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This is the Halo class USV light fighter. If you have seen Macey Dean's youtube videos you ll see the resemblance to his mosquito fighter. This however is unmanned.

weapons test

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Now that all four Halo fighters are loaded onto the PGS Revival, she can now meet up with the rest of the fleet out at Minmus

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War Eagle 1

She is impressive but what is her role?

I belive as the first of my large ships, we are going to do a little LRRP ,or long range recon and patrol. Im workin on some smaller ships to accompany USS Ray Bradbury to provide logistic support as needed.

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Ok last batch for the AarnCo fleet. pretty sure I've covered all my bases with ships at this point(and then some).

AarnCo Carrier: 857 launch 511 final

I took the frame of the XL Tanker and hollowed it out to provide room for 4 small fighters and docking berths for the two gunboats I've sent up

comes with two remote re loaders for the fighters and enough space for 11 crew

the fighters are experimental prototypes at this time

I named it after a buddy of mine (and not totally what i was eating while flying it)

it had a little bit of trouble getting into orbit but the mk4's engine setup is pretty robust.

Photos: http://imgur.com/a/6ETzO

And now for the Non Coms

AarnCo Cargoship: 422 Launch 188 final

I honestly cant believe i haven't seen more of these, these are the beautiful bulls-eyes of space! the thing you grade your navy by! and lets face it without the transports pirates wont have anything to shoot at.

its got docking ports for "boarding" and hooking up "bigger trailers" both rear and front for the super haulers out there.

photos: http://imgur.com/a/zReFa

AarnCo LanderC : 565 launch 376 final

So the surveyor and the minerunner find the biggest ore vein to date. now what? well you land this baby on it and get to diggin.

handles surprisingly well in low orbit.

photos: http://imgur.com/a/iVXto

AarnCo Tanker XL : 531 launch 185 final

As soon as i sent the tanker L out i had this fear that it would run out of fuel. so after a few tries i managed this big guy. two orange tanks of fuel. totally un touched the entire trip up,and out to jool.

the lifter again the weak part of pretty much all my ships after a certain tonnage. still was no match for the engines who can still manage to pull it up into stable orbit.(it was probably jeb)

Photos: http://imgur.com/a/8xzf0

AarnCo Relay system: 409 Launch 175 final

Another one of those "im surprised i don't see more of" Imean how ARE we getting the laythe footage back to kerbin? also another juicy target for pirates and navy's alike.

you fly it up turn it on and then the crew decouples and goes home. or in my case "fly's to the carrier to fly the extra ships"

Photos: http://imgur.com/a/ikXtP

the updated persistance and ship files are here. oh! and the gunboat. forgot to put him in there last update.

http://www./folder/ha44shf81iln1/Ksp_mk4

if i do anymore itll be probably starting a new line. im not sure. seeing all the battleships does make me want to build more fighters tho. or a flattop destroyer. we need more of those.

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the L tanker or the XL tanker? because the L tanker has junior ports on it... actually..the XL has junior ports on the front just toss one of the com satellites away (or replace them entirely.. im pretty sure i have enough satellites by now)

http://i.imgur.com/4qWgqC3.jpg

two on the side and two up front

http://i.imgur.com/vtjVtdj.png

the two up front.

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Hello again from Hellas Corps. Those crazy engineers are at it again. This time they've been tweaking the Othrys class carrier. Thus, Hellas Corps is proud to present the Othrys Beta class fleet carrier.

pzOsPec.jpg

The missile platforms from the old Othrys class carrier have been removed and 4 more fighter docking bays have been added. The Othrys Beta was designed to support 4 Isprit and 6 Mosquito fighter as well as 2 Hetairoi class frigates and 2 Telesphorus class rescue ships. In addition, the weight saved from removing the missiles makes it possible for the Othrys Beta to haul over 300 tonnes to Jool.

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The Hetairoi class frigate was developed to be the "companion" of the Othrys Beta. Lighter than a destroyer but with the firepower of a cruiser, the Hetairoi is capable of defending it's carrier from anything that can get through the fighter escort as well as acting as a mid-range torpedo boat.

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With losses increasing on all sides, the need for a search and rescue ship is all too obvious. Thus the Telesphorus was designed to retrieve pilots from disabled ships and either transport them to a nearby ship or wait until a tug can return them to Kerbin.

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With all it's fighters and frigate escorts, the Theia clocks in at 997 parts and over 422 tonnes fully fueled.

Once again, the official submission post has been updated to include these new ships. Craft files and save files with Theia in orbit of Laythe before and after deploying her fleet are at the above link.

Edited by bwoneill
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Hello again from Hellas Corps. Those crazy engineers are at it again. This time they've been tweaking the Othrys class carrier. Thus, Hellas Corps is proud to present the Othrys Beta class fleet carrier.

pzOsPec.jpg

The missile platforms from the old Othrys class carrier have been removed and 4 more fighter docking bays have been added. The Othrys Beta was designed to support 4 Isprit and 6 Mosquito fighter as well as 2 Hetairoi class frigates and 2 Telesphorus class rescue ships. In addition, the weight saved from removing the missiles makes it possible for the Othrys Beta to haul over 300 tonnes to Jool.

bvshEBk.jpg

The Hetairoi class frigate was developed to be the "companion" of the Othrys Beta. Lighter than a destroyer but with the firepower of a cruiser, the Hetairoi is capable of defending it's carrier from anything that can get through the fighter escort as well as acting as a mid-range torpedo boat.

XNb10cF.jpg

With losses increasing on all sides, the need for a search and rescue ship is all too obvious. Thus the Telesphorus was designed to retrieve pilots from disabled ships and either transport them to a nearby ship or wait until a tug can return them to Kerbin.

VZ9GAO2.jpg

With all it's fighters and frigate escorts, the Theia clocks in at 997 parts and over 422 tonnes fully fueled.

Once again, the official submission post has been updated to include these new ships. Craft files and save files with Theia in orbit of Laythe before and after deploying her fleet are ate the above link.

Those labels don't seem stock.

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Lol. Yes, they're all stock parts, the labels are just a little Photoshop. I occasionally do some beauty shots that I add decals to, either because it looks cool or, like the Hyperion, to show actions groups.

Before:

I6wZsJZ.jpg

After:

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I wanted to put some decals on the frigates as well, but I couldn't find a place where they looked good.

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Hello again from Hellas Corps. Those crazy engineers are at it again. This time they've been tweaking the Othrys class carrier. Thus, Hellas Corps is proud to present the Othrys Beta class fleet carrier.

The missile platforms from the old Othrys class carrier have been removed and 4 more fighter docking bays have been added. The Othrys Beta was designed to support 4 Isprit and 6 Mosquito fighter as well as 2 Hetairoi class frigates and 2 Telesphorus class rescue ships. In addition, the weight saved from removing the missiles makes it possible for the Othrys Beta to haul over 300 tonnes to Jool.

The Hetairoi class frigate was developed to be the "companion" of the Othrys Beta. Lighter than a destroyer but with the firepower of a cruiser, the Hetairoi is capable of defending it's carrier from anything that can get through the fighter escort as well as acting as a mid-range torpedo boat.

With losses increasing on all sides, the need for a search and rescue ship is all too obvious. Thus the Telesphorus was designed to retrieve pilots from disabled ships and either transport them to a nearby ship or wait until a tug can return them to Kerbin.

With all it's fighters and frigate escorts, the Theia clocks in at 997 parts and over 422 tonnes fully fueled.

Once again, the official submission post has been updated to include these new ships. Craft files and save files with Theia in orbit of Laythe before and after deploying her fleet are at the above link.

That battlegroup looks sweet! And the "rescue ships" look like perfect ships for boarding actions. There should be rules for that.

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Ok, my next submission is the full sized destroyer, the Artemis class (destroyer2 in submissions folder):

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Stats: 331 parts, 76t, 2520LF, rcs and reaction wheels, 1 crew,

Ammo: 4 1m LF torpedoes and 16 girder rockets

This ship is designed primarily to protect the fleet, it is capable of taking out fighters and intercepting capital ships at range. As the ship stays close to resupply at all times greater emphasis was placed on firepower and TWR than delta V. As always, this ship made it to Laythe legit, although I did aerobrake too deep and wasted allot of fuel.

Edited by Mr Tegu
typo
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Ship: Project Genesis: Salvation Class Destroyer

Company: Project Genesis

Company Bio: Project Genesis is a small company that promotes peace. They believe in only one God and broke off of Spiritwolf after dispute between poly/mono theism (Macey Dean says the gods help Spiritwolf). After braking off, Project Genesis continued with the same goals in colonizing the Kerbol system. However when war broke out between Spiritwolf and Hanland, Project Genesis began to realize they needed to build up their own arms in the case ether company attacked them.

Allegiance: Spiritwolf (if contacted and persuaded to join)/ Neutral

Ship info: The pride of Project Genesis military technology, the Salvation Class Destroyer was a group effort between Project Genesis and Zokesia Skunkworks.

It carries two anti-ship missiles that can be fired ether guided or unguided and four anti-fighter guided missiles. It also has updated reactive armor to protect her. It also features an automated computer to be able to control herself in the absence of a manned crew.

This ship is able to go toe-to-toe with even the most powerful of capital ships.

Current Ships

PGS Salvation

PGS Redemption

PGS Voice of Truth

PGS Ruth

Pre-launch

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Launch

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Gravity Turn

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Ditch first stage when out of fuel, then toggle solar panels and Ion engines

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your apoapsis should be around 180,000 or higher

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Burn to finish orbit

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If you still have fuel left in the second stage, circularize your orbit. If not ditch the second stage and finish it with atomic engines.

Once that is done, the Salvation Class is now combat ready.

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part count: 235 (with missiles and combat ready)

weight: 72.73 tons

Action Keys:

1: toggle atomic engines

2: toggle ion engines

3:toggle solar panels

4:toggle and detach anti-ship missile

5:toggle and detach anti-ship missile

link to download (with launcher): http://kerbalspaceprogram.com/project-genesis-salvation-class-light-destroyer-with-launcher-all-stock/

Edited by War Eagle 1
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