Jump to content

Flameout ?


Recommended Posts

Nearly all engines (especially non air-breathing ones) have this data (10% flame-out).

This concept is not explained (as many things on KSP...). I suppose it would mean if we reduce throttle below 10% the engine provide no thrust.

BUT it's not the case for any engine.

Is the flameout data a remnant of an ex-future feature ??

Edited by Warzouz
Link to comment
Share on other sites

1 hour ago, bewing said:

No, it's just a bug that it's listed for the non-airbreathing engines. Only airbreathers can flameout.

 

The question is, 10% of what?   I take it they mean that when the thrust multiplier , after taking account of the effects of both speed and altitude, drops to 0.1 x the Static thrust , the engine stops?   So for the RAPIER, with a static thrust of 105kn, flameout occurs when max thrust falls to 10.5kn?

Link to comment
Share on other sites

2 hours ago, AeroGav said:

The question is, 10% of what?   I take it they mean that when the thrust multiplier , after taking account of the effects of both speed and altitude, drops to 0.1 x the Static thrust , the engine stops?   So for the RAPIER, with a static thrust of 105kn, flameout occurs when max thrust falls to 10.5kn?

No, I believe it's "10% of propellant requirement met"

So if there's an engine that takes in 10 kg per second of a resource, and that feed speed drops below 1 kg/sec, it flames out.

However, in KSP, all engines except airbreathing ones are always fed at 100% speed, until no more fuel is available. So as @bewing said, the stat is pointless for rocket engines.

Link to comment
Share on other sites

Just now, Streetwind said:

No, I believe it's "10% of propellant requirement met"

So if there's an engine that takes in 10 kg per second of a resource, and that feed speed drops below 1 kg/sec, it flames out.

However, in KSP, all engines except airbreathing ones are always fed at 100% speed, until no more fuel is available. So as @bewing said, the stat is pointless for rocket engines.

OK this sort of makes sense if you spin around a few times and stand on your head.

As you know, intake hogging no longer works, so it does not flame out when intake air drops below 10% of requirement. You can spam as many intakes as you like, but so long as intake air > requirement the engine runs, if not it splutters and surges asymmetrically causing loss of control.

However the thrust is modified by the atmospheric pressure/thrust curve  and by the mach number/thrust curve 

400px-CR-7_R.A.P.I.E.R._Engine_atmospher400px-CR-7_R.A.P.I.E.R._Engine_velocity_

However, ISP is constant so the available thrust is governed by modifiying the engine's fuel flow rate.  There was a mod where you could upgrade engines in career mode,  you could spend science points on any engine to either increase ISP, reduce weight , or increase fuel flow (ie. increase thrust)

So, when the sum of the engine output modifiers are such that fuel flow (max thrust) is less than 10% of the static (base) thrust rating, the engine quits.

For example, between mach 3 and 4, you have an 8x fuel flow modifier from the velocity curve.   The atmosphere modifier would need to be less than 0.0125  to flame out, because  8 x 0.0125 is 0.1 

At higher or lower speeds, the velocity multiplier is less so the engine hits flameout threshold at a lower altitude.   Scott Manley made a rocket car (with cheats enabled) that flamed out at sea level, because even with an atmosphere multiplier of 1, at some point close to mach 6 the velocity multiplier drops low enough to flame you out all on its own.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...