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Mission Idea: Emulating Real Life in Kerbal Space Program [WIP] [Submit a Payload] [Become a Launch Provider] Craft Submission Thread!


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1 minute ago, Oliverm001x said:

However does the deal stand for the smaller satellite then, as you signed the bigger one?

i have signed an offer for 1 180bs and 1 220mg

and while we´re at it i´m going to become a launcher provider as well!

i present to you the TSG Telesto

16 meters high, so you have 4 meters of effective space left!

price for 1 build: 14340:funds:, 1 launch: 15774:funds:, development cost: 71700:funds: abd the cost for buyer: 16500:funds:

this is actualy the 2. version, 1. would spin out if there were no reaction wheels present.

https://kerbalx.com/TSGaerospace/TSG-Telesto

 

 

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5 minutes ago, tsgaerospace said:

i have signed an offer for 1 180bs and 1 220mg

If you want I can do a future mission, where I can launch numerous satellites (within capacity) to launch a constellation of your cubesats. I could propose that, for a reduced price per satellite.

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Just now, Oliverm001x said:

If you want I can do a future mission, where I can launch numerous satellites (within capacity) to launch a constellation of your cubesats. I could propose that, for a reduced price per satellite.

i´l consider that after the 1. launch of the cubesats, if it fails you have a deal for 2 220mg, 1 180bs and 1 270 cr, if it sucseeds you get 1 220mg and 1 270cr

the 270 cr is still in development

270=270kg

cr=comunications relay

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1 minute ago, tsgaerospace said:

i´l consider that after the 1. launch of the cubesats, if it fails you have a deal for 2 220mg, 1 180bs and 1 270 cr, if it sucseeds you get 1 220mg and 1 270cr

the 270 cr is still in development

270=270kg

cr=comunications relay

Deal, we can do it then for 14,750 :) 

Edited by Oliverm001x
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@tsgaerospace, Copper 1 can launch both of them at the same time, can very easily orient them, and has plenty of solar panels to more easily keep them charged during maneuvers, at 13,000:funds: for second stage landing once the satellites are in position. 

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@tsgaerospace my recently released Arthur 1R can lift those exclusively  together for 11,250 funds, but since your 0.66t payload is under a third of its capacity (2.5t to 200km orbit) I could offer you a place on another launch  for around 3,500 funds. Alternatively, you could piggy back on an expendable Arthur 1 launch for 7,000 funds.

Also...

@TheEpicSquared rather than basing launch cost of of 0.1 times the vehicle price, why not base it off of the weight/engine thrust, possibly with staged groups like 0-10t, 10-20t, 20-40t. This would add to realism as launch vehicles only need a more expensive launch pad if they are heavier, more complex or less safe. Other factors could affect it too, like the type of fuel, whether it is crewed or unmanned,max width etc. 

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i´m joining the launch providers!

i present to you the TSG Telesto

16 meters high, so you have 4 meters of effective space left!

price for 1 build: 14340:funds:, 1 launch: 15774:funds:, development cost: 71700:funds: abd the cost for buyer: 16500:funds:

payload capacity: 1.55t (including the fairing (not the fairing part, just the fairing itself))

 

this is actualy the 2. version, 1. would spin out if there were no reaction wheels present.

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I'll also be a launch provider, here are my rockets:

First of all, the Kergle I, an incredibly cheap solid-fuel based rocket.

Secondly, the Jaythe I, an industrial rocket designed for reliability (Reliability not guaranteed!) and ease-of-use (Ease of use not guaranteed!)

And here are my prototypes:

The Kermus I, a plane-launched space station core. (NOT AN SSTO! IT DETACHES THE WINGS, AND ALONG WITH IT THE JETS!)

Why is the Kermus I a prototype? Because it can't climb effectively and it is prone to destabilizing and crashing into the ocean.

Prototypes are my experimental designs, launch providers can buy them off of me and take them as their own, getting all the profits if they patch up the design.

Prices:

Kergle I: 15000 (Cost to build 12700)

Jaythe I: 40000 (Cost to build 34835)

Prototype costs:

Kermus I: Unit cost 85000 (Cost to build 81500) Buy-off-of-me cost: 100000

Downloads:

https://kerbalx.com/Terra1/Kergle-I

https://kerbalx.com/Terra1/Jaythe-I

https://kerbalx.com/Terra1/Kermus-I

 

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44 minutes ago, Terra1 said:

I'll also be a launch provider, here are my rockets:

First of all, the Kergle I, an incredibly cheap solid-fuel based rocket.

Secondly, the Jaythe I, an industrial rocket designed for reliability (Reliability not guaranteed!) and ease-of-use (Ease of use not guaranteed!)

And here are my prototypes:

The Kermus I, a plane-launched space station core. (NOT AN SSTO! IT DETACHES THE WINGS, AND ALONG WITH IT THE JETS!)

Note that while your craft isn't an SSTO, the reason for this rule is for realism, and it sounds like your plane may not be realistic, as detaching wings isn't really something which would happen in real life (though I think it was suggested for the Valkyrie supersonic bomber) and especially not detaching jet engines. A SpaceShipTwo style plane (a carrier aircraft drops a rocket-powered craft into the air for launch) may be allowed, but since there are no pictures I can't tell if this is how you have done it. If you can find a craft in real life which works in a similar way to yours, it may be allowed.

To help with realism other things like asparagus staging aren't allowed, and neither are reaction wheels on e launch vehicles. Check out the main thread in the challenges section for all of the rules

On 27/05/2017 at 6:44 PM, tsgaerospace said:

i´m joining the launch providers!

i present to you the TSG Telesto

-snip-

No need to post it more than once, I'm sure @TheEpicSquared will add it when he/she has time

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41 minutes ago, Skylon said:

Note that while your craft isn't an SSTO, the reason for this rule is for realism, and it sounds like your plane may not be realistic, as detaching wings isn't really something which would happen in real life (though I think it was suggested for the Valkyrie supersonic bomber) and especially not detaching jet engines. A SpaceShipTwo style plane (a carrier aircraft drops a rocket-powered craft into the air for launch) may be allowed, but since there are no pictures I can't tell if this is how you have done it. If you can find a craft in real life which works in a similar way to yours, it may be allowed.

To help with realism other things like asparagus staging aren't allowed, and neither are reaction wheels on e launch vehicles. Check out the main thread in the challenges section for all of the rules

i looked at it and took a screenshot

 

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New rocket: Copper 1.1

Copper 1 with many improvements.

https://kerbalx.com/53miner53/Copper-11

4.2 tons to LKO

@Skylon, I can resupply your station with this at its final orbit. Should I schedule that as my demo launch?

:funds:18000 unless 2nd stage is not planned for reuse after payload is placed in final orbit. That would increase price to :funds:30000

edit: by the way @TheEpicSquared, can you add to Copper 1 description a price reduction to :funds:13000 unless the second stage stays with the payload?

Edited by 53miner53
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This is a huge project, bigger than any other rockets in sheer time and expense to build.

Introducing... the MUNMUS!

A huge, modular space station that's so big I have to put it in loads of subassemblies.

Here is the .rar file for the subassemblies:

https://www.dropbox.com/home?preview=Munmus.rar

And this is how the station should look when completed:

https://kerbalx.com/Terra1/Munmus

Any launch provider is free to launch the subassemblies and start Munmus class space stations, I won't charge a cost although I won't build them for you.

btwpleaselivestreamyourlaunchesOPbye 

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13 minutes ago, Terra1 said:

This is a huge project, bigger than any other rockets in sheer time and expense to build.

Introducing... the MUNMUS!

A huge, modular space station that's so big I have to put it in loads of subassemblies.

Here is the .rar file for the subassemblies:

https://www.dropbox.com/home?preview=Munmus.rar

And this is how the station should look when completed:

https://kerbalx.com/Terra1/Munmus

Any launch provider is free to launch the subassemblies and start Munmus class space stations, I won't charge a cost although I won't build them for you.

btwpleaselivestreamyourlaunchesOPbye 

No launch provider will be able to launch most of these modules for a while. Currently the most you will likely get is 5t now, 10-15t maximum with fairing in near future

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On ‎26‎/‎05‎/‎2017 at 6:41 AM, quasarrgames said:

Also, I have a challenge for all you payload providers, to get the public focussed on potential kerbal colonization, I'd like to start the Greenhouse Challenge!

Your goal is to make a greeenhouse station module that can support 1 kerbal for 200 (24 hour) days, or 2 kerbals for 100 days, without any resupply missions. In addition, the module must weigh less 6000 kilograms. The builder of the best module will get a launch-related prize, to be decided later.

I've been trying to mess with greenhouses myself, but there's always some important resource like nitrogen, ammonia, or oxygen that drains within a few days, making them useless. It'll be interesting to see if you guys can make them work any better :)

I'm guessing that you want the greenhouse to be self-sustaining?

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2 new...whatsthemcallits

The <RETRACTED>

a top secret satellite that nobody but me, the LP, and @TheEpicSquared will ever see technically two

Spoiler

O0W3NUD.png

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dwLX9tW.jpg

<RETRACTED>

Made By @StupidAndy

<RETRACTED> satellite

PM me for more info on orbit after we agree on launch

:funds:25,277 total

1.472 Tons (4.9 x 2.1 x 2.2)

<RETRACTED> PM after agreement for more info

a <RETRACTED> satellite for <RETRACTED><RETRACTED> of <RETRACTED>

need an LP

just launch the stuff in the fairing, if you aren't the LP, please don't peek for the sake of confidentiality :wink:

Craft File: https://kerbalx.com/Stupidandy/RETRACTED

and I have had this for a while, just never posted it...

The Reaas Mk1 GCS-1-10

Spoiler

EyuwNt3.jpg

66tI8OQ.jpg

5ojbDgC.jpg

ZpJYPFY.png

RC9KMEX.png

6SWtUhv.jpg

1CsWuSl.jpg

Reaas Mk1 GCS-1

made by @StupidAndy

Geostationary Satellite

need 10 of them at keostationary orbit (2 863.33Km(THANK YOU WIKI))

:funds:17,620 each

1.007 tons each (3.3 x 2.4 x 2.4)

Keostationary Orbit (See above, have 36* in between each of them for full coverage of Kerbin)

a large-ish communications satellite meant for Keostationary orbit, used to provide communications for kerbals all over the globe

need an LP

1 per launch. no exceptions. (be sure to look at action groups, if they aren't set, have all expandable on AG1

Craft File: https://kerbalx.com/Stupidandy/Reaas-Mk1-GCS-1

from now on I'll be monitoring the launches of my satellites, once they get launched, I'll get more, from this moment on, until 90% of my satellites are launched

NO MORE NEW SATELLITES

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the new satelite from TSG Aerospace, the 3. satelite from the cubesat series, the cubesat 270 cr

type: comunications relay

cost: 3680:funds:

weight: 270kg

1.3x0.5x0.5m

intended orbit: 3x keostationary, 2x keosynchronous polar, 1x at 42 degrees 2:1 synchronous (1585.2km)(not like we´re spying on anyone...)  and 6x to lko

https://kerbalx.com/TSGaerospace/cubesat-270cr

 

 

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9 hours ago, tsgaerospace said:

the new satelite from TSG Aerospace, the 3. satelite from the cubesat series, the cubesat 270 cr

type: comunications relay

cost: 3680:funds:

weight: 270kg

1.3x0.5x0.5m

intended orbit: 3x keostationary, 2x keosynchronous polar, 1x at 42 degrees 2:1 synchronous (1585.2km)(not like we´re spying on anyone...)  and 6x to lko

https://kerbalx.com/TSGaerospace/cubesat-270cr

 

 

I could take 3 of the LKO ones in one launch on Copper 1 for :funds:13,000.

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