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[0.20] Advanced Radial Nacelle Engine


trekkie_

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While I'm not one for overpowered parts, this is great to use when you need to get something into orbit fast, for testing or for something you just want to show off. Also, nice work creating this. I would suggest, however, that if possible, you move the flames for the thrust further away. I'm not sure if you can even do this, but right now they look kinda funny. But all around, well done.

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tumblr_koizo9AQ7l1qzjombo1_400.jpg

Picard approved!

Which is amusing, since all of Picard's ships had the new style nacelles.

In case I wasn't clear this was my concept of changing it.

advnacwcoils_zps2a759147.png

Nice, and if he did that modular version then I could flip the nozzle the right way up.

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Re the part being unbalanced, I have no problem explaining it to myself as 'dangerous tech' :D

I've lost many ships to it :>

But yeah, it's up to the user how much of a helping hand he'd like and for a part like this it simply makes little sense to downscale its power to vanilla balance.

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So, did my 0.20 fix work for you guys?

It does not show up as a part in the game, I have tried putting it in GameData/warp1 even GameData/warp1/parts but nothing works.

So where must I put these to work with version 0.20?

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I put them in

C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\kerbtrek\Parts\warp1\<files>

Btw it's very much traditional for nacelle engines in KSP to be overpowered :D

http://forum.kerbalspaceprogram.com/showthread.php/712-Vaccers-Small-Pack-Of-Wonders(Nacelles-Junk-and-Repconn)

Edited by Luckz
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