MajorNr01

SAS: Hold Horizon

116 posts in this topic

I support this.

I use MechJeb's Smart A.S.S. mode or Atmosphere Autopilot to hold a horizon lock. It'sa verra naaaice.

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On 7/11/2017 at 3:49 AM, mabdi36 said:

I support this

 

5 hours ago, NSEP said:

I support this.

 

20 hours ago, User name said:

I support this.

*snip

*

 

 

On 7/12/2017 at 10:19 AM, 53miner53 said:

I support this idea.

PART TWO!!!

This needs to exist.

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On 10-3-2017 at 10:07 AM, swjr-swis said:

Instead of just this one special case, I would support a generic 'Hold Current Navball Pitch and Roll Angles' setting.

This would provide what you request for the one special case of the horizon (zero pitch angle), plus any other pitch up or down angles one would wish for a controlled ascent/descent/reentry situation.

 

Do keep in mind that (especially for aircraft), pitch and roll does not have to equal flight path angle (the angle between your horizontal and vertical speed, or the surface prograde vector)

That is only the case where zero pitch will cause your aircraft to remain straight and level. If you want to make it more generic, a 'flight path angle hold' feature on SAS would be great. That means that pitch adjusts according to airspeed (pitching down when the craft speeds up, and pitching up when the craft slows down) to maintain the correct vertical speed.

I am very much in favor of a feature that can maintain FPA since it is very useful for any mode of surface flight.

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I support this as well as auto-grav turn and hold vert as well. Auto land would be a Kerbal saver as well as.

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I still support this.

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I support this

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On 7/13/2017 at 0:10 PM, PaperAviator said:

@Blaarkies 

Yeah I really didn't think that through :P

Maybe you are on to something...what if it locks to the navball, but does not get affected by the yaw action as you pass over the poles?
As in, it actually locks to a vector relative to the stars, but this vector gets continually updated by the "pitch curve" of the planet(so that airplanes do not end up pointing upwards)

The navball heading will definitely rotate as you change latitude, but we aren't concerned with that. Come to think about it, it sounds like using the surface velocity vector, rotating the vector reference to the "up" vector(away from gravity), and then replacing the pitch scalar with the locked value

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I support this

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Supported, everybody put it in your Sig.

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On 7/16/2017 at 2:53 PM, KerBlitz Kerman said:

I support this as well as auto-grav turn and hold vert as well. Auto land would be a Kerbal saver as well as.

Hold vertical = :radial: ...... :wink: 

Also...

I support this

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24 minutes ago, JadeOfMaar said:

I support this

 

 

1 hour ago, KerBlitz Kerman said:

Supported, everybody put it in your Sig.

 

On 7/16/2017 at 11:14 PM, BogusDionysus48 said:

I support this

 

On 7/16/2017 at 3:24 PM, cubinator said:

I still support this.

I need to stop.

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13 minutes ago, DeltaDizzy said:

I need to stop.

I also support this. :sticktongue:

Edited by JadeOfMaar

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2 minutes ago, JadeOfMaar said:

I also support this. :sticktongue:

I am now the unofficial official "I support this" record keeper.

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2 hours ago, JadeOfMaar said:

Hold vertical = :radial: ...... :wink: 

@KerBlitz Kerman Change navball to "Surface mode", set SAS to hold radial-out...it wont actually aim at radial, but will aim at "Up"/"vertical". This is really useful for powered landing as well:
-Having almost zero vertical speed, makes the retrograde marker jump around the horizon, and a ship following that marker becomes a disaster.
-Switching to surface mode, and to hold radial-out will keep the ship upright. You can then just slightly tilt away from the direction of your horizontal speed
 

Edited by Blaarkies
1 person likes this

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Thx @Blaarkies, and @JadeOfMaar, that will help for my VTOL adventures!

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