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Things to do in Kerbal Space Program


Mr.Desmond Tiny

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12. Have Jeb ride an SRB.

13. Escape the solar system.

14. Buzz the VAB in a plane.

Make sure you count correctly. :P

Edited by rryy
Fixed the number count, again.
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Edit: I've diverged from the numerical ordering established thus far in the thread.

Nothing is 100% necessary. It's a sandbox!

After reaching orbit and a successful re-entry and landing -

2. Either go to Minmus next (easier than Mun!) and return home.

and/or

2. Get a satellite in orbit and leave it there.

3. Then - Land on Mun and return home.

4. Space station in Kerbin orbit.

5. Base on, or space station in orbit around, Minmus or Mun.

or

5. Other planets and/or their moons.

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I'll second Scott Manley and say that you go to Minmus first, then you go to the Mun. Especially considering that, even though Minmus is farther away, it requires 100 less dV than to go to the Mun.

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Having a lot of ships in orbit and forgetting which one Jeb's team is in... (I only just found Jeb and crew again tonight after losing him when 20.2 came out heh).

LANDING UPSIDE DOWN... that's one thing I hate doing.... It's always accompanied by rising volumes of "no no no nono NONO NO NO ARRRGHHHH!!!!1111oneoneone"

Oh yeah... and this is something to do... OFTEN!

51nMIqH.png

ARRRRRRRRRRRRRGGGGGGGGGGGH

Edited by NeoMorph
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Sorry for not posting something you need to do but... There is a Neil Armstrong memorial on the Mun?

There is:

screenshot4_zpsddc8a907.png~original

But I ain't telling you how to get there.

Also my additions:

Launch a missile and hit one of the Mun arches with it, from Kerbin.

Aerobrake around Jool.

Aerobrake around anywhere.

Dock two things together in orbit (then three, then four...)

Create a centipede-rover out of multiple rovers with forward and rear Junior docking clamps.

Get into a low (less than 100,000m periapsis) orbit around the sun.

Manage to get a craft into orbit despite the entire first stage deconstructing explosively some time between launch and the stratosphere.

Have a complete disaster-dominoes of a launch terminate with the capsule and all Kerbals on board landing safely... on the launch pad.

Edited by technicalfool
Added quote.
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