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Let me preface this post with "I know absolutely nothing about the inner workings of the device that allows me to play KSP". As far as I'm concerned, it works through magic. So if what I'm about to write is mind-numbingly bone-headed and has absolutely nothing to do with anyone's KSP crashing... forgiveness please. 

I go through periods of intense play, then a month off, repeat until computer outdated, upgrade computer, etc. I was playing the current version a month or so ago, getting some crashing quite often (no doubt due to mods - I play with a lot... I think stock is beautifully stable) so I took a break. For absolutely no reason other than I know nothing about computers, I uninstalled KSP, reinstalled it (same version), and freshly downloaded and reinstalled all my normal mods, plus a few more new ones to try... (ps anyone seen Recoupler?!). Because I'm an idiot I think that once the installed version of KSP has crashed it's now "unclean". 

However, this time I did something different. Normally with the mods, I do the typical thing where you copy the required folders/files into GameData - whatever the particular mod has, I put in. BUT, as quite a few of my mods require Module Manager, this would sometimes result in 2 or 3 different versions of MM in my GameData folder. My reasoning/understanding was that there was a specific version of MM required for each mod, so they all need to be there (I think this happened when different mods had different versions of MM bundled with them). This would result in a glitch on the loading screen, when MM is loading all the patches, it would say "3403 patches loaded" (or however it's written) and then there would be the same writing over the top of that. I'm guessing one of the other MM versions loading ...other assets? The same assets? Dunno.

Anyway, this time I just put the latest version of MM and didn't copy over any older ones (ie ones with lower numbers... this took a lot of strength on my part, to deviate from the instructions of the mod makers). 

But now my KSP has no crashes at all (again, all the same mods as before plus extras), and I don't get that weird "writing on top of writing" in the loading screen.

Just wanted to put it out there in case anyone else does the same thing and maybe it's a fix? (Until I find out that I absolutely needed all those MM versions and everything gets stuffed :p)

 

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20 minutes ago, Goody1981 said:

Just wanted to put it out there in case anyone else does the same thing and maybe it's a fix?

It's standard practice to have only one ModuleManager.X.X.X.dll in GameData, always has been.
In theory, ModuleManager should detect and disable older versions of itself on load, in practice this doesn't always work as you would expect.
Having multiple ModuleManager dlls shouldn't cause any problems, but every now and then strange things happen - especially if one of them is really old.

You might want to consider using CKAN (or PyCAN) to manage your mods, it will fix this (among other issues) for you, and so long as you use only the mods it deems worthy it makes installation pretty easy.

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2 minutes ago, steve_v said:

It's standard practice to have only one ModuleManager.X.X.X.dll in GameData, always has been.
In theory, ModuleManager should detect and disable older versions of itself on load, in practice this doesn't always work as you would expect.
Having multiple ModuleManager dlls shouldn't cause any problems, but every now and then strange things happen - especially if one of them is really old.

You might want to consider using CKAN (or PyCAN) to manage your mods, it will fix this (among other issues) for you, and so long as you use only the mods it deems worthy it makes installation pretty easy.

Ah ok... thanks heaps for taking the time to reply :)

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On 2017-04-01 at 8:59 AM, Goody1981 said:

 "I know absolutely nothing about the inner workings of the device that allows me to play KSP". As far as I'm concerned, it works through magic.

I know far too much about the inner workings of the device that allows me to play KSP after 30+ years in the industry.

But I agree with your valid assessment, it does work through magic.

So unless you want to waste too many years of your life trying to understand something that can't be understood I recommend using a mod management mod, like CKAN (or others).

You will most likely still not understand how it works, but it's good magic counteracts most the bad magic ...

 

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