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Terrier TopNode to low?


Speadge

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Hi,

first of all: i have some mods installed!

While playing around with some designs, i saw that with some tanks, the terrier engine glitched in the bottoms of the tanks and caused z-fighting.
this didnt happen with other engines. so i tried other tanks - but almost no other tank than "KW Rocketry SA-4 LFT" showed this very good. (other tanks had no z-fighting, but sucked a few centimeters of the terrier's top.

So i Investigated and came to the point, that the top-node is off by stock:

Stock:
    node_stack_top = 0.0, 21.6498, 0.0, 0.0, 1.0, 0.0, 1

My correction(via MM):
@PART[liquidEngine3]:Final
{
    @node_stack_top = 0.0, 23.2, 0.0, 0.0, 1.0, 0.0, 1    
}

think it could be a bit more than 23.2, but I'll settle with this.

 

Anyone here to confirm this?

 

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its no modding discussion - its about the stock node.

Just cause i have mods installed doesnt make it a MODDING-discussiuon!

I want to know if others (Stock or modded) have the same problems / can reproduce that the terrier's top 2cm vanish into its attached item

Edited by Speadge
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19 hours ago, Speadge said:

 (other tanks had no z-fighting, but sucked a few centimeters of the terrier's top.)

also to see in some YT videos:

Spoiler



 

at 5:50 whil changing camera around the terrier, its flickering through its tank

Edited by Speadge
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