Xeldrak

What did you do in KSP today?

32263 posts in this topic

2 minutes ago, Salvator said:

Thanks, i'll try that. Do you use Kerbal Joint Reinforcement, by any chance?

I did give it a try and my game said it was out dated.

Share this post


Link to post
Share on other sites
15 minutes ago, Sgt Doomball said:

I did give it a try and my game said it was out dated.

Hm so probably that is not the reason of the troubles with Firespitter gear. Well, thanks again.

Share this post


Link to post
Share on other sites

It was without firespitter. The problem is with the mod itself, the landing gear in Firespitter does not register as landing gear in the engineer report.

Share this post


Link to post
Share on other sites

Yesterday, i had about an hour to play, and I flew an unusual mission.

(Science game)

With Jeb having recently managed to get himself to the Mun, Val started whining about being grounded.  In fact, she whined loudly enough that the Planning Committee came up with somethign special just for her.

The most recent mission to Minmus had generated reports of "mystery objects" showing on the orbit planner displays.  One of these was fairly close to Kerbin -- a little closer than Minmus -- and the Planning Committee decided to try to send a ship out to get a close look at it.  Valentina got the seat for this one, and climbed into the reliable Munar Lander Mod. 2, well proven to have the delta-V to get to Minmus, capture, and even deorbit with the transfer stage.

Complicating things was that the mystery object selected was far out of the ecliptic, relative to its distance; Val would have to launch into a polar orbit, close to the correct time of day, to be able to reach it without dV prohibitive plane changes -- and no one had ever flown into polar orbit previously (though Jeb had flown suborbital missions near, to, and over the North Pole, giving a good idea what was needed.  At the best estimate time, Val lifted off and promptly rolled five degrees, then started to pitch (normal launch profile is to yaw directly to the east, to take adavantage of Kerbin's rotational speed).  The rest of the launch was completely routine, except that the combination of losing 300 m/s from Kerbin's motion, and in fact having to kill that velocity to get a polar orbit, meant that the launcher used more fuel than usual getting to orbit.  This was expected, however, and Val's early gravity turn saved enough that she was still able to circularize without using any more fuel than was considered normal for an eastward launch.

One partial circuit of the 130x130 km orbit brought her into position for her ejection burn toward the mystery object, which had to be combined with a mild plane change, as the launch timing hadn't been perfect.  Then it was time for the waiting -- five days to apoapsis.  It was not unexpected that the object had moved before Val got close, but how far it moved was instructive, as was the fact that it wasn't visible with on board instruments (strongly implying it was tiny, by cosmic standards).

Then came the breakthrough: the same intern who'd taken a tape measure to the VAB during the booster staging crisis in the early days of the Munar Lander series had been assigned to distribute coffee in Mission Control -- and (she said) while trying to zoom in a screen for a better view of Val's track, discovered that the mystery object was trackable.  These objects had previously never been tracked, apparently because no one in Mission Control had thought to try.

By the time Val had returned to Kerbin (after the decision was made not to attempt to pursue a rendezvous with the original target object -- too far and too fast, she'd have never gotten back to Kerbin with the fuel available), the Tracking Station (once they knew it could be done) had discovered and plotted orbits for a round dozen of these objects, few if any as far from Kerbin as twice Minmus's orbital distance -- and one projected to pass Kerbin at a distance of only 900 km in about half a year!

Suddenly the whole focus of the space program was changed: if these mystery objects could approach Kerbin that closely, there was no good reason they might not actually hit the planet.  It suddenly became a priority to know what these things were, how big they were, and if there was a way to steer one away if it was detected on an impact orbit (in time).

2 people like this

Share this post


Link to post
Share on other sites

Posted (edited)

Now, I have a new S-CREW-Y Class Lander to go with that mining ship. Maybe I'll set up a mission. "S" is for  splendid and "Y" stands for.... umm.... yeehaw? Moved all that sciency equimpent aside for a new snack bar, new toilet with a heated seat and a larger color TV with direct HD cartoon channel feed.

screenshot31.jpg

screenshot34.jpg

screenshot35.jpg

screenshot36.jpg

screenshot37.jpg

screenshot38.jpg

screenshot39.jpg

screenshot40.jpg

 

Edited by Kerbital
15 people like this

Share this post


Link to post
Share on other sites

Posted (edited)

Expanded the tourist industry's capacity for multi-contract missions with the first mk3 spaceplane of this career. One to Mo'dur, three to low orbit, three to Iota orbit, and three to flyby both Ceti and Iota - in one run! And since there are a few seats spare, mission control sent the few remaining 1-star kerbonauts up as well, since this should tip them over to the next rank.

A1cGOmM.jpg

Manticore can be refuelled to around 4km/s on the nervas, but for the purposes of this mission we only take 3200m/s, leaving enough spare fuel in Piggu for at least one more visitor.

(The large Rapier is a homebrew'd item using the stock model and Tweakscale's stats for a 2.5m engine. Needed something that would be KR&D compatible, though at this time, no research points have been invested with it, so it's the equivalent of about 5.6 stock Rapiers in weight and thrust. It looks cooler though, because I gave it the Panther rocket plumes.)

whbKBGa.jpg

Of interesting note, 3200m/s turned out to be too much and we came home with 1300. Not to waste it, we put around a thousand back into the Piggu tanker. Which means we might as well not have bothered visiting it on the ascent, but nevermind, it's better to have 1km/s to spare than 1m/s too little.

For once, Manticore is a ship that has been well tested and the return and landing is so dull that it's not even worth pictures.

69lX4J9.jpg

...ok, that was a lie. Turns out Manticore has a huge amount of lift when empty, and touchdown does not mean stays-down. After several bounces, and some terrifying yaws and rolls, the vessel somehow manages to come to a halt. On the runway. Having pulled about a 135 degree turn. But on the runway!

We'll take it however, because we need the money. Over half a million roots are collected in fares, and that's sorely needed in these impoverished times. And indeed, all our rookies are now 2-stars and a bit more useful to the program :) 

Edited by eddiew
9 people like this

Share this post


Link to post
Share on other sites
14 hours ago, Dafni said:

@GDJ what mod is that LEM from, if I may ask??

Thanks in advance

Of course you can ask! :)

Problem is.....I have over 100 mods and I have to sift thru them all to find it.
But I will find it and tell you.


At least I didn't answer "It's the Yeah mod that I downloaded it off that yeah site and I installed it in the yeah!". :P

Share this post


Link to post
Share on other sites
26 minutes ago, eddiew said:

Expanded the tourist industry's capacity for multi-contract missions with the first mk3 spaceplane of this career. One to Mo'dur, three to low orbit, three to Iota orbit, and three to flyby both Ceti and Iota - in one run! And since there are a few seats spare, mission control sent the few remaining 1-star kerbonauts up as well, since this should tip them over to the next rank.

 

You should make a book, hopefully with Squad's blessing/license and do a Kickstarter project:)

1 person likes this

Share this post


Link to post
Share on other sites

Posted (edited)

After a short hiatus i have commenced building a Space station in HKO (just beond Minumus) using a quicky whipped together Rocket which has now become a Workhorse for all parts for all deliveries to the station. I have had to send up extra tanks as there is excessive surplus felt Fuel in the second stage.

I'm very much enjoying throwing things into the starry sky again!

Edited by steedcrugeon
Damn typos, although it has given me an idea for a lucrative new opportunity...
1 person likes this

Share this post


Link to post
Share on other sites
54 minutes ago, eddiew said:

it's better to have 1km/s to spare than 1m/s too little.

Truer words never spoken.  Says the guy who has, over time, stranded multiple Kerbals in various orbits...

2 people like this

Share this post


Link to post
Share on other sites

Posted (edited)

MARS! Rhea III missions got to mars as the Rhea II had to return due to a Large Grid Array (LAG) induction failure.  Parts testing and integration on the Rhea II  UbioZur's fine technicians worked out the integration difficulties and the final result was very low LAG compared to the two preceding ships.  Mechjeb dynamic navigation computers aboard the Rhea failed and after three navigation errors compuonded the Rhea II needed 2 years of Hohman transfer to return to earth.  Werner was fully vindicated for including a mission excessive dV and life support budget and limiting the potential 22 man crew to only 6.

"Rhea III" and its Lander the "Hestia" are resounding successes,

Heading to Mars currently over Aussieland.

v3kgEOS.png

Saturn Robotic Explorer interupts mission

3v4l2yE.png

Arrival at Mars 27deg Inclination, Polar landings may be cancelled

kStafow.png

First Martian landing of the Hestia

cMSkfnE.png

Sample Prepr bay gets used and Val starts storing the first crates of martian regolith and air samples

Bvbgpp3.png

Crate is winched into place for the trip home.

NLuiv7h.png

Mission Flag

Dd7spPF.png?1

 

 

Edited by Bornholio
picture problem
11 people like this

Share this post


Link to post
Share on other sites

Decided on a whim to see how my RSS rocket fares in stock. In RSS it takes 5 tons to Low Earth Orbit. In stock it takes that same five tons from Kerbin to Low Jool Orbit :D And by implication will deliver it to orbit any planet or moon in the system.

6 people like this

Share this post


Link to post
Share on other sites

Out of game, I spend several hours cutting videos for a cinematic, and trying (and failing) to set up a career save with RSS.

In-game, I flew my XB-70 around.

Y1SUhuH.png

It cruises at 1300m/s at 15km without too much trouble. The trouble comes when you try to turn around and fly home.

FukcIJa.png

Plus, some flap-wing action for all of you.

Iten5Zx.gif

 

11 people like this

Share this post


Link to post
Share on other sites

I made a test video of the VTOL system:

It is very much a work in progress; I plan to add more controls to the VTOL screen to handle things like thrust reverse, pivoting the nacelles, allowing you to set a specific angle, and so on. But what I've got is definitely coming along. :) (In case you're wondering, yes, the engine sound comes straight from a V-22 Osprey.)

8 people like this

Share this post


Link to post
Share on other sites

Today I mostly worked on craft for the reboot of Project Babylon (which I highly encourage everyone to contribute to).

First, I built a 200 part space station that needed a 600 part lifter. This led to the highest part count I've ever had on a functioning vessel. (I once built a 1500 part cluster of crew cabins just because I could, but that didn't do anything).

AO1lkSs.png

 

Also, I built a simple plane.

And then circumnavigated Kerbin.

xyqnHEa.png

This is the first legit Kerbin circumnavigation I've ever done. The first one I had to cheat in some fuel (because I didn't fill up some of the tanks) and ran out of fuel about five kilometers from KSC. I landed about 1km short of the runway and rolled the rest of the way.

I have a plan to send around four of these to Laythe.

6 people like this

Share this post


Link to post
Share on other sites
On 15 March 2017 at 10:04 AM, eddiew said:

Minor design error; there's a lot of roll surfaces, with the result that Drake II has major oversteer on re-entry. Easily fixed by dialling them down in the SPH, but mildly alarming when performing barrel rolls at 100m from the runway.

I'd be inclined to keep the outer ailerons at relatively high maximum deflection while using the inner ones as pure flaps and/or spoilers.

1 person likes this

Share this post


Link to post
Share on other sites

Built a cheaty three person Minmus lander, put it into polar orbit for maximum science gathering with what few science gadgets I've actually unlocked. Landed it, planted flags, got the OG three to level 2, and brought them home with 1k science. Had a brown pants moment when, as I'm at about 50km up....I realize I don't have a way to jettison my return stage short of ditching my heat shield....which I'm not going to do at 2km/s. cue several hair raising minutes while I pray it doesn't flip and burn on me.

1 person likes this

Share this post


Link to post
Share on other sites

Discovered that the engine with the biggest bell in the game doesn't look quite big enough to be a F-1. But the bigger problem is the massive tankbutt that prevents me from moving it out radially as far as I want. I might end up needing to make custom stock F-1 engines using fairings for the bell or something.

2017-03-15%2020-02-28.png

Did some more testing of my E-50B in an attempt to figure out what needs fixing. Most flights ended like this 2017-03-15%2019-47-40.png

And then there's this thing-that's-not-quite-a-sword-but-not-really-a-dagger-either. Don't ask why I made it. I really don't know. 

2017-03-15%2020-59-48.png

Maybe it would be part of some giant statue of a Kerbal knight.

6 people like this

Share this post


Link to post
Share on other sites

Had quite a few launches this 2 days!

1. Second flyby and first "landing" on surface of an asteroid! I will call it Alexandrovich-Ivanchey A32 now!

zg2RtQQ.png

Landing

vmRHaUW.png

2. Landing and fist exploration progress of "Violator" rover. It landed on a Farside crater and will explore it for 3 months.

WqKmcnG.png

3. Launch of "Farsider" Craft to orbit kerbin, dock with the station and return.

LzFctZR.pngjUjiIMh.png

DVIzncI.png

4. Launch of "Zodiak" rocket with a payload of a standard mk-1 but with a new SLIACS (safe landing in any condition system)

GcFQwsX.png

 

7 people like this

Share this post


Link to post
Share on other sites

Today I toyed with the concept of reusability. I hardly needed a new launcher, as I already had the 'Phoenix' reusable space shuttle, which is launched from a recoverable booster using Stage Recovery. But, I wanted to do it properly. I wanted to do it SpaceX style. Well, I almost made it.

I present to you, the 'Old Shepard' reusable rocket:

jIhIJpS.jpg

The first stage booster raises my Apoapsis to 90 kilometres, before it is jettisoned and performs a PAPL (Parachute Assisted Propulsive Landing). The second stage completes the orbital insertion and de-orbit burn, and the capsule detaches, opening its parachutes and landing.

Launch:

BygtcqT.jpg

1st stage SEP:

AJ1quty.jpg

Using FMRS, I switch to the booster and begin the trajectory flip.

9DyfxSH.jpg

Parachutes deployed:

bx3VGSQ.jpg

Activating the 'Separatrons' for the PAPL:

ksjZ1q7.jpg

Landed!

EKpPam1.jpg

Returning to the main mission:

1o12nMm.jpg

This mission was just to prove that a reusable rocket was possible; so I immediately de-orbited it.

Re-entry:

2iZ7VUO.jpg

Parachutes deployed:

H8Hg1bq.jpg

Landed!

mY1swTs.jpg

 

10 people like this

Share this post


Link to post
Share on other sites

All vehicles have now arrived at Gauss.

I've done a lot of complicated maneuvers so that everything is in place and on time. This alone took more than 3 hours. I will spare you the pictures of the maneuvers, whoever wants to - can see them in my report.

The Catulluslander was docked on the mother ship and the Crew ist waiting until everyone else is in their orbit.

peJh7eo.jpg

 

The Survey probe has started its work.

HU8Q6F3.jpg

 

And the Tarsiss SSTO was also taken around Gauss in a parking orbit at Catullus.

upVXKwF.jpg

 

Also, I have just received this offer. So lucky for the poor guy that I have enough space.

IaOEAUi.jpg

5 people like this

Share this post


Link to post
Share on other sites

Today we start with an exciting new opportunity. A request from the popular Second Breakfast TV presenters Sonsen and Tatiana Kerman to visit Ceti - and more importantly, the studio is offering a full million roots to give them the ride of a lifetime!

Packing Jinx, Tora, River and Piper Kerman alongside the celebrity guests, mission control gives the mission a double green light and Pegasus I takes to the air.

...barely.

RIxTaBS.jpg

At 35.4 tons on the runway, Pegasus is pretty hefty for two rapiers to move. Combined with minimal wing surface, takeoff speeds are best described as breathtaking. Jinx hopes that the ship performs better with empty tanks, or it's going to be a very exciting landing on the return!

The nuclear engines need to be briefly ignited at 8km to overcome the drag between 320 and 380m/s and get the jets into their power band, but from here they can be shut down again and the rapiers kick the ship to a final speed of 1450m/s before switching to closed cycle mode for a final sprint to altitude.

Arriving in orbit, it becomes more obvious why the design folio refers to Pegasus as a space"plane", with the top up from Piggu resulting in nearly 4.5km/s range at a starting TWR of 0.3. No longer trying to make use of an atmosphere, the ship starts to feel more in its element. Mission control plots the transfer at the ascending node to avoid having to match inclination, and the ejection burn to Ceti is completed in reasonable time.

DnyzKJm.jpg

With twin nervas, landing occurs at a local TWR of 3.5, or more than enough for comfort - and all of a sudden the draggy bits on Pegasus' wings start to make sense! Jinx pilots the ship down gently onto a flat pink patch, and the crew stretch their legs while the celebrity guests watch out of the window and wish for the day that they, too, know how to use a space suit.

Gathering up a few pink and tasty rocks, the crew heads back to the ship. Sonsen and Tatiana are given a strict deadline of one hour to take photographs and make in-situ reports before Pegasus heads skywards once again, taking advantage of Ceti being at it's AN with Gael, and thus being able to head straight back home on the equatorial plane.

All this careful optimisation does seem a little overkill however, since Pegasus arrives back in LGO with around 1km/s to spare. While the landing is deemed "acceptable", the design team is tasked with making a v2 that more closely matches the mission parameters while being a little easier to fly. And since there is a 1.4 million root contract to take 4 tourists to Iota, it looks like we'll be needing it pretty soon please!

Meanwhile, a new candidate has appeared on the recruiting board...

Oasxxq9.jpg

Admin claims to have a good feeling about this one, and quietly approves the recruitment without consulting mission control. We suspect he may be someone's nephew.

9 people like this

Share this post


Link to post
Share on other sites

I finished my first Extraplanetary Launchpads-K&K base. It is entirely self-sufficient! It´s on Minmus.

It is powered by seven Gigantors, and has over 10000 EC capacity, a drill, 750 ore capacity, a metal ore drill, space for 12000 rocketparts, etc.

Thank the Kraken for KAS´s winches.

2 people like this

Share this post


Link to post
Share on other sites

Posted (edited)

Hey folks.

Today I added a small quality of life improvement to my career save while waiting for the pre-release.

The problem was, that I have two stations in 200 and 300km orbits around Kerbin, but all my interplanetary ships park and begin their missions at 1000km. That´s where I´ve put quite a few E-class asteroids for refueling. Until now, every time I had to transfer crew or tourists between those orbits, I just refueled the SSTO that got them up to the stations and flew that to the "asteroid belt". Yeah, that´s just inefficient. So I thought "what If I had a spacebus or something like that? And maybe a terminal where I could collect Kerbals who are waiting for their next flight?"

So that is exactly what I built today. Transfer Hab 4 "Abeona" (nicely parked at 1000km)

uTWZIc3.png

"Regular shuttle service will get established very soon, so please have your boarding pass ready and check out our duty free concessions. Have a nice flight."    AirKerbin :cool:

Edited by KerrMü
7 people like this

Share this post


Link to post
Share on other sites

Posted (edited)

I started writing resource distributions for another emergent planet pack, and wanted to build a mothership to send to its star to survey the planets up-close and screenshot them. Getting carried away with the ship design I completely forgot where I wanted to go :blush: and aimed for a real sandbox mission: a flight to Tellumo. So I cheated into orbit and sent this on an interplanetary transfer. It even took a random gravity assist from Ceti, passing as low as 37km on the way out from Gael. I happen to have Snacks! installed at the moment (as part of a test to get my Airline Kuisine mod and MiniAVC to cooperate) so Bob and Val alone ate about 2/3 of a generous stash of over 6000 snacks.

I've decided to categorize this as a a colony frigate. It turns out to be very fit to deliver starter supplies and survey vessels to a target planet for off-world construction, and then persist as a relay boost with its two top-tier stock dishes or better/more.

e3XiZsC.jpg

ZLBJl2l.jpg

GLvx2qC.jpg

1yARkDG.jpg

 

 

Edited by JadeOfMaar
12 people like this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now