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were71

realistic mods

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If you have any mod that make ksp more realistic, please let me know.

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Some mods include remote tech, which adds actual communications and stuff and ion cross crew support (life support systems).

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It's a simulator with little green men from outer space. I think you're losing the race with realism right there.

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yea, I guess I am. Thanks for the suggestions, would you happen to know if they are compatible with .22

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The universe replacer is all I'm using at the moment, mainly for the clouds and the vastly improved star field.

I know there is a deadly re-entry mod, but I can't vouch for the quality of it or if it's working with 0.22

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yea, I guess I am. Thanks for the suggestions, would you happen to know if they are compatible with .22

I'm not sure about them, there is a dev build for ioncross crew support.

There is also FAR, which is for .22 and adds better aerodynamics

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Good thread, now I don't hafta start my own \o/

I'm lookin to start a new career with realism mods for greater career immersion.

I'm thinkin:

FAR

Deadly Re-entry

Ioncross (or TAC -- which is 'better' or more highly recommended, and least buggy, most 'polished')

possibly RemoteTech -- not sure how it works with the new comms tho. thoughts?

what others?

not so interested in the re-scale, modular fuel, or ISP scaling. perhaps the latter, maybe.

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I use all of those so far. Except remote tech, I'm waiting till it updates.

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mechjeb. Every spacecraft ever launched had a flight computer and at least partial autopilot :)

... goes into hiding from the pitchfork wielding crowd ...

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My list for realistic mods are short and simple.

-FAR

-Deadly Re-entry

-TAC Life support/Ioncross Life support

-Remote Tech

-KIDS (its a difficulty scaler for KSP by Farrem)

-Multi-fuels which makes it so you need real life fuel loads LO2, Hydrogen and the like.

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My list for realistic mods are short and simple.

-FAR

-Deadly Re-entry

-TAC Life support/Ioncross Life support

-Remote Tech

-KIDS (its a difficulty scaler for KSP by Farrem)

-Multi-fuels which makes it so you need real life fuel loads LO2, Hydrogen and the like.

I tend to prefer TAC since it can track remote consumption of life support. So when your kerbals are in a passive vessel, they don't suddenly have infinite LS.

You should check out earth-sized kerbin too! Now with Mun & Minmus. :D

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It's a simulator with little green men from outer space. I think you're losing the race with realism right there.

Exactly how was this comment helpful or even necessary, We get it, you don't wanna play realistic, what's the need to crap on everyone who does?

My list for realism

RemoteTech

Deadly Reentry

and TAC Lifesupport

I'd say FAR was well but I don't build many planes so it's not needed.

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mechjeb. Every spacecraft ever launched had a flight computer and at least partial autopilot :)

Pretty much this... "realistic" does not mean the same as "hardcore/hardmode".

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mechjeb. Every spacecraft ever launched had a flight computer and at least partial autopilot :)

You can also go full-NASA and write your own autopilot with kOS.

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so TAC over ION for life-support? is that a general consensus? how 'bout stability and bug-levels? ... TAC seems a little overly-complex to me, but I'm open to being swayed =]

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so TAC over ION for life-support? is that a general consensus? how 'bout stability and bug-levels? ... TAC seems a little overly-complex to me, but I'm open to being swayed =]

I haven't used either so I have no input on either of them. I like the idea of both but both would require me starting ANOTHER game, and I just don't feel like it right now.

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so TAC over ION for life-support? is that a general consensus? how 'bout stability and bug-levels? ... TAC seems a little overly-complex to me, but I'm open to being swayed =]

I personally use Ioncross Life Support, but I've heard that TAC is harder than Ioncross.

Basically, Ioncross's oxygen recyclers convert 50% (or 67% for the larger recycler) of the carbon dioxide back into oxygen and the rest is just discarded. In real life, the conversion rate would be much less than that. Meanwhile, TAC doesn't even have any recyclers. However (as far as I know), in real life oxygen tanks would not be nearly as heavy as in Ioncross or TAC. Therefore I think that Ioncross is perhaps more "realistic."

Of course, it's hard to get "realistic" in Kerbal Space Program, since many things in real life are different than in the game.

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I tend to prefer TAC since it can track remote consumption of life support. So when your kerbals are in a passive vessel, they don't suddenly have infinite LS.

You should check out earth-sized kerbin too! Now with Mun & Minmus. :D

Ioncross now supports resource usage for passive vessels. I prefer it because it only deals with electricity, oxygen and co2.

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Ioncross now supports resource usage for passive vessels.

It even has EVA oxygen now! That's something TAC had for a while that Ioncross didn't, but now it's been implemented.

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