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The magic asteroid texture


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Does the asteroid with the "Magic Boulder" texture differ in any detectable way from the standard one? I want to modify the Community Resource Pack so that only the magic asteroids have karborundum (so that's why they are magic). There would be 0% chance to have karborundum on a normal asteroid and a 100% chance to have it on a magic boulder. Is it possible to implement?

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  • 2 months later...
1 hour ago, sarbian said:

It is ModuleAsteroid.currentState

Thanks Sarbian!

Would it be fair to wildly guess that the seed-to-color formula would be a calculation that @SQUAD would want to keep to themselves for 'reasons'. Or has someone already reversed engineered the numbers? I ask for those people looking to specify particular resources for specific colored 'boulders'.

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