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The mark 4 mod and unity has crashed my game thrice.

mono.dll caused an Access Violation (0xc0000005)
  in module mono.dll at 0023:1011a28a.

Error occurred at 2017-03-01_125724.
C:\Users\gregory.naas\Downloads\Notes\KSP_win_1.2.2\KSP.exe, run by gregory.naas.
83% memory in use.
4018 MB physical memory [645 MB free].
0 MB paging file [2220 MB free].
0 MB user address space [119 MB free].
Write to location 00424000 caused an access violation.

Context:
EDI:    0x00200000  ESI: 0x9a23efd8  EAX:   0x00007b80
EBX:    0x00000001  ECX: 0x00424000  EDX:   0x00000000
EIP:    0x1011a28a  EBP: 0x001feca0  SegCs: 0x00000023
EFlags: 0x00210202  ESP: 0x001fec7c  SegSs: 0x0000002b

Bytes at CS:EIP:
66 0f 7f 01 66 0f 7f 41 10 66 0f 7f 41 20 66 0f 

Edited by Sgt Doomball
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mono.dll caused an Access Violation (0xc0000005)
  in module mono.dll at 0023:1011a28a.

Error occurred at 2017-03-01_125724.
C:\Users\gregory.naas\Downloads\Notes\KSP_win_1.2.2\KSP.exe, run by gregory.naas.
83% memory in use.
4018 MB physical memory [645 MB free].
0 MB paging file [2220 MB free].
0 MB user address space [119 MB free].
Write to location 00424000 caused an access violation.

Context:
EDI:    0x00200000  ESI: 0x9a23efd8  EAX:   0x00007b80
EBX:    0x00000001  ECX: 0x00424000  EDX:   0x00000000
EIP:    0x1011a28a  EBP: 0x001feca0  SegCs: 0x00000023
EFlags: 0x00210202  ESP: 0x001fec7c  SegSs: 0x0000002b

Bytes at CS:EIP:
66 0f 7f 01 66 0f 7f 41 10 66 0f 7f 41 20 66 0f 

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57 minutes ago, Tex_NL said:

Three questions:

  1. How much memory do you have installed?
  2. Are you using 32 or 64 bit KSP
  3. Have you read the FAQ? Read the first two items.
 

OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
CPU: Intel(R) Core(TM) i3-4010U CPU @ 1.70GHz (4)
RAM: 4018
GPU: Intel(R) HD Graphics Family (1008MB)
SM: 30 (Direct3D 9.0c [igdumdim32.dll 10.18.14.4280])
RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8

It is a dell latitude 3340.

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I must admit I had NOT expected you to actually answer the first two questions. If you had actually read the FAQ you already knew the answer to your problem.

Quote

Q: Why is my game constantly crashing? Especially on scene changes.
A: Most likely you're simply running out of memory. The 32 bits KSP version can't use more than 4GB. (The windows version dies at about 3.3-3.4GB on average, the OSX version at only about 3GB.) Loose some mods or switch to the 64bits version. On PC it's also possible to use -force-opengl. (Success not guaranteed but many people have had great results with it.)

Q: I have 8GB RAM on Win7 64 bit. Why does my game keep running out of memory.
A: As with the answer above. 32bit KSP can't use that extra memory. And even a 64bits game can run out of memory when too many mods are installed.

You're running 64bit and have 4MB RAM. If you look at your log you'll see you only have 119 MB left. That's not nearly enough. You're simply running out of memory and that's crashing your game.

"But why does this happen only after I installed Mark IV Spaceplane System?" I hear you say. "It must be Mk IV Spaceplane that's to blame."
Well. Yes and no. Mk IV Spaceplane may be the cause. But you lack of RAM is to blame. Mk IV Spaceplane adds a lot of parts and textures. That's a lot of extra memory required. And that's simply what's pushing you over the edge.

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20 minutes ago, Tex_NL said:

I must admit I had NOT expected you to actually answer the first two questions. If you had actually read the FAQ you already knew the answer to your problem.

You're running 64bit and have 4MB RAM. If you look at your log you'll see you only have 119 MB left. That's not nearly enough. You're simply running out of memory and that's crashing your game.

"But why does this happen only after I installed Mark IV Spaceplane System?" I hear you say. "It must be Mk IV Spaceplane that's to blame."
Well. Yes and no. Mk IV Spaceplane may be the cause. But you lack of RAM is to blame. Mk IV Spaceplane adds a lot of parts and textures. That's a lot of extra memory required. And that's simply what's pushing you over the edge.

 

It was actually an access violation by the unity mono.dll file into a module mono.dll file

Unity Player [version: Unity 5.4.0p4_b15b5ae035b7]

mono.dll caused an Access Violation (0xc0000005)
  in module mono.dll at 0023:1011a28a.

Spoiler

And yes I did read the FAQ

 

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8 minutes ago, Sgt Doomball said:

It was actually an access violation by the unity mono.dll file into a module mono.dll file

Unity Player [version: Unity 5.4.0p4_b15b5ae035b7]

mono.dll caused an Access Violation (0xc0000005)
  in module mono.dll at 0023:1011a28a.

  Hide contents

And yes I did read the FAQ

 

And that is the type of error you will get when you run out of memory

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