science station. I think the category is geared more towards roving science ships or ground science stations that aren't actually marked as bases/stations. In addition to the vessel type, the only significant difference between requirements for the base vs the landed science station is that the science station is actually harder to accomplish as it has to have a crewed science lab. The good news is that you get significant credit for your science lab in your base scoring.

Score for science lab on a base or station = 10 * State Confidence Modifier + 10 * Public Opinion Modifier
Score for an orbital science vessel = 2 * State Confidence Modifier
Score for a landed science vessel = 5 * State Confidence Modifier

So while a bit odd, it's actually better for your overall score to be counted as a base/station with a science lab vs an actual science station. And if you're playing with a government that's heavy on public opinion instead of state confidence, roving science vessels are even less valuable. Maybe a better name would help differentiate the category or perhaps a blurb in the description that specifies the difference?

Edit: Also, I wanted to point out that the 10xSC+10xPO only counts once per base/station. You can't spam science labs for points. If you want to build with score in mind, you can add more crew/capacity or docking ports/docked vessels. Or if you're with a government focused on state confidence, then storing ore and fuel are decent options because you get points per 200 resources (only ore and liquid fuel count currently).

Edited by PhilM
Info on Scoring
2 people like this

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45 minutes ago, PhilM said:

The naming for bases and stations vs science stations is a little confusing. Basically, if your vessel is set to the type Base or Station, you're immediately excluded from being a science station. I think the category is geared more towards roving science ships or ground science stations that aren't actually marked as bases/stations. In addition to the vessel type, the only significant difference between requirements for the base vs the landed science station is that the science station is actually harder to accomplish as it has to have a crewed science lab. The good news is that you get significant credit for your science lab in your base scoring.

Score for science lab on a base or station = 10 * State Confidence Modifier + 10 * Public Opinion Modifier
Score for an orbital science vessel = 2 * State Confidence Modifier
Score for a landed science vessel = 5 * State Confidence Modifier

So while a bit odd, it's actually better for your overall score to be counted as a base/station with a science lab vs an actual science station. And if you're playing with a government that's heavy on public opinion instead of state confidence, roving science vessels are even less valuable. Maybe a better name would help differentiate the category or perhaps a blurb in the description that specifies the difference?

Edit: Also, I wanted to point out that the 10xSC+10xPO only counts once per base/station. You can't spam science labs for points. If you want to build with score in mind, you can add more crew/capacity or docking ports/docked vessels. Or if you're with a government focused on state confidence, then storing ore and fuel are decent options because you get points per 200 resources (only ore and liquid fuel count currently).

Just to let you know, I've added your explanation to the OP (with credit)

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Thank you, for your great explanation!

I just tried it, and changed the craft type of the station into another and it was listed as a science station then.

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