TheJewelOfJool

(1.3) CTTStockRebalance 1.01-Sensible stock progression in CTT

7 posts in this topic

Posted (edited)

Ever wanted your stock parts to be moved to Community Tech Tree nodes, but don't know how to do it yourself? WELL LOOK NO  FARTHER!

CTTStockRebalance is a simple mod where stock parts are moved to CTT categories, as well as putting parts in different tiers for sensible progression.

Dependencies:
-Community Tech Tree by Nertea. Link here.
-ModuleManager by sarbian. Link here

FAQ:
Q: I want *insert part here* to be moved to a new node!
A: Ask me! I'll see what I can do

Q: Will you support mod parts?
A: Maybe.

Current list of parts changed:

Mk1 Lander Can (Enhanced Survivability)

Mk1 Crew Cabin (Enhanced Survivability)

Kelus Mobility Enhancer (Space Exploration)

Mk2 Lander Can (Simple Command Pods)

Mk2 Service Bay (Simple Command Pods)

Thermal Control System (Medium) (Heat Management Systems)

3.25m Heat Shield (Heat Management Systems)

10m Heat Shield (Advanced Heat Management)

Thermal Control System (Large) (Advanced Heat Management)

 

Known bugs:

The Kelus Mobility Enhances has the wrong name in the config.

Changelog:

Spoiler

1.01: Fixed the name for the Kelus Mobility Enhancer.

1.0001: Forgot the license in the download.

1.0: Initial Release

 

Download on Spacedock!

License: GNU General Public License v3

(This is my first major mod, so let me know what I can do better in terms of my post layout.)

Edited by TheJewelOfJool
Typos needed fixing
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Wow, as popular as CTT is, I am very surprised it took this long for someone to do this. Great idea! 

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1.01 has been released.

 

Changelog:

Spoiler

-Fixed the name of the Kelus Mobility Enhancer

 

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If you want, you can integrate LPS (linked in sig). Currently it is only some engines, but more is coming. 

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I'll take a look. Seems like a good idea.

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Quick update: I haven't made much progress on the mod, but I'll come out with an update for 1.3 once CTT is released for it. Ludicrous Propulsion Systems support might come in the next update as well.

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This mod should work in 1.3. Let me know if there's any bugs,

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