Xeldrak

What did you do in KSP today?

33901 posts in this topic

1 minute ago, Galacticvoyager said:

Due to the curvage and spherical nature of a planet, my territory isnt all that big.

Yep and for the same reason mine is even smaller than it looks at first glance. lol

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4 minutes ago, Galacticvoyager said:

Due to the curvage and spherical nature of a planet, my territory isnt all that big.

Ok, keep your territory, too could cold for me out there anyway. :sticktongue:

Edited by Triop

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Just now, Triop said:

Ok, keep your territory, too could for me out there anyway. :sticktongue:

Lol, good

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Today I screwed up my intake trying to give it a red cone... <_<

Ei6LvQt.png

^_^

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The Grannus Flyby ship has now reached the sphere of influence of Gauss. The current flight time is 33 years and 395 days. I easily correct
the course so as not to enter the atmosphere of Catullus. The first object that the crew gets to see after such a long journey - it almost
feels as if they were at home.

EpM4oVW.jpg

 

After I leave the area of influence of Catullus I brake for 390m/s and reach a Gauss PE of 430km. At 14898 m/s, the ship raced past Gauss.

rKcoIIQ.jpg

 

After that, I ignite the main brake maneuver to get an intercept with Gael. I have to brake for 11814 m/s dV - over 2 hours of burning
time. Now I need patience because I can only burn a little more than 4 minutes until the batteries are empty. Somehow I have done it and the
PE at Gael is just under 100 km. Still two years and 315 days, then the two will be back home.

P7PmKZ7.jpg

 

Time jump. Obfry and Lagerlenna have entered a stable orbit around Gael. The last brake maneuver cost 4919 m/s dV and there are only 2919
m/s left. At the beginning of the mission 30141 m/s dV were available for the ion engines. Now they are waiting at a 500km orbit to be picked up.

rITtCC1.jpg

 

I quickly assemble a probe with parachutes and a claw and start into space.

lLU8MKh.jpg

 

Shortly thereafter, she docked. I want to land and keep the Grannus ship, so I built a kind of lander for it.

r7wMuOv.jpg

 

Everything works well and nothing gets too hot since I've reduced the speed enough.

mmJaHGH.jpg

 

The parachutes open and I will land near the GSC.

IA1QNez.jpg

 

I undock the lander and the Grannus ship stays on the spot. Maybe I will later build some sort of forklift to move it and make a memorial.

QVZ8cql.jpg

 

And here are the coveted data from Grannus. Obfry and Lagerlenna get 27 XP.

I4fC5Ke.jpg

Greetings


Edit:

@Plane Crazy Welcome to the forum

Edited by astroheiko
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Today this nice little spyplane finally stopped acting up on the strip.

8LfK5Jx.png

Woohoo, let's set out for a grand journey around all anomalies!

ARUPZMi.png

But do we have enough fuel for a journey that long? Worry not, we bring no stupid fuel that is so painfully finite and shifts your CoM as it depletes. We're better than that - we've got nuclear power!

g6pR33W.png

Aren't those Osprey engines super nice. No exhaust, no deafening roar - what an eco-friendly plane! (Jeb, if you crash THAT, you are so dead. And so are we all, at the hands of furious ecologists.)

TdZDl7d.png

The maiden flight was perfect, the plane was almost flying itself. The maiden landing, aaaaaaalmost. Well, at least we didn't miss the island.

ICZYrEs.png

This plane totally radiates happiness. Jeb's smile positively glows in the dark after this flight.

Sm7FrWp.png

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10 minutes ago, TK-313 said:

This plane totally radiates happiness. Jeb's smile positively glows in the dark after this flight.

This. xD

44 minutes ago, astroheiko said:

I undock the lander and the Grannus ship stays on the spot. Maybe I will later build some sort of forklift to move it and make a memorial.

You win. :rep: May I suggest you build a fence around the memorial? It must be quite irradiated after all that deep space and low over Grannus, lol.

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1 minute ago, Triop said:

Oh dear....

I think your plane and bombing strategy is perfect!

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44 minutes ago, Brent Kerman said:

I think your plane and bombing strategy is perfect!

Then you will also love this... ^_^

 

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7 hours ago, Triop said:

Today I screwed up my intake trying to give it a red cone... <_< <snip>

If you could figure out how to screw up the other parts in the same way you could have a pretty cool paint scheme going there.

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1 minute ago, EpicSpaceTroll139 said:

If you could figure out how to screw up the other parts in the same way you could have a pretty cool paint scheme going there.

Full black with some red stripes would look pretty cool indeed. :lol:

Anybody out there that can help me making the intake cone red ?

 

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Felt like a trip to the Mun in my new save.

So I built the Titan Mk I for Jeb to take for a little spin:

CFB9B775C0C3BBAAF23E8922AD01FE3CD320D587F484F5EF70FD4017935ADBBDBAB682D4B35F0B6BF57C3A72F2B7EF3FB2AB23E8315324CAD5DA36718DB6EAD819B5F48E13AFFDBB0B776016816EB3F69F451D0B0D02D3868C74F2B7A71B06D58BBEF83A7E5CD8AB2EE594788AEBCACB307278351CE38A842CA0EE02A422037A5176D46654A6DD56D3171763

-Jn-

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3 hours ago, Triop said:

Anybody out there that can help me making the intake cone red ?

It's a fairly simple texture edit (plus some MODEL node wizardry).
S4hBVOD.png
...Hmm. Now I'm halfway tempted to do black w/red trim recolors of the rest of the Mk1 aero parts. 

 

 

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6 hours ago, Triop said:

Don't ask...

nB2eS3s.png

:ph34r:

Get some distinctly scifi vibes,

 

Movie tag line;

"they came in peace, for us to make war" 

etc

 

 

on a different note I'm finding the rep saying 444 pleasing!

Edited by Kertech
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1 hour ago, Kertech said:

on a different note I'm finding the rep saying 444 pleasing!

MUWAHAHHHAHHAHAHHAAAAA!

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Only recently started playing again. More like dabbling in stock KSP while waiting for 1.3 and my standard mods.

 

 

Edited by KerbMav
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/GGfOeoF.png

11 hours ago, Galacticvoyager said:

MUWAHAHHHAHHAHAHHAAAAA!

/poke

Shhh 444 you are now.

Mw5p9HO.png5sbsacI.png

Edited by Bornholio
pics
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Today I saved my two space carriers from changes in game and mods that went unnoticed by me....

When I tried to fine tune White Base munar orbit with RCS I discovered that all monoprop tanks are empty because MevhJeb got "RCS throttle when engines are offline" option. Somewhere during my maneuvering it decided that engines are offline... So I sent 3k monoprop tanker drone and refueled every little tank on all crafts attached to White Base... Luckily Stellario increased monoprop capacity (and no munar encounters) left it at over 80%.

When landing tourists on Mun I discovered that half of my liquid fuel was gone. Apparently rocket fuel is now drained evenly across stage. Not a thing you want to learn during suicide burn. Generous supply of monoprop had major part in achieving orbit again...

Meanwhile at Kerbaton space station first batch of Station Science results began descent maneuvers.

 

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3 minutes ago, PT said:

When landing tourists on Mun I discovered that half of my liquid fuel was gone. Apparently rocket fuel is now drained evenly across stage. Not a thing you want to learn during suicide burn.

This is not always default behavior.  Decouplers default to crossfeed off (in which setting, only tanks within a stage drain evenly).  I don't recall whether docking clamps default to crossfeed on or off, but they can be set to off.  All in all, draining a stage evenly without intervention is, I think, a big plus -- but I can see crossfeed as being an issue if you weren't expecting it...

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7 minutes ago, Zeiss Ikon said:

This is not always default behavior.  Decouplers default to crossfeed off (in which setting, only tanks within a stage drain evenly).  I don't recall whether docking clamps default to crossfeed on or off, but they can be set to off.  All in all, draining a stage evenly without intervention is, I think, a big plus -- but I can see crossfeed as being an issue if you weren't expecting it...

Docking ports default to "on".  Oh, they certainly do so... Little round ***** sabotaging my mission >.<

Edit: Oh, look, profanity filter replaces words :>

Edited by PT

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9 minutes ago, PT said:

Docking ports default to "on".  Oh, they certainly do so... Little round ***** sabotaging my mission >.<

There's also "flow priority" which can prevent unexpected depletion of "universally shared" resources like Electric Charge and Monopropellant.  It works the same way with Lf/O when crossfeed is enabled.  Best of both worlds, once you have the habit of checking it in VAB -- but, BUT!!!  Flow priority will get munged if you undock and redock (as for an Apollo-style transposition to put your lander and command pod nose to nose for trans-Munar passage).  I've had a Mun mission command stage wind up reliant on the Mk. 1 Command Pod's reaction wheel (and tiny battery) because the RCS got used up -- and I'd undocked to discard the lander (on a burn-up orbit) before I noticed I had dry monopropellant tanks (hence couldn't redock, even if I had more than ten minutes until atmosphere).

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