Xeldrak

What did you do in KSP today?

34943 posts in this topic

Posted (edited)

Not the cockpit that one is, correct me if I am wrong, Stock extension.

Edited by Sgt Doomball
1 person likes this

Share this post


Link to post
Share on other sites

Posted (edited)

Now THAT is a SCIENCE STATION!! :)

6kthMa6.png
New Kerbin Research Base.

 

In the background is Lander 2 descent module.......

Edited by GDJ
9 people like this

Share this post


Link to post
Share on other sites

Wrote up a mod, linked in description :D

1 person likes this

Share this post


Link to post
Share on other sites
2 hours ago, Sgt Doomball said:

Not the cockpit that one is, correct me if I am wrong, Stock extension.

Thanks again, but the pod in STX is an external pod, while the one used in the picture has IVA. So it must be something else.

Share this post


Link to post
Share on other sites
1 hour ago, Freshmeat said:

Thanks again, but the pod in STX is an external pod, while the one used in the picture has IVA. So it must be something else.

From memory there is a similar pod (not an external one) in Airplane plus:

 

1 person likes this

Share this post


Link to post
Share on other sites

I installed all the USI mods, and destroyed Kerbin by alt-f12-ing from way beyond Eeloo's orbit to LKO.

1 person likes this

Share this post


Link to post
Share on other sites

Landing is hard...

tjZSgus.jpg

Actually did touch down on the runway but... drifted, almost hit the control tower, couldn't slow down - looks like the landing gear choice wasn't a good one. turned back towards runway. Crossed went airborne and this happened. Crewless drone. No one to blame but me.

4 people like this

Share this post


Link to post
Share on other sites
37 minutes ago, Red Shirt said:

Landing is hard...

Yep. It can be.

Share this post


Link to post
Share on other sites

I learned just how useful attaching things to the launch clamps can be.

For instance, making launch towers:

TlVPGQv.jpg

Getting to board the crews and detaching/retracting the crew access tower has been a hoot this evening.

5 people like this

Share this post


Link to post
Share on other sites

Posted (edited)

Four Launches, First one was probably my last Kourou until i need longer ranged comsats. (Earth, RO/RP-0 1.2.2 Dev)

CISL  Cislunar Integrated Science Lab(Too Much Thrust!...Getting rid of TMT....Shedding Skins).  I had a weird problem with my little tiny ullage motors on the orbital stage. When they ran out of fuel their TWR went infinite and the assembly disassembled. I let myself re-run the launch and removed the motors from staging, using a butt shake method for ullage. Thankfully I had some SAS, tiny bit of RCS to waggle the sat and allow the fuel to settle.

[Odin main stage, Stretch Freki/Geri boosters, Cecil orbital vehicle and Mite sample RV.]

jYecfb5.pngh9NL7k0.pngDdSR68c.png

CISL return pod ready to detach, then the main module goes into gravity mapping mode in High Polar orbit. Earth Space Science done....until i get more things to do.

LSDPhlG.png

Then I sent peoples in space, Cronus HO2P heading to High orbit to get that crew report. 12 days in space. All my 'nauts are orbital rated now. Last science needed to get my first HydroLox engine.

[Dwarf re-usable SRB's, Thor Main stage (two side engines shutdown at 4G), Hammer orbital insertion stage, Cronus III (2 man High Orbit Booster, 30d Life support)]

d8FFZBr.pngEDmQCWX.png3lcQFlR.png

Launching the I'll fated Luna 1, booster sep not so good...Luna two was better! Mechjeb had a real hard time with Delta-Vee calculation.  The final stage had 3500 but showed 953 until is separated.

[Elf re-usable boosters, uprated Thor main stage, Valkyrie orbital insertion stage (HydroLox), Javelin translunar module, Luna 1&2, Shotput Impactor.]

q6RFDGH.png1Ja5XBU.pngSRU0Mv1.png9ZlcBDr.png

Yeah for HydroLox!  If it had re-ignition I'd be happier took a lot of ascent management to burn all the fuel, pushed my parking orbit up to 950km from the planned 500km because i could not re-light for circulization.

eQXjU55.png

Engines do not throttle... uh how do i land this thing, Using springy antena landing feet.  I had 2 ignitions left when the engines safely Litho-Broke my landing.

7PH9ISH.png5uwxoHC.png

 

 

Edited by Bornholio
details, spellin'
4 people like this

Share this post


Link to post
Share on other sites

I switched the tilt-rotor over from its LiquidFuel/IntakeAir test configuration to its Atmosphere/ElectricCharge production configuration, and then verified that my idea of a gas turbine generator will work. The gas turbine generator is throttle controlled, and instead of producing thrust, it generates copious amounts of ElectricCharge. The downside is that it needs oxygen to work, so it's restricted to Kerbin and Laythe in the stock game. Since the tilt-rotor will work in non-oxygenated atmospheres, the Buffalo will be getting a nuclear reactor to power the rotors on worlds like Duna and Eve.

Also, I'm almost done with the texture work:

or23Hvt.png

6 people like this

Share this post


Link to post
Share on other sites

Posted (edited)

I made a new game and started by vising the Mun arch. Apparently I've not been there in so long that I totally forgot it takes more than a match and baked beans induced flatulance get back to Kerbin. The Eggheads back at KSC did some 'computer simulations' for me and concluded that the 800 dv Jab had left wasn't going to cut it.

Not a problem. A solution was quickly devised to take a surplus testing prototype, upgrade the automated control for proper remote guidance, and modify the lander stage for increased fuel capacity and endurance. The modifications were made in short order and the rescue rocket sent out. It arrived safely on the surface only a couple km off target...with 910 dv.

We're still running simulations. Some of the math boys are insisting that the rocket should be able to make it home, while others are telling us that the latest rocket is still roughly 60 m/s short on fuel, which is in line with the latest computer modelling results. These rockets were not designed with long term comfort or survival in mind, so work has already begun on a last ditch contingency using the final surplus rocket. It's an earlier revision prototype, but can be brought up to spec in short order. Unless the computer can find a way to bring Jeb home, he will have to use the first rescue ship to get into a high Munar orbit where he will meet with the second rescue mission. The fuel savings will more than ensure a safe and speedy return to Kerbin.

 

It's not all bad news though. The fist landing was done blind in IVA (no view of the ground). The rescue landing was completely blind as the landing target had become the dark side during landing. Ground survey during EVA transfer suggests that second landing almost took place on a highly inclined crater wall. If that lander had been lost, it is likely the persisting fuel issue would have been missed and the third rocket sent out without an adequate plan.

Edited by Randox

Share this post


Link to post
Share on other sites

Hi guys! Launch a few things in KSP.

1. Delta- quick manned rocket for making speed records,it made 1678m/s below 10 000 m!

IYeGDGf.png

W7p5zE5.png

2. First orbit around Dres! Yay! I never visited Dres before! I also landed in one of the craters!

Uf9lfzs.pngax82CEf.png

3. Launch of "Vismut" satellite that will explore kerbin's Van Karban's belts!

2D8ElSj.png 3djkQ8T.png

4. Flight of "Asterisk" to "Triangulurum" station. In previous post i mentioned a canadarm, so, here it is making its job.

yNbivJm.png zf7xL65.png

5. New plane- Karambola 3!

yXwIlt0.png

 

3 people like this

Share this post


Link to post
Share on other sites
9 hours ago, AccidentsHappen said:

From memory there is a similar pod (not an external one) in Airplane plus:

 

Yes, the helicopter one. Thanks to both of you.

Share this post


Link to post
Share on other sites
9 hours ago, Red Shirt said:

Landing is hard...

On the basis of a couple hundred hours flying radio control models, landing is the hardest part of flying.  Aerobatics are easier.  Soaring is easier.  Taking off is only hard if your aircraft is underpowered.  But landing is always stressful.

3 people like this

Share this post


Link to post
Share on other sites

I flew a spaceplane to minmus(launched from an SSTO rocket) with one hitch. The wings where upside down. Bill! You dared to forget to flip the wings around in the VAB! You dratted engineer. Well, using alot of rsc, I manged to land on minmus and return to kerbin. Imgur pictures below.

 

1 person likes this

Share this post


Link to post
Share on other sites
1 hour ago, Alpha 360 said:

I flew a spaceplane to minmus(launched from an SSTO rocket) with one hitch. The wings where upside down. Bill! You dared to forget to flip the wings around in the VAB! You dratted engineer. Well, using alot of rsc, I manged to land on minmus and return to kerbin. Imgur pictures below.

 

Wait what? Imgur albums work!?

2 people like this

Share this post


Link to post
Share on other sites

Posted (edited)

For the first time, I got a second stage on the runway!

Forgt to take some screenshots of flight before parachute is deployed.

Even though it has wings, it flew like a dart. Didn't want to turn, which made this landing so hard.

Anyway, it's landed!

Edited by Abastro
Embedded Imgur Album

Share this post


Link to post
Share on other sites

I figured out how relay antennas work.   I'd first underestimated the amount of antenna power I'd need on an interplanetary probe, and then in the next generation design, way overloaded it with antennas.  Now I think I've got a handle on it (including the inefficiency of putting a relay antenna on a space probe, rather than on a dedicated comsat).

Also, I made my first Mun landing in this campaign.   Jeb guided the Horus II lander to a safe touchdown in the Munar Midlands.   Val is slotted for command of Horus III to Minmus, and the mission is preparing at KSC.

2 people like this

Share this post


Link to post
Share on other sites

Playing gravity-assist-billiard in Jupiter's system. Slightly harder than in the Jool neighbourhood, but not by much :)

h6pHzDZ.png

Flyby of Io

Michal.don

11 people like this

Share this post


Link to post
Share on other sites

i had a small explosion and some dead kerbals!
 

 

Share this post


Link to post
Share on other sites
5 hours ago, MaxwellsDemon said:

I figured out how relay antennas work.   I'd first underestimated the amount of antenna power I'd need on an interplanetary probe, and then in the next generation design, way overloaded it with antennas.  Now I think I've got a handle on it (including the inefficiency of putting a relay antenna on a space probe, rather than on a dedicated comsat).

Also, I made my first Mun landing in this campaign.   Jeb guided the Horus II lander to a safe touchdown in the Munar Midlands.   Val is slotted for command of Horus III to Minmus, and the mission is preparing at KSC.

Snuck in some KSP time at lunchtime today.   :)     Jeb made an EVA and planted the flag, and the crew collected soil samples and other data.  The next EVA will set up the Surface Experiment Package.

My KSP-time to AFK-time ratio still sucks.  :(

Share this post


Link to post
Share on other sites
18 hours ago, Red Shirt said:

Landing is hard...

Some are.

Hard landings are easy, soft landings are hard ...

2 people like this

Share this post


Link to post
Share on other sites

I finally got time to land on Tarsiss.

ny3kFA5.jpg

 

When I am exploring, I am almost drowned.

3ZW0LNx.jpg

6 people like this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now