Sign in to follow this  
Followers 0
Souper

Kerbal Kombat

5 posts in this topic

If different Kerbal nations existed, how in general would they engage in warfare against one another given Kerbin's smaller size and their ability to run extremely efficient economies(as evidenced by the ridiculously cheap spacecrafts they can build), but with lower populations and presumably denser urbanization?

What would Kerbal body armor look like, and what kinds of martial arts would they develop?

How would spaceflight play in to their wars?

And what do we know about their preexisting violent tendencies? We know from STEADLER  Engineering Corps' agency description that Kerbals have stun guns and know what a military is, and from the description of the science node for nuclear propulsion it says "Let's just hope it doesn't start any conflicts."

And lastly, from the part description of the Mainsail engine, it references "entire small nations", meaning that they likely have organized themselves into differing nations, so: tl;dr, Kerbals are not peaceful at all, at least outside spaceflight.

2 people like this

Share this post


Link to post
Share on other sites

 hint ; "kado: ?" 

Share this post


Link to post
Share on other sites

Maybe Kerbin is not a homeworld, but just an asylum for Kerbish pyromaniacs?

Share this post


Link to post
Share on other sites

Posted (edited)

Probably a lot like Orks, minus the hyper-aggression.

Quote

Their technology tends to be crude but effective, their vehicles ramshackle, smoke-belching contraptions that can be built from whatever scrap metal is available.

Quote

cheerfully psychotic Football Hooligans and the odd Mad Scientist for good measure, making them the closest thing the setting has to "comic relief".

Quote

the Orkish race is latently, if unconsciously, psychic, which explains how some of their stranger devices are able to function—the Orks think they should, so they do.

Quote

Finally, Orks reproduce by shedding spores, especially upon death, thus ensuring that any world they visit is doomed to do battle with recurring greenskin hordes.

Quote

The army also has a strong random element in the form of Weirdboyz' psychic powers and the Meks' more esoteric weapons, which can either clinch a victory or make a plan fall flat on its face. Most Ork players quickly develop a sense of humor about this, laughing when a Mekboy manages to fire himself out of his own gun, Grot slaves are used for mine clearance, or a looted vehicle slams into a wall instead of shooting correctly.

Edited by Mitchz95
1 person likes this

Share this post


Link to post
Share on other sites

Hm...

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0