KissSh0t

SSTOs! Post your pictures here~

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3 hours ago, Arugela said:

I'm assuming those are the 2 engine node with rapiers with 2-8x attached radially and sunk in?! How many nukes does it have? That looks really good.

NVM, saw the youtube video description.

I like the engine output when they are sunk in together too. I never tried that.

If you want it to be even more fun below 20k. Add a whiplash at the end of each Rapier. Sink it so the ends are on top of each other or one or one half notch sunk in to avoid damage. It'll go really fast! 8) Assuming it doesn't overweight it. That or something like going down to three Rapiers with 3 whiplash or similar. Might get more out of RF and LF from using less rapiers overall. Unless it's designed on the margins of what is needed.

And the pelican reminds me of the 500ton lifter design I did. But smaller and sleeker. I've always enjoyed that wing configuration.

I need to get in game again. 8)

Yes, I did stack them for more power. I also like the plume when arranged like that. And no, adding Whiplashes will make it heavier and have less delta-V.

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Wanted to create a "small" mk3 spaceplane with decent crew capacity, without any oxidizer.

A few adjustments would make this plane great for passenger delivery to LKO in career.

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Posted (edited)

I made a VentureStar (the NASA one), after mentioning the VentureStar (scifi, ISV) in a stream chat. I made it with the OPT main pack parts first but the nerfed Linear Aerospike killed it, and mixing main and legacy hull parts is ugly. So I made it entirely in OPT Legacy, including a legacy version of that aerospike. It made 84km orbit with a 3 ton payload then landed like a dream. I don't like clipping tanks but I had to. It's really tight on fuel and can't make orbit otherwise.

*Launched vertically.

jOkKesR.jpg

Edited by JadeOfMaar
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Как то так

 

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Pretty but slightly cheaty.  There's four engines in the space of two and some air intakes clipped inside, but dayum, it flies nice and looks good doing it.

hSJt8YQ.png

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Another interesting SSTO challenge - how much payload you can deliver to LKO in cargo bay of your singlepanteric workhorse?

Reasonable tech level limit - science160.

Example: Stock career SSTO CarPanTer-1.
Description: Light single-pantheric stock career SSTO for satellite missions.

Career tech level - Science160  (2 technologies required)
Payload - 1.5-1.6 t  (maybe up to 1.8) + decoupler
Crew - 1
Engines formula - 1P + 2Ter
Parts (for empty cargobay) - 25
Launch mass - 15.95 t  (with 1.5 t payload and decoupler)
Empty mass - 5599 kg
Cost - 13 943 kerbucks  (filled, w/o cargo)

rdAs2mS.png

360 m/s dV and some excess LF on LKO after dummy cargo drop (circular 72km orbit).

yBdKJss.png

Experimental science satellite, initial mass 1615 kg, dV=3030 m/s.

Flight album:

 

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Posted (edited)

9 hours ago, Aerospacer said:

Another interesting SSTO challenge - how much payload you can deliver to LKO in cargo bay of your singlepanteric workhorse?

Dunno about panthers, but I do have a singlerapieric cargo drone that has been tested with a 12,6 ton launch mass and 2,4 ton payload to 80km

https://kerbalx.com/Korsakovski/Cargo-Arrow

EDIT:Forgot to publish it at kerbalx

Edited by Korsakovski
Forgot
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Anyone got a name for this one?

hT35sV2.png

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44 minutes ago, Thor Wotansen said:

Anyone got a name for this one?

hT35sV2.png

The long pointy nose reminds me a little of a Hummingbird.

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21 hours ago, Korsakovski said:

Dunno about panthers, but I do have a singlerapieric cargo drone that ...

:)

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Posted (edited)

This is the Huginn.  It can put 100t+ into LKO, pretty much whatever you can fit in the cargo bay.

yjkUXbs.png

I made a Kerballed variant called the Muninn for those missions where you need an engineer or a scientist along.  It holds eight kerbals and sacrifices some cargo space for crew space.  The only outward difference, with the cargo bay closed, is the shielded docking port at the aft end of the cargo bay.

oQa7oO8.png

 

Edited by Thor Wotansen
Moar
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Very interesting thread, i'm impressed by a lot of the designs you have here guys. I've been interested lately in spaceplane SSTOs, and these are a few i made as i was progressing in my career game:

I could use names for a couple of them if anyone is feeling creative.

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1 hour ago, Ozelui said:

Very interesting thread, i'm impressed by a lot of the designs you have here guys. I've been interested lately in spaceplane SSTOs, and these are a few i made as i was progressing in my career game:

I could use names for a couple of them if anyone is feeling creative.

Dude, you got some beefy SSTOs there.  I like the ones with the big cargo bays.  Something I use to keep things balanced is the RCS Build Aid mod.  it shows you the wet and dry COMs as well as some stuff to help you balance RCS ports.  I rarely use it for RCS stuff, but it's invaluabel for aircraft design.

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22 minutes ago, Thor Wotansen said:

Dude, you got some beefy SSTOs there.  I like the ones with the big cargo bays.  Something I use to keep things balanced is the RCS Build Aid mod.  it shows you the wet and dry COMs as well as some stuff to help you balance RCS ports.  I rarely use it for RCS stuff, but it's invaluabel for aircraft design.

Thank you, i didn't know about that feature of the mod, but it's exactly what i need.  Emptying the tanks one by one to check the CoM changes as i usually do is a huge drawback.

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I just uploaded my Sith Infiltrator to Kerbal-X

You can now download the craft file HERE

 - Jett

Edited by Jett_Quasar
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I have developed and tested my new SSTO1 in Career mode, normal difficulty. This SSTO is designed to be used with Lvl 1 Hangar and Runway because, why not? Set myself a challenge. Please note that due to weight restrictions I have had to drain out the LF tank to hold only 160. Currently as I do not use mods I am ditching into the sea on landing, but I feel a KSC landing is possible but going to be very difficult in a glider with no drogue chutes. I think this plane with be modified to meet the LKO Station at 75km.

Full Gallery:

4g0x73e.pngXX0OkoA.pngEcRKEjg.pngU6XtZ0a.pngJQQPg6g.png

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And here is one more for the single panther ssto idea with 2 sparks on the side :

Had to play around with the balance a bit before it got stable enough to make flight. Flying straight at sea level to over 400m/s, then nose up to 35 degrees and aiming for the skies,  at 7-8km into ascent engaging the sparks (in order not to run out of speed too early), continue keeping the apoapsis at 35s or further ahead. If it's nearing you go nose up, if it's moving too far bring the nose down once it's at 72km or so you should be going around 2000m/s already and just need a little push (8 seconds at apoapsis for me) to get the periapsis over 70km as well. Before landing get all the fuel into the back so you could be comfortably unstable in the atmosphere and once you have tumbled yourself around 20km bring the fuel back to the front to restore balance. Without this overheating is quite likely.

 

Edited by hurdurdur
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And who needs cargobays if you can just attach the payload to your tail. 4x panther, 2x swivel. Taking little probes to orbit no problemo :)

Attached the whole gallery here:

 

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Yet another random SSTO. 6 kerbals to orbit with science package.

https://kerbalx.com/Korsakovski/Thunderbolt-T2S1

And 10-man version without science package

https://kerbalx.com/Korsakovski/Thunderbolt-T2A1

EDIT: Cargo Variant too, 4,8 tons to orbit

https://kerbalx.com/Korsakovski/Thunderbolt-T2C1

Edited by Korsakovski
New variant of original craft
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