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Forcing DirectX 11 On 64Bit


njmksr

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Could using "-force-d3d11" in a shortcut to force DirectX 11 on 64bit KSP go wrong in any way? I'm trying to get a bit more performance out of my KSP 1.2.2 install, and I'm considering trying this; I just don't want to break anything.

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if it fails - you can very easily just remove that argument and continue with business as usual... 

it's very unlikely that it should cause problems which are you cannot remove by simply removing that flag - so might as well try and see what happens

 

 

and let us know, maybe you find something cool (like free extra performance)

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