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Pandemic

stutter

Question

I'm flying the albatross right now just for kicks. I notice that every 3 or so seconds the smoke effect stops for about half a second. I've noticed this elsewhere too, like while landing on minmus.

Not heavily modified, running the latest KSP. 3ghz quad(?) core with 8 or 16gb ram and a radeon 5850 gpu. Should be able to run this no problem.

 

Any advice?

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Posted (edited)

9 hours ago, Pandemic said:

I'm flying the albatross right now just for kicks. I notice that every 3 or so seconds the smoke effect stops for about half a second. I've noticed this elsewhere too, like while landing on minmus.

Not heavily modified, running the latest KSP. 3ghz quad(?) core with 8 or 16gb ram and a radeon 5850 gpu. Should be able to run this no problem.

 

Any advice?

Have a quick read of that. If you have Remote tech installed that most likely the main cause. Its not RT's fault more how the game is handling code(something changed in unity 5.x.x ) the more things on screen and the more mods running code the worse it gets.   

Grab the mod from that page and basically if the red lines on the graph coincide with the skips then that's the problem.

Edited by joebopie
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There's no correlation between stuttering and the red lines in the memory graph. Having said that, it looks like KSP has X amount of memory and I'm using all of it. Is there a way to increase the amount of memory it can use?

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38 minutes ago, Pandemic said:

There's no correlation between stuttering and the red lines in the memory graph. Having said that, it looks like KSP has X amount of memory and I'm using all of it. Is there a way to increase the amount of memory it can use?

Are you running x64 bit KSP, if not try that.

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Posted (edited)

yes I am. Memgraph is currently showing a max of 1538MB. I'm getting pretty major spikes about every other tic.

2 minutes ago, Nergal8617 said:

Are you running x64 bit KSP, if not try that.

 

Edited by Pandemic

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  I'd have to see what your mod list looks like.  Anything that adds a lot of parts tends to be very memory intensive.  That being said the only way to increase the amount of memory KSP can use if you are already running x64 bit would be to upgrade the memory in your machine.  The other option is to trim your mod list if there are things you don't use.

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Posted (edited)

I've got 16 gb ram in this machine. KSP is using 1.5 along with the system... say 2gb, I should have at least 4 left that's not being used.

 

Just looked at task manager and total used memory is 5.7gb out of 16gb. KSP is using 3,441.8MB...

Edited by Pandemic

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Removed a few mods and I've noticed a lot fewer spikes. The problem now is the stutter occurs but there is no spike on the memgraph...

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