fourfa Posted October 20, 2016 Share Posted October 20, 2016 Possibly you haven't played 1.2 yet? RCS has sound in the stock game now. Not sure what this mod would do different. Quote Link to comment Share on other sites More sharing options...
JacktoseIntolerant Posted October 20, 2016 Share Posted October 20, 2016 25 minutes ago, fourfa said: Possibly you haven't played 1.2 yet? RCS has sound in the stock game now. Not sure what this mod would do different. Oh, cool! No, I haven't. I was waiting for mods to update. I guess I'll cross this one off the list. Quote Link to comment Share on other sites More sharing options...
Rhedd Posted October 26, 2016 Share Posted October 26, 2016 If you call that a sound. I didn't even notice until you mentioned it, it's so quiet and sad. I'd love to have the one from this mod back! Quote Link to comment Share on other sites More sharing options...
fourfa Posted October 27, 2016 Share Posted October 27, 2016 That's a fair point Quote Link to comment Share on other sites More sharing options...
Guest Posted November 19, 2016 Share Posted November 19, 2016 Cannot hear stock RCS sounds at all. Updated to 1.2.1, set all volumes except music to 100% ... nothing. RCS actually work in pulses and, from inside cockpit, sounds like a gunshots, or so I heard. Quote Link to comment Share on other sites More sharing options...
Tochas Posted December 11, 2016 Share Posted December 11, 2016 I get this error on the log It never ends and reduces the FPS Module RcsSounds threw during OnUpdate: System.MissingMethodException: Method not found: 'Part.GetConnectedResources'. at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0 the full file https://www.dropbox.com/s/013ke4huvr6k9ui/output_log.txt?dl=0 Quote Link to comment Share on other sites More sharing options...
ArkaelDren Posted December 16, 2016 Share Posted December 16, 2016 Pizza, don't think this mod needs to be forgotten. A lot of us like the sounds of your RCS better than the stock game. Quote Link to comment Share on other sites More sharing options...
Jiraiyah Posted December 18, 2016 Share Posted December 18, 2016 On ۱۳۹۵/۹/۲۷ ه.ش. at 0:07 AM, ArkaelDren said: Pizza, don't think this mod needs to be forgotten. A lot of us like the sounds of your RCS better than the stock game. plus one to this Quote Link to comment Share on other sites More sharing options...
Jebs_SY Posted December 29, 2016 Share Posted December 29, 2016 @pizzaoverhead Thx for the nice mod. Could you maybe recompile it for 1.2.2? The stock RCS sounds are so quiet, totally unhearable for me. I miss the RCS sounds?! Quote Link to comment Share on other sites More sharing options...
akardam Posted January 5, 2017 Share Posted January 5, 2017 On Saturday, December 10, 2016 at 6:37 PM, Tochas said: I get this error on the log It never ends and reduces the FPS Module RcsSounds threw during OnUpdate: System.MissingMethodException: Method not found: 'Part.GetConnectedResources'. at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0 The Part.GetConnectedResources method has apparently been depreciated. Part.GetConnectedResourceTotals appears to have replaced it. For what it's worth, when 1.2 originally dropped I was also having issues with extremely low stock RCS sound effects, to the same point of having to jack the audio up to max just to hear them. Now with 1.2.2, that issue appears to have been corrected. My guess is that it might be related to the "running" FX name fix that dropped in 1.2.1 (see http://bugs.kerbalspaceprogram.com/issues/13050) but that's just a SWAG. I've recently started to delve into the world of C# programming and KSP plugin development, so I took a stab at getting RcsSounds to work with 1.2.x. So far I have something that is mostly workable, but with my novice skill (at least in C#) I am not sure my edits were really the best way to do it, so for that reason, combined with my desire to respect @pizzaoverhead's original (very fine) work, I'm hesitant to release a copy of my compiled DLL. I did drop him a PM, and hopefully when he has a moment he'll give his attention to an official release for 1.2.x. Obviously, I too like RcsSounds' style of RCS sound effects over the stock functionality. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted January 20, 2017 Share Posted January 20, 2017 (edited) So if i were to install this as-is i take it it wouldn't work? The stock rcs sound is not desirable to say the least. Edited January 20, 2017 by Motokid600 Quote Link to comment Share on other sites More sharing options...
StarStreak2109 Posted January 20, 2017 Share Posted January 20, 2017 (edited) Maybe one can replace the referenced stock sound file with a better one? As a stop gap I mean. Edited January 20, 2017 by StarStreak2109 Quote Link to comment Share on other sites More sharing options...
akardam Posted January 20, 2017 Share Posted January 20, 2017 11 hours ago, Motokid600 said: So if i were to install this as-is i take it it wouldn't work? The stock rcs sound is not desirable to say the least. There's a number of things broken in the current published DLL that don't work with 1.2.x. In fact the other day I discovered that if you use the lighting fx, and have in-flight highlighting enabled, there's a good chance if you mouseover any part it'll crash the game. Still trying to figure out why that would be... 9 hours ago, StarStreak2109 said: Maybe one can replace the referenced stock sound file with a better one? As a stop gap I mean. This MM patch should do the trick. You'd want to install RcsSounds as normal, and delete everything from the RcsSounds folder except for the Sounds subdirectory. Unfortunately since the stock ModuleRCSFX has only a running effect, you can't use the shutoff sound. Note that I've monkeyed with the 3rd and 4th volume curve values as the stock values seem rediculously low - I had to boost past the usual 1.0x multiplier. This should work out pretty well for the default ship channel volume setting of 0.5. The commented-out block is a more generic way to do it, as opposed to referencing particular parts. However, as noted it could have unintended side effects, so use with caution. // Stock RCS parts only @PART[linearRcs|vernierEngine]:FINAL { @EFFECTS { @running { @AUDIO { @clip = RcsSounds/Sounds/RcsHeavy @volume,2 = 0.5, 4.0 @volume,3 = 1.0, 8.0 } } } } @PART[RCSBlock]:FINAL { @EFFECTS { @running { @AUDIO_MULTI_POOL { @clip = RcsSounds/Sounds/RcsHeavy @volume,2 = 0.5, 4.0 @volume,3 = 1.0, 8.0 } } } } // More generic, but might conflict (or simply not work) when other mods are involved // Uncomment to use //@PART[*]:HAS[@MODULE[ModuleRCSFX]]:FINAL { // @EFFECTS { // @running { // @AUDIO { // @clip = RcsSounds/Sounds/RcsHeavy // @volume,2 = 0.5, 4.0 // @volume,3 = 1.0, 8.0 // } // @AUDIO_MULTI_POOL { // @clip = RcsSounds/Sounds/RcsHeavy // @volume,2 = 0.5, 4.0 // @volume,3 = 1.0, 8.0 // } // } // } //} // Remove any RcsSounds modules @PART[*]:HAS[@MODULE[RcsSounds]]:AFTER[RcsSounds] { !MODULE[RcsSounds] {} } Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted January 21, 2017 Share Posted January 21, 2017 Wow, thanks for that! I gotta say though... it'd have been nice if Squad had used the right sound in the first place instead of just blowing into the mic and calling it done. Quote Link to comment Share on other sites More sharing options...
Riverey Posted May 7, 2017 Share Posted May 7, 2017 A bit of necroposting to make it pop-up and potentially help to find a kind developer who would recompile this tiny yet cool mod =) Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted May 10, 2017 Author Share Posted May 10, 2017 On 07/05/2017 at 6:01 PM, Riverey said: A bit of necroposting to make it pop-up and potentially help to find a kind developer who would recompile this tiny yet cool mod =) Don't worry, it's on the to-do list once I find some free time! Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted May 31, 2017 Author Share Posted May 31, 2017 Version 5.1 is now available. It adds support for KSP 1.3 and the new RCS effects. Lighting effects aren't working just yet. You can download it from CurseForge or SpaceDock, or install it via CKAN. Quote Link to comment Share on other sites More sharing options...
Lancelust Posted June 1, 2017 Share Posted June 1, 2017 (edited) I love this mod but game crashes in the 1.3 update Edited June 1, 2017 by Lancelust Quote Link to comment Share on other sites More sharing options...
canisin Posted June 4, 2017 Share Posted June 4, 2017 (edited) Hello! I have a crash report to make. It seems to be a rather strange conflict between this mod and Easy Vessel Switch. I would have never expected a conflict between these two mods as their functionalities seem rather unrelated. But I was able to reproduce this rather simply and consistently so I wanted to report it. Maybe it is not exactly a conflict between the specific two mods but a more general issue in only one of them. Reproduction Steps: 1) Fresh and clean install of KSP 1.3. 2) Install RCS Sounds (RCS_Sounds-5.1.zip) and Easy Vessel Switch (EasyVesselSwitch_v1.3.0.zip) along with Module Manager (ModuleManager-2.8.0.zip). 3) Start a new sandbox game. 4) Build a very simple ship with a command pod and a single RCS port. 5) Lanuch 6) Crash to desktop! Crash dump: link Crash dump with KSP.log: link I hope it helps. Best regards! Edited June 4, 2017 by canisin Quote Link to comment Share on other sites More sharing options...
canisin Posted June 5, 2017 Share Posted June 5, 2017 I had posted the above crash report to the EVS thread as well. @IgorZ seems to have determined that the crash can be reproduced by RCS Sounds alone. Please see his post below. Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted June 6, 2017 Author Share Posted June 6, 2017 On 04/06/2017 at 8:52 AM, canisin said: Hello! I have a crash report to make. It seems to be a rather strange conflict between this mod and Easy Vessel Switch. I would have never expected a conflict between these two mods as their functionalities seem rather unrelated. But I was able to reproduce this rather simply and consistently so I wanted to report it. Maybe it is not exactly a conflict between the specific two mods but a more general issue in only one of them. Reproduction Steps: 1) Fresh and clean install of KSP 1.3. 2) Install RCS Sounds (RCS_Sounds-5.1.zip) and Easy Vessel Switch (EasyVesselSwitch_v1.3.0.zip) along with Module Manager (ModuleManager-2.8.0.zip). 3) Start a new sandbox game. 4) Build a very simple ship with a command pod and a single RCS port. 5) Lanuch 6) Crash to desktop! Crash dump: link Crash dump with KSP.log: link I hope it helps. Best regards! On 05/06/2017 at 9:21 AM, canisin said: I had posted the above crash report to the EVS thread as well. @IgorZ seems to have determined that the crash can be reproduced by RCS Sounds alone. Please see his post below. Thanks for this. It definitely sounds like it's coming from RCS Sounds. I'll get to the bottom of it. Quote Link to comment Share on other sites More sharing options...
felcas Posted June 9, 2017 Share Posted June 9, 2017 I had several crashes with this mod. I spent the entire day zeroing which mod was causing it, once I got highly suspiciou of RCS Sounds I made several tests with and without it and I got confirmation about it. If mod author want the error report let me know, otherwise I will refrain to clutter the forum. If author need more info, just ask. Quote Link to comment Share on other sites More sharing options...
Errol Posted June 10, 2017 Share Posted June 10, 2017 I have also had a number of crashes. I noticed that they happen when you try to load the flight scene with an rcs block attached to the vessel and this mod installed. Quote Link to comment Share on other sites More sharing options...
Bit Fiddler Posted June 10, 2017 Share Posted June 10, 2017 (edited) I just came here to report this problem in 1.3 as well, and what I have found is the same as Errol. it will CTDT as soon as you launch, if you have any RCS on your craft. if no RCS is on the craft it will launch just fine, and not have any problems. This is not just the surface attached parts either, any part that has RCS in it will do the same Edited June 10, 2017 by Bit Fiddler Quote Link to comment Share on other sites More sharing options...
pizzaoverhead Posted June 12, 2017 Author Share Posted June 12, 2017 Thanks for the bug reports everyone. There is now a 5.2 bugfix release available to fix the crash issue: https://spacedock.info/mod/525/RCS Sounds https://kerbal.curseforge.com/projects/rcs-sounds Quote Link to comment Share on other sites More sharing options...
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