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Kerbal Space Program update 1.3 “Away with words” is now available!


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1 minute ago, Spartwo said:

If you're saying play away why did you draw issue with me noting on the side of my congratulations on the update that the features for English speakers weren't enough for me to update yet.

I read that as "You might not know about these things which may benefit you," not "You're wrong and this is why," myself.

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1 minute ago, Spartwo said:

If you're saying play away why did you draw issue with me noting on the side of my congratulations on the update that the features for English speakers weren't enough for me to update yet.

It was also for other people that may appreciate the info.  Just because you don't play career doesn't mean someone else who does won't appreciate the tier 1 runway fix.  etc. etc.

I got nothing against you staying on 1.2.2.  I've basically been on 1.0.4 this whole time.  Mostly due to wheels and then terrain seams.

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Alright, fair enough, I misinterpreted your intent. Apologies. On the non-localizing features end. There's also the new struts to consider. Both ends can be moved around, great because they rarely end up in the right spot.

Edited by Spartwo
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I'm going to have to wait for my mods to update.. so in the meantime, could someone please post a couple screenshots of the new ambient lighting in action... please??? Most all my time is spent making screenshots and I'm super excited and curious how it looks. :)

 

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12 minutes ago, Cpt Kerbalkrunch said:

Read through all the bug fixes in the announcement. Saw two about maneuver nodes, but I can't tell if it's the horrible "jumping maneuver node". Anybody know?

Yes it is.

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2 hours ago, Cpt Kerbalkrunch said:

X doesn't seem to cancel time warp anymore. Does anyone know if this is a bug or just a new (unwelcome) feature?

That's actually a feature of Kerbal Alarm Clock, not part of the stock game.

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Quote

ykjwJxA.png

I could be wrong, but I thought that was caused by EVE or scatterer, as I only started seeing it after I downloaded those mods.

Edit: it's hyperedit, ignore this.

Anyway, I'm really excited for multi vessel action groups and bug fixes that I have thankfully never encountered and never will have to, and... that's about it.

Edited by MiffedStarfish
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What a nice surprise to wake up to! Congratulations on the new release, bringing native language support to nearly 2 billion Spanish, Russian, Chinese and Japanese speakers is pretty massive! KSP can be enjoyed by nearly the whole globe with this update. And look at that big squashed buglist! 

Time to make a still image backup of my 1.2.2 install, although I'll probably be playing it for a while, a vanilla 1.3 install is already downloading here, and I'm gonna enjoy and go 'hurray' on every mod that updates.

I take my hat of in gratitude to all the modders who keep updating their mods, sharing there love for the game for everybody to enjoy.

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25 minutes ago, MiffedStarfish said:

I could be wrong, but I thought that was caused by EVE or scatterer, as I only started seeing it after I downloaded those mods. Anyway, I'm really excited for multi vessel action groups and bug fixes that I have thankfully never encountered and never will have to, and... that's about it.

My mods depend heavily on EVE and Scatterer and I can say without a doubt, they do not cause this. Hyperedit does. Basically, hyperedit-ing can result in the body not unpacking fast enough or completely, causing the terrain issues.

Edited by Galileo
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8 hours ago, Spartwo said:

Alright, fair enough, I misinterpreted your intent. Apologies. On the non-localizing features end. There's also the new struts to consider. Both ends can be moved around, great because they rarely end up in the right spot.

Since i love symmetry, this is by far the best feature at all.

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Nice! Congrats on the release :)

 

Oh and

35 minutes ago, Sirad said:

Since i love symmetry, this is by far the best feature at all.

that does not work in symmetry. You can offset the first part of the strut, but the second won´t offset in symmetry. (http://bugs.kerbalspaceprogram.com/issues/14334)

Yes, thats still there. Lets see how many hotfixes we get this time :D

Edited by rudi1291
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9 minutes ago, rudi1291 said:

Nice! Congrats on the release :)

 

Oh and

that does not work in symmetry. You can offset the first part of the strut, but the second won´t offset in symmetry. (http://bugs.kerbalspaceprogram.com/issues/14334)

Yes, thats still there. Lets see how many hotfixes we get this time :D

today, QA development is not the same it was in old times...

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