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Kerbal Traits


theJesuit

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Hi all,

Can someone who is in the know please explain what the 'modifiers numbers in Kerbal Traits are?

Pilots

    EFFECT
    {
        name = GeeForceTolerance
        modifiers = 1.3, 1.45, 1.6, 1.85, 2.0
    }

 

Engineers

    EFFECT
    {
        name = GeeForceTolerance
        modifiers = 1.1, 1.2, 1.3, 1.4, 1.5
    }
 

Scientists

    EFFECT
    {
        name = VesselScienceReturn
        modifiers = 1.05, 1.1, 1.15, 1.2, 1.25
    }
    EFFECT
    {
        name = PartScienceReturn
        modifiers = 1.05, 1.1, 1.15, 1.2, 1.25

    }

    EFFECT
    {
        name = GeeForceTolerance
        modifiers = 1.1, 1.2, 1.3, 1.4, 1.5
    }

Tourists

    EFFECT
    {
        name = GeeForceTolerance
        modifiers = 0.75, 0.75, 0.75, 0.75, 0.75
    }

I'm assuming that the .75 means that they can EVA or pilot or anything - but how do the numbers relate?

 

Actually, I think I've just worked it out... it's the modifiers based on skill levels right?

BUT HOW DOES the game know that Tourists can't EVA?

Seems simple when you really look at it.  Thanks.

Peace.

Edited by theJesuit
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@theJesuit - those numbers are per-level modifiers.

For instance: a 1-star pilot gets a x1.30 multiplier on their G-tolerance. After advancing to 2 stars, they get a x1.45 multiplier instead.

Tourists, being untrained, always have a 25% tolerance penalty regardless of what kind of level they might accidentally achieve during their trip.

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36 minutes ago, Streetwind said:

@theJesuit - those numbers are per-level modifiers.

For instance: a 1-star pilot gets a x1.30 multiplier on their G-tolerance. After advancing to 2 stars, they get a x1.45 multiplier instead.

Tourists, being untrained, always have a 25% tolerance penalty regardless of what kind of level they might accidentally achieve during their trip.

Thanks for the confirmation @Streetwind.  Is there also a modifier/ trait that means Tourists can't EVA, or can they? I seem to remember that they can't.

Peace.

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