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KSP Weekly: Implementation beats oration


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8 hours ago, DoctorDavinci said:

Wow ... seems my Murphy's Oil Soap Law is totally on the money

No matter what you do someone is going to complain that it isn't enough

Surely you mean no matter what you say you will do (defining no timescale etc) there is always someone who says you have not presented what you said you would if you do not present said matter when matter is presented?

Obviously if what you do is less than what you said you will do then someone will complain you have not done enough, that being what you said you would do.

Is that Murphy`s oil soap law?

Murphy sounds like a conman trying to evade providing oil which does what they said it would when they have said that is what it would do...

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5 hours ago, Dman979 said:

I think he means like in this video.

And prior to that, when they had the highest ISP in the game. This was around the time they were first introduced.

....Although granted, I should have called them 'RCS thrusters' my bad, folks. 

Glad you all enjoyed it. Now for the painful wait until the expansion releases!

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Mmmmm I wonder if the Parts Action can actually Acting parts.

I mean, like object flying around based on some kind of script and trigger. That can make things much more fun. You can have some AI ships or even some alien to chase with. With mission builder, it would truly make unlimited possibilities!

Great, now I'm hyped win this idea.:D

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3 hours ago, EwingKang said:

Mmmmm I wonder if the Parts Action can actually Acting parts.

I mean, like object flying around based on some kind of script and trigger. That can make things much more fun. You can have some AI ships or even some alien to chase with. With mission builder, it would truly make unlimited possibilities!

Great, now I'm hyped win this idea.:D

I'd maybe temper those expectations a bit.

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On 25.3.2017 at 11:47 PM, bewing said:

Not a dev, actually. Just staff. :wink:

But for a "normal" User ist staff something = god:wink:

Look at RD's Treads... it looks like mandatory think Staff is the one who programmed the hole game.

Anyway godspeed and new  nice experience in your new workfield.

Funny Kabooms 

Urses 

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On 2017-03-25 at 11:47 PM, bewing said:

Coordinating adding 4 at a time has been tough enough. :) And adding a couple more Romance languages after this round is all done should be easy, since they share the grammar and font with Spanish.

Heh, just add Esperanto and/or Interlingua and be done it :)

Hmm, given KSP's modability it seems safe to assume that non-supported languages could be added with a user supplied mod.

Hello Klingon, Quenya and Latin ...

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On ‎3‎/‎25‎/‎2017 at 9:55 AM, nestor said:

We haven't cancelled any language yet, but we don't have a release date to announce at this point.

@nestor May I ask how difficult it is for a third party to create a language pack or modify an existing one? Could I do such a thing as an add-on? Any possible copyright or legal problems outside of typical modding ones?

(I haven't tried a pre-release yet, so I haven't poked in there for myself.)

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If I see the word "localization" one more time...

 

But welcome @bewing!!

On 3/27/2017 at 11:52 AM, Curveball Anders said:

Heh, just add Esperanto and/or Interlingua and be done it :)

Hmm, given KSP's modability it seems safe to assume that non-supported languages could be added with a user supplied mod.

Hello Klingon, Quenya and Latin ...

How about someone translate KSP into Kerbal (backwards Spanish)

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