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Sinking in the ocean?


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Hello, it's pretty hard to figure out if your situation is unusual without a little more detail about your craft, but the ocean physics were altered around version 1.0.5 to make splashdowns less dangerous. Buoyancy was changed as well as how much resistance the water has at different speeds. It is now possible to create sea planes and submarines that don't break apart at low speeds.

Even with the changes it is usually pretty hard to make a craft sink under the water. Most parts are more buoyant than the water and cause ships to float unless you are trying to weigh it down with heavy parts. Full ore tanks, I-beams and structural panels along with most engines seem to have the highest density and will sink if not counterbalanced by enough lighter parts.

Edited by HvP
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3 minutes ago, neoblackheart said:

No I literally Had a Probe core with like basic Science gear and a chute and battery.

Pics? Pics are handy.

That shouldn't sink. Also, was comnet on?

Edited by qzgy
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1 hour ago, neoblackheart said:

yeah booting up 1 sec

Hmm now it isn't doing it even though I used the same probe I did 3 times already. It sank 3 times now when I try and replicate it it doesn't work

 

but this is what it looked like 

3c27d33b23.jpg

Maybe that is an effect caused by the time warp? 

It happens to my kerbals quite often..

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Did you happen to not use the chute the first times? I'm pretty sure the chute loses its mass after disappearing when you land.  So if you landed it with mods the first times, it might make sense that it sank then and not now.

Best of luck!

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  • 9 months later...

Even thought thread is old, i am facing same problem. Version 1.3.1, probe is MK1 capsule with first ever parachute. But if i use anything else, they also just sink. There is no splash. There s a visual that shows sea, but it effects parts like sea does not exist and keep moving with same velocity, ignoring sea and accepting the area as atmosphere. In last flisht, capsule fallen until minus 850 meters, it was so annoying. I am using real chute mod and RSS mod.  Here is my full mod list;

 

Spoiler

KSP: 1.3.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 10  (10.0.0) 64bit
Toolbar - 1.7.16.5
ABookCase Orbital Reference System - 0.4.1
AllYAllContinued - 0.11.13.2
Ambient Light Adjustment - 2.6.3.8
B9 Animation Modules - 1.1
B9 Part Switch - 2.1.1
BetterTimeWarpContinued - 2.3.9
Camera Focus Changer - 1.0.1
Chatterer - 0.9.93.1804
Community Category Kit - 2.0.2
Community Resource Pack - 0.8.1
Connected Living Space - 1.2.5.7
DistantObjectEnhancement - 1.9.1
Easy Vessel Switch - 1.5.6471.31118
Firespitter - 7.6
HullcamVDSContinued - 0.1.8
Interstellar Fuel Switch - 2.10.6
JanitorsCloset - 0.3.3
RasterPropMonitor - 0.29.3
Kerbal Attachment System - 0.6.3
Kerbal Engineer Redux - 1.1.3
Kerbal Joint Reinforcement - 3.3.3
HyperEdit - 1.5.6
Feline Utility Rover - 1.1
Kerbal Inventory System - 1.9.6571.274
Kopernicus - 1.3.1.7
KSP-AVC Plugin - 1.1.6.2
ModularFlightIntegrator - 1.2.4
NavHud - 1.3.3
Docking Port Alignment Indicator - 6.7
NearFutureProps - 0.3
Precise Maneuver - 2.3.2
Procedural Parts - 1.2.12
RealChute - 1.4.5
RealSolarSystem - 12.0
Real Time Clock 2 - 1.5
RetractableLiftingSurface - 0.1.5
SMURFF - 1.7
Soundtrack Editor - 4.4
Surface Mounted Stock-Alike Lights for Self-Illumination - 1.6.6484.37549
ThroughTheEyes - 2.0.2
Trajectories - 2.0
Transfer Window Planner - 1.6.2
TweakScale - 2.3.7
VesselViewerContinued - 0.8.6.1
WASDEditorCameraContinued - 0.6.12
WildBlueTools - 1.40
Deep Space Exploration Vessels - 3.0.0.4
Kerbal KIS Items - 2.1.3

 

Edited by oguz
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  • 4 years later...
  • 1 year later...

Just started playing last week on latest PS4 version. No mods.

Capsule, storage bay, science jr, heat shield. 2 Drag chutes and one nose chute.

 

Coming down a fairly dangerous descent I mana ged to slow to about 10ms. Splashdown happened nicely, but descent continued.

One odd thing.... My heat shield separated, sank faster, and that is the part that zoom would take me to, not the capsule.

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