jrodriguez

[1.2.x] Physics Range Extender v1.1.0

37 posts in this topic

Posted (edited)

Thank you jrodriguez for the quick reply, now I can finally build that coastal gun battery without it falling through the ground.

:)

 

***EDIT***

Changed visibility distance both in config and manually, still no effect. I am clueless as to why...

Edited by HorizonFulcrum
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Posted (edited)

1 hour ago, HorizonFulcrum said:

Changed visibility distance both in config and manually, still no effect. I am clueless as to why...

Try this.

1. Download thee latest version https://github.com/jrodrigv/PhysicsRangeExtender/releases

2. Delete and install it.

3.Kill your KSP.exe if it is running.

4.Update all the files in GameData\KerbalKonstructs\NewInstances.  Changing the VisibilityRange = 2000000

5. Start KSP

6. Spawn a new vessel and move it to a  KK runway for example. 

7. Spawn a new vessel and fly it straight to 50 km. 

 Everything should work fine. I just did it :)

Edited by jrodriguez
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Posted (edited)

On 4/12/2017 at 9:50 PM, jrodriguez said:

Try this.

1. Download thee latest version https://github.com/jrodrigv/PhysicsRangeExtender/releases

2. Delete and install it.

3.Kill your KSP.exe if it is running.

4.Update all the files in GameData\KerbalKonstructs\NewInstances.  Changing the VisibilityRange = 2000000

5. Start KSP

6. Spawn a new vessel and move it to a  KK runway for example. 

7. Spawn a new vessel and fly it straight to 50 km. 

 Everything should work fine. I just did it :)

This solved my problem, but I think it caused another one, after using vessel mover, and moving father than 50 km, my crafts start to twitch around before exploding.

Is that a bug with Physics Extender or should I consult the Vessel Mover thread?

 

***EDIT***

Pretty sure it's VM's fault, need more testing to be sure.

Edited by HorizonFulcrum

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Posted (edited)

I see that this is included with BD Armoury - and this is a cool mod, no doubt. I am wondering if it will affect my save games - does it do this if you have active flights, for example?

Edited by Woopert

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22 hours ago, Woopert said:

I see that this is included with BD Armoury - and this is a cool mod, no doubt. I am wondering if it will affect my save games - does it do this if you have active flights, for example?

What d'ya mean, it affects all active vessels, all it does is extends the stock loading range from something like ~2 km to 2000 km in the current mod version, however jrodriguez said that he is working on making that distance configurable.

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Every time I spawn a vessel my space station breaks in two. Anyway to stop this? I'd really hate to have to uninstall BDA just cus of one thing like that.

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13 minutes ago, the_machemer said:

Every time I spawn a vessel my space station breaks in two. Anyway to stop this? I'd really hate to have to uninstall BDA just cus of one thing like that.

Please, do you think this is the way to report a problem? Do you think am I wizard or something that can guess what exactly are you talking about? 

If you want me to invest my precious time analyzing your problem, at least you should report an issue on the issues section on GitHub explaining with 0. 0 ambiguities  how to reproduce exactly your problem. 

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4 minutes ago, jrodriguez said:

Please, do you think this is the way to report a problem? Do you think am I wizard or something that can guess what exactly are you talking about? 

If you want me to invest my precious time analyzing your problem, at least you should report an issue on the issues section on GitHub explaining with 0. 0 ambiguities  how to reproduce exactly your problem. 

Look dude I don't need you to analyse my problem, I'm just leaving this here to see if anyone has run into something similar and has any quick tips. Considering that I'm just testing out you're mod, it'd be easier to uninstall and move on that to jump thru the hoops. 

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Please if you have any problem with it, read first all the posts from this thread and the issues reported. You will likely find the answers to your problem. 

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1 minute ago, jrodriguez said:

Please if you have any problem with it, read first all the posts from this thread and the issues reported. You will likely find the answers to your problem. 

I have and didn't find anything, hence the post. I put it there so that juuuust maybe someone might have a useful tip for me in the future, but if not then so be it. I only just installed BDA last night after watching too many KSP combat videos so I'm not particularly attached to it. 

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3 minutes ago, the_machemer said:

I have and didn't find anything, hence the post. I put it there so that juuuust maybe someone might have a useful tip for me in the future, but if not then so be it. I only just installed BDA last night after watching too many KSP combat videos so I'm not particularly attached to it. 

Please report the problem here https://github.com/PapaJoesSoup/BDArmory/issues  . Explain the observer behaviour, steps to follow and attach the KSP.log. I will take a look into it.

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when are you thinking of adding a system to change the values?

because i am a bit tired of my game lagging so much when i only need like 50 - 150 kilometers.

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