Jump to content

Devnote Tuesdays: The AmA Eve Edition


SQUAD

Recommended Posts

<p><img src="http://media.tumblr.com/0ff9377afa68dc3ad3fe6844aaf1bd38/tumblr_inline_mw6f7ofU3a1rr2wit.jpg"/></p>

<p id="docs-internal-guid-30a82f91-4ee7-c702-538c-8302d0cd52e7"><strong>Jim (Romfarer)</strong><span><strong>:</strong> So to follow up on the previous bug report where i spilled everything about the new addition to the research and development system, there really is not that much to say this time. Other than, i’m well underway making it work right. </span></p>

<p><strong>Daniel (danRosas)</strong><span><strong>:</strong> I’m still working on the models, hopefully you’ll see what I’ve been doing soon enough. *I’m going to start doing some animations for an UI that Romfarer is working on. *And it’s also that time of the month where I need to do an animatic.</span><span></span></p>

<p><strong>Alex (aLeXmOrA): </strong><span>*Still working on the KSP Edu system. I’m making sure everything’s working as it should.</span></p>

<p><strong>Marco (Samsonart): </strong><span>Working with Alex to make sure the educational serial numbers are redeemed correctly.</span></p>

<p><strong>Rob (N3X15)</strong><span><strong>:</strong> Spaceport 2 is still in QA, and we’ve gotten about 30-ish bugs closed over the past week, including some serious issues that would have been big headaches if they made it into production. *We’re mostly just wrapping up minor features at this point. *Very impressed with the thorough nature of the QA team.</span></p>

<p><strong>Mike (Mu): </strong><span>I’ve been working on the Tweakables systems. Implementing new controls, fixing bugs and general housekeeping.</span></p>

<p><strong>Ted (Ted): </strong><span>Over the past week, the QA Team and I have been testing out Chad’s feature: Tweakables. It’s looking very good from both a player and QA point-of-view. Most of the issues we’re encountering are pretty minor and don’t take long to narrow down or report. Additionally, I’ve been going through the Landing Legs and tweaking their suspension variables to balance them out a bit more; especially the largest legs being very spongey and the landing pads clipping into terrain.</span></p>

<p><strong>Miguel (Maxmaps): </strong><span>Setting everything up for tomorrow’s AMA. Looking forward to all of your questions and getting as many answers out as possible. Might also be ready to talk about Bob and I’s pet project pretty soon!</span></p>

<p><span><strong>Anthony (Rowsdower):</strong> Tweeting and analyzing. Meeting and contextualizing. Eating and revolutionizing. Zing! On a more serious note, other than continuing to integrate myself into the fold, I’ve been helping to lay the groundwork for some cool things up ahead, much of which will be revealed in the AmA tomorrow. </span></p>

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...