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E-class asteroids, Asteroid day mod, and modded planets


KerikBalm

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So I recently accepted a contract to put an E-class asteroid in orbit around a mod planet (my planet Rald - it displances Duna and has Duna as its moon). I also have OPM installed.

I thought that this would be relatively easy to do by using Duna for a gravity assist to capture (like using Ike for a gravity assist to enter Duna's orbit in a stock install), but I'm having some problem with asteroid spawn locations. As far as I know in a stock game, asteroids only spawn in orbits that intersect Kerbin, or around Dres.

The asteroid day mod added an IR telescope that could cause asteroids to spawn in other orbits, and track those, but for some reason it doesn't seem to be working now.

Does the asteroid day mod's IR telescope still work? might it be the modded planets that break it?

Does anyone have advice for getting an E class to intersect Duna's orbit without using ISRU on the asteroid (for... reasons... I don't want to mine from it before putting it in orbit)

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I've seen asteroid spawn in locations other than Kerbin intersects or Dres orbit, but that seems to be only when there's another planet mod that tells them to spawn elsewhere. If you were to add a config for Rald that lets asteroids spawn on intercept trajectory with Rald, that would probably solve your problem. Otherwise I have no idea how you're going to do this without shipping enormous amounts of liquid fuel to an asteroid in solar orbit and propelling it with a nuclear engine.

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18 hours ago, Streetwind said:

You might get better answers to this over in Add-On Discussions... but I'm not sure the Asteroid Day plugin can even be modified. Do we have the source code? What kind of license is it under?

Asteroid Day is open source and can be modified, as per the modding guidelines, and has a permissive license. The source code comes right with the addon.

Edited by Arsonide
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How "same" does "the same SMA" have to be to break the mod? Per haps varying by one meter is enough to avoid this issue. The resulting orbital period would be different from that of the co-orbital body, true, but the difference might be small enough to be virtually unnocticable for the 10 to 20 ingame Kerbin years that usually elapse during savegames. Especially for bodies with a SMA significantly larger than Kerbin's.

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