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[partially solved] how to link animation speed to converter efficiency?


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I want to link module animation speed with converter efficiency (basically it's speed) modifying (overwriting) parts of stock code to keep it simple. However it seems that part animations and converter code are kept in separate modules (ModuleResourceConverter and ModuleAnimationGroup). I really can't understand how they are linked together and how can I vary operating animation speed by converter efficiency.

edit:

was able to solve this using relevant bits (looked up from other ksp threads):

        public Animation partAnimation;
        public string animationName;
        public AnimationState aState; 

and in the relevant method:

 partAnimation = part.FindModelAnimator("operate");
        aState = partAnimation["operate"];

aState.speed = operatingSpeedValue

so far don't know how to change "operate" into any clip name that is written into ModuleAnimationGroup

Edited by riocrokite
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