linuxgurugamer

[1.2.*] Danger Alerts Continued

12 posts in this topic

Posted (edited)

Continuation of the mod originally written by @Norpo, original thread here: http://forum.kerbalspaceprogram.com/index.php?/topic/126698-112-danger-alerts-v12-2016-04-23/

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Danger Alerts adds alerts that trigger while your ship is crashing, burning, and all around not having a good time.

It also adds a simple interface that let's you silence, or modify exactly when the alarms go off. Currently, there are two alarms: one for when you're about to crash, and a highly configurable resource alarm for when you're running low on any resource on the vessel. If you have any suggestions, bugs to report, or opinions on your favourite type of potato chip, please post here. I'll reply as soon as I can.

Download:  https://spacedock.info/mod/1260

SourceCode:  https://github.com/linuxgurugamer/DangerAlerts

Available in CKAN

License:  MIT

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https://www.patreon.com/linuxgurugamer

Changes from original:

Updated for 1.2.2

  •     Added code to put version into assembly file
  •     Added .version file
  •     Added build scripts
  •     Reorganized file locations
  •     Totally rewrote ui, now more intuitive
  •     Moved settings into standard settings page

Todo

  • Save alert resource list for each ship

 

Edited by linuxgurugamer
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15 minutes ago, linuxgurugamer said:

or opinions on your favourite type of potato chip, please post here.

Grandma Utz's Handcooked.  Anyone who disagrees is a philistine.  :D  (And anyone who hasn't tried them doesn't know what they are missing in life.)
 

But glad to see another mod under your hands.

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not bad.......i might give this a g- (beep ) what? (beep) oh excrements (beep) (beep) (beep) (beep) GET OUT THE WAY!!! (connection lost)

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Just how many mods have you adopted now!? :) And I have to say, you show some good taste! Major props!

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48 minutes ago, dtrauma said:

Just how many mods have you adopted now!? :) And I have to say, you show some good taste! Major props!

57 in the library so far, I believe hes done more than that though.

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On 3/18/2017 at 5:16 AM, dtrauma said:

Just how many mods have you adopted now!? :) And I have to say, you show some good taste! Major props!

Full list here:   https://goo.gl/KxlgIC

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I personally tend to go for the plain salt, kettle-style potato chips.

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New release, 1.3.2:

  • Fixed nullref when starting game

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If I am not wrong, the danger alerts options.cfg is not in a plugindata directory, so invalidating the MM cache. 

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22 minutes ago, Jebs_SY said:

If I am not wrong, the danger alerts options.cfg is not in a plugindata directory, so invalidating the MM cache. 

Quite possibly, I'll make a note to fix it in a future release

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Is the ingame options tab supposed to have settings for the collision alarm? It only seems to have the option to add/delete resource alerts.

Also, maybe the sound could be a bit more alert-y? A twanging guitar string isn't the most alarming noise.

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You should see:

  • Sound Toggle
  • Master Toggle
  • Master Volume
  • Tolerance
  • Min Speed
  • Min Vertical Speed
  • Alarm Enabled

If you don't see all of these in the settings, try updating and check again

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