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Output log parser?


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Hi,

Not sure if this is the right place to ask this, feel free to move it where it belongs.

Output logs can get a bit big. Especially after moving from one game build to another. Also after adding a new mod or two.

Can anyone recommend or suggest a program to help with getting to the bits one needs to read?

I am thinking of something that you can feed lines like "(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)" and "Loading C:\KSP\Kerbal Space Program 1.3.0.1804 Live\KSP_x64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain". It would then spit out a new version of the output log file minus the bits you fed it.

I think the term is parsing.

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