Xeldrak

What did you do in KSP today?

33854 posts in this topic

13 minutes ago, Triop said:

Rolling out the first MiG for *classified*.

They see me rollin'... they -- *whoosh* -- whoa, that ain't a car!

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Something is up...and it ain't my *classified* <_<

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:ph34r:

Edited by Triop
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I put a satellite into some kind of retrograde...polar...orbit...of Gael.

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5 hours ago, Brent Kerman said:

Can I hire you to bomb the Kerthanians?

Just kidding, I'll do it myself.

No you won't...:sticktongue:

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A couple of days ago I returned to KSP after a long break and built a simple electric shuttle for a Munar flyby. Today I decided to try where the shuttle can go with enough propellant.

I also needed bigger boosters.

Spoiler

moho_shuttle_1.jpeg

 

I decided to depart immediately without waiting for a proper window. The shuttle was so heavy that I had to do the escape burn over three orbits.

moho_shuttle_2.jpeg

 

After a single course correction, I had a decent encounter with Moho. I did a quick orbital insertion and then departed immediately.

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Moho was ahead of Kerbin when I departed, so there was no reasonable way to return to home quickly. The escape burn put the apoapsis a bit below Eve, the first course correction raised it a bit above Eve, and the second course correction gave an encounter with Kerbin 1.5 orbits after leaving Moho. The insertion burn took a really long time, as the solar panels did not supply enough power that far away from the Sun.

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There was enough delta-v left to insert the shuttle to LKO without aerobraking.

Spoiler

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The mission took 1.1 Kerbin years, and total delta-v was about 17250 m/s. The ion engines are quite powerful now, as we have large enough xenon containers.

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Tested a couple light Eve lander concepts for my grand tour. Got bored and flew helicopter with some flashy lights (epilepsy warning!). Finally I tested a spaceplane for recovering a kerbal and her ship from orbit. I managed to melt one of the elevons with spinny results.

 

Currently trying to figure out what exactly I did when installing TAC that makes ships/planes in my Realism Overhaul file uncontrollable fixed :)

Edited by EpicSpaceTroll139
yay
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What did I do today? I got Kerbal. Really Kerbal.

Sent this ship to Dres. To complete a couple of contracts, and just because I like to go to Dres now and then. Was a month out and fine tuning my encounter when I noticed what is probably already obvious to everyone else. This is a mining vessel with no ore tanks. :o

I told myself it was only a month. Just reload and do it again. I still wasn't very happy.

screenshot341.png

 

So, moving on to other matters. A while back I sent a ship that split into two crafts with Klaws to complete two "recover so and so and his module" contracts. One at Bop, the other at Vall. All went well and I liked the way the ship divided.

 

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This was how I left them, waiting for a window home. They're finally reaching Kerbin now. Brought the first home. All worked perfectly. I was very happy. Of course, you may have already noticed, (I certainly didn't, not until I was already in Kerbin's atmosphere and about to splash down just off the coast of the KSC), that there are no parachutes on these vessels.

I was not amused. :mad:

The contracts were lucrative, though, so I just shook it off and launched a rescue vehicle with a second klaw to bring it to the surface. Here they are docked.

 

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This is where you separate simple boneheadedness from true stupidity. You probably already noticed; there are still no parachutes on the vessel. :confused:

Is that even possible?

Edited by Cpt Kerbalkrunch
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4 hours ago, EpicSpaceTroll139 said:

 (epilepsy warning!).

I don't have epilepsy.  Why do i feel sick and why the rump snoggins do you have lights that bright on helo blades?

 

Cleared out all my KSP installs and reloaded a fresh RO/RP-0 Dev build.  Got frustrated with problems docking and other issues.

Started New Career

First to space.  Made it to 152km on very basic hardware "Borf I"

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Little high Sounding rocket trying to get some samples back....352km burned up. Still good science came back. "Borf II"

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First orbital sat. Went into a 252x1250km orbit. Stuck there, no ignitions left.  Going to try RCS de-orbit at AP. "Bingo Junk I"

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Failed first reentry, failed to notice i was past AP when circularizing, wobbled on entry and flamed out. "Probebnugen I & II"

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Still got good polar data and more science.

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Edited by Bornholio
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8 hours ago, Triop said:

Something is up...and it ain't my *classified* <_<

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:ph34r:

Nice MiGs, but those engines tho:o. What are thooooose? What mod?  Also how much thrust does that engine produce :D ? 

Also I should start making Russian Fighter replicas, but they're much harder to make, especially the Sukhoi's. ;.;

Edited by TheDARKOMETER

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15 minutes ago, TheDARKOMETER said:

What mod?

No mod! Circular intake clipped into a panther.

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Just now, qzgy said:

No mod! Circular intake clipped into a panther.

Oh so that's why it looked different yet familiar :D. Really clever technique there to make the engine aesthetic.

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actually playing Half Size RSS with Stockalike parts (not the ugly Standard ones)

'tis hard to land on Moon at lower techs, if Orbit needs 5300 m/s but makes fun.

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On ‎14‎-‎5‎-‎2017 at 10:12 AM, astroheiko said:

The exploration of the Hox System slowly comes to the end. At the last station, the Annomalie, I make still a remembrance photo. In the upper right corner,
where the many small dots are, are almost all the planets in the Cirosystem. Only Nero and Leto are missing.

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We're done here and head off to Argo. The Rover remains at the monolith.

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30 days later the crew is back at Argo and prepares to land.

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Where shall I land, so many hills?

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Of course, the lander wants to land somewhere on a slope with 45 degrees inclination. Therefore, I place the SAS just before touchdown on
Radial Out and give only so much thrust that I can hold the height. With the thrusters I hover then so long through the area until I have a
flat place. The landscape can only be enjoyed by the crew after the landing.

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A fairly active moon, steaming and hissing everywhere.

 

 

Again, there is a monolith, this time a green one.

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After all biomes are explored there is still a reminder photo of the flag.

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Now we are goiong to meet the mothership. First, the connector for the claw and the narrow band scanner must be placed in the cargobay. Then I dock the lander to

 the mothership to make it full. One more time to land and then I can go to Gael.

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After this docking everything is ready for the departure. I have as little oxidizer as possible to have as much dV as possible - a total of
9.512 m/s. 255 records are also on board.

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I just can't stop drewling when looking at your lander, I just love it

I made this before i've seen yours, but in no way it has the refinement of your design, it's absolutely awesome! Now where is that drewling smiley when you need one. :confused:

1k0.jpg

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14 hours ago, astroheiko said:

The mothership to Leto needs 2 more relays, so I quickly put a rocket together. My freight SSTO I could have taken too but it does not fly
as great as I would like. So we take a rocket, which goes faster.

vBFCBoQ.jpg

 

 

I would like to see this ship getting launched into orbit.

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I became the "coolest program director ever" when I told my kerbals they would soon be using dirt bikes on Duna. 

 

 

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Naturally, we developed the technology on Kerbin First.

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Sorta broke the universe a few times during testing. You know how it is .2T5VfY3.png

Tested for cool jumps, turns take practice.

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The heavy duty version has roll bars, so it's definitely pretty safe. 

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As with most things in KSP, it's a bit dangerous sometimes. Make sure you always wear your helmet. 

 

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Edited by Tw1
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Morning run into orbit trying again to reenter. The clouds are working now.  Staying away from a few mods (Vens', CLS, Semi-Sat, Test Flight, Persistent, Filter Ext.) was a good choice.  Game is running great even with FASA/NF/Cryo parts packs.

High reflectivity parts in the FASA pack looked a bit weird with blue reflection from sky.

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Got the stage fuel near perfect and it circ'd before even hitting mid Atlantic.

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RV getting oriented for entry.  Still burned up.  Need more drag and a heavier heat shield.  It was very close.

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The "Leroy Jenkins I" RV test system was mostly a success just as its namesake. Could take away about half the RCS fuel and 200dV from de-orbit fuel. Or keep the safety margin....nah.

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Edited by Bornholio
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I was sending a prototype base to the surface of the Mun to meet up with the first part of the base. I was so happy with my self when I had started my suicide burn into the Mun. Thanks Kerbal Engineer! Then I looked away for a moment then corrected my trajectory towards the base. Then the most unexpected thing happened. I LANDED ON MY OWN BASE! Debris was everywhere, as well as my mind. I started laughing madly, then reloaded the landing. I'll try not to be as precise next time.

Edited by Alpha 360
"Kouston, we have several problems, but that doesn't matter so we want to continue on with the mission."
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Hello my never-retiring colleques! Hope you all are okay? Oh who am i trying to trick..It is exam weeks, nothing is okay.

(and i also broke my leg, though i am still going to school)

Alright, lets get back to our topic- KSP.

The Stuffy Stuff That Stuffs Stuff: (best explaination of everything i do in KSP)

1. Flight of "Kallibri" shuttle! Small maneuverous shuttle, into the orbit and back to KSC! I am in love with those shuttles! Despite its awesomeness it had a mission- observe debris in orbit around kerbin, i didn't really interscept any piece, though it discovered a large cloud of big parts in sub-orbital trajectory.

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2. Chance-3  heading back to Kerbin! After a short mission of upgrading munar base "Hydrogen" the crew departs back!

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3. "Skeleton-3" lands on Minmus, after long time, waiting in orbit, preparing the crew, the mission reached its milestone! Minmus is great at dusk and morning!

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4. Mk2-R-I (remake-Individia) is put in use! This weirdly designed pod is very manueverable, though it is not its best side...

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5. New SSTO! - Ohotnik (eng:hunter). Basicly a very big plane, with a nuke strapped on the tail, but it is KSP after all..

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That is it folk! Got to mention just one thing: You all are awesome! Without support i get on forum!

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White Base carrier was selected for Duna mission. While modules for this enterprise are built, designed, and sometimes even tested before launch, White Base went on for shakedown flight around Kerbin moons. Lives of three brave tourists are used to test concept crafts for Duna and Ike landers. As at least one carrier class vessel is required to be on standby in Kerbin orbit, Stellario was launched. Extending on White Base design it greatly extended monopropelant (White Base is forced to fly with monoprop strap-on) storage, switched from problematic 3-way symmetry docking hub to classic 4-way, increased total count of docking ports from 8 to 12 all while increasing raw delta-v from 6k to 7.5k.

Aside of amalgamation of landers and drones White Base got equipped with Spartan class autonomous heatshield module. Due to lack of bow docking port in Stellario discussion erupted about viability of aerobraking in suggested Jool-V mission for this vessel, use of CLAW was rejected as such brutal measures are bound to have negative effect on chastity of ship.

As launch and equipment for White Base and Stellario had noticeable effect on company bank account measures has been taken to guarantee swift return of investment.

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Chucked this at Sarnus, where it will later land on Eeloo and build a base.

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The thing is totally unmanned, and will have to build a base, bit by bit (via Simple Construction), until said base can reproduce under its own power. Once the base base advances enough, the rover will recycle itself into the base, and the base will build ships to hunt for Karborundum.

However I almost put myself through a 25 minute burn for nothing, because it didn't occur to me to design the base modules beforehand, and had to struggle to make useful base modules under a 600 rocketpart limit. I managed it for the most part, but had to make a robotics arm to link the base to the rover because all of the science labs (which Simple Construction uses to make rocketparts) are too expensive for the aforementioned rocketpart limit.

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16 hours ago, Cpt Kerbalkrunch said:

This is where you separate simple boneheadedness from true stupidity. You probably already noticed; there are still no parachutes on the vessel. :confused:

Is that even possible?

It happens in real life too

 

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6 hours ago, Bornholio said:

 

ycm4wD7.gif

Edited 5 hours ago by Bornholio

 

Doze reflections doe! :0.0:

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