jyoumon Posted January 12, 2012 Share Posted January 12, 2012 Yep, new pilot on the deck 8) have YET to get into orbit XDbut ive built so many Engines on these things....im starting to wonder if its entirely possible with vanilla pack?! Link to comment Share on other sites More sharing options...
jgjiscool Posted January 12, 2012 Share Posted January 12, 2012 Orbit is definitely possible. It\'s difficult, but possible. Welcome to the forums! Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted January 12, 2012 Share Posted January 12, 2012 Welcome to the KSP Forums!Happy Launching!Arrr!Capt\'n Skunky Link to comment Share on other sites More sharing options...
jyoumon Posted January 12, 2012 Author Share Posted January 12, 2012 WOOT, you were right, with a little help from the Silisko and the C7 mods I MADE ORBIT......with no fuel left ; Link to comment Share on other sites More sharing options...
Guest ThatCrazyPilot Posted January 12, 2012 Share Posted January 12, 2012 WOOT, you were right, with a little help from the Silisko and the C7 mods I MADE ORBIT......with no fuel left ;Now land on the moon. Use Down Under pack. Helped me alot Link to comment Share on other sites More sharing options...
Tim_Barrett Posted January 12, 2012 Share Posted January 12, 2012 Just keep trying, orbits are hard at first.And so is orbiting the munAnd so is landing on itAnd so is orbiting the sunAnd so is 'landing' on it. Link to comment Share on other sites More sharing options...
jgjiscool Posted January 12, 2012 Share Posted January 12, 2012 By landing on the sun, we mean crashing into it.\ Link to comment Share on other sites More sharing options...
jyoumon Posted January 12, 2012 Author Share Posted January 12, 2012 Sofar the only way ive been able to even break atmosphere, is with about 18 SRB\'s 4 BigBertha engines, and enough fuel tanks to make the Marshmallow factory explosion look like it was an M80 firecracker >_< Link to comment Share on other sites More sharing options...
Tim_Barrett Posted January 12, 2012 Share Posted January 12, 2012 Sofar the only way ive been able to even break atmosphere, is with about 18 SRB\'s 4 BigBertha engines, and enough fuel tanks to make the Marshmallow factory explosion look like it was an M80 firecracker >_<I would highly recommend you atleast orbit with stock parts before geting used to mods.This way you can learn how to play and use fundemental designs correctly. Not to mention how huge tanks and engines can ruin most of the challenge for an new player. Link to comment Share on other sites More sharing options...
jyoumon Posted January 12, 2012 Author Share Posted January 12, 2012 i tried >_<, i could never get a design to burn long enough and be stable in flight long enough to REACH upper atmosphere..even with SAS and RCS systems balancing AND my own intervention, i cant get it to stay there XD Link to comment Share on other sites More sharing options...
Guest Flixxbeatz Posted January 13, 2012 Share Posted January 13, 2012 Just keep trying, orbits are hard at first.And so is orbiting the munAnd so is landing on itAnd so is orbiting the sunAnd so is 'landing' on it.Then 8) Link to comment Share on other sites More sharing options...
Kryten Posted January 13, 2012 Share Posted January 13, 2012 Then 8) Again, why do you think this is hard? Any Mun rocket can do it. Link to comment Share on other sites More sharing options...
Guest Flixxbeatz Posted January 13, 2012 Share Posted January 13, 2012 Again, why do you think this is hard? Any Mun rocket can do it.But do you think everyone knows how?That\'s a kick-start for new people out there Link to comment Share on other sites More sharing options...
jyoumon Posted January 13, 2012 Author Share Posted January 13, 2012 WOOHOO, I made it to the sun and Orbiting!...wait...ohh crud..now im a new celestial body ; Link to comment Share on other sites More sharing options...
Cepheus Posted January 13, 2012 Share Posted January 13, 2012 Have you checked out the wiki? It\'s actually an excellent resource for the exact problem that you\'re having.Here\'s a sample craft that isn\'t too hard to fly, and should get you into orbit with vanilla parts. I\'ll also give you instructions!This is the order that you should build the ship (from the top down)Parachute|Pod|Stack Decoupler|RCS Tank (and RCS ports, with 4X symmetry)|Liquid Fuel Tank (stack 5 of these, and put one set of Radial Decouplers, with 4X symmetry. Attach SRBs to those decouplers, with 4X symmetry)|Liquid fuel engineOn the right side, drag the LFE icon into the stage with the Solid boosters. You want all the engines to fire at the same time.LaunchLaunch. Jettison those solids when they\'re empty. Go straight up until 20 km in altitude. Then pitch over to 90 degrees. This is when I switch to map view. (you can pull up the control panel in map view with that tab near the bottom center.) Keep boosting until your Apoapsis (it\'ll tell you, don\'t worry.) is at 100,000 m. Then throttle down. If you\'ve done everything right up until this point, you should have 2 and a half tanks of fuel left. When the ship is nearing 100,000m, boost to 2,245.7 m/s. Depending on how things go, this entire process should take 8 or 9 minutes, and you should have an entire fuel tank left. I\'m supposing that you know how to deorbit. @Tim. Yes, the wiki is alive.Sorry guys, I ended up hitting alt-s instead of shift-s. Link to comment Share on other sites More sharing options...
Tim_Barrett Posted January 13, 2012 Share Posted January 13, 2012 Have you checked out the wiki? It\'s actually an excellent resource for the exact problem that you\'re having.Here\'s a sample craft that isn\'t too hard to fly, and should get you into orbit. I\'ll also give you instructions!This is the order that you should build the ship (from the top down)Parachute|Pod|Stack Decoupler|Is the Wiki alive? Link to comment Share on other sites More sharing options...
jyoumon Posted January 13, 2012 Author Share Posted January 13, 2012 Have you checked out the wiki? It\'s actually an excellent resource for the exact problem that you\'re having.Here\'s a sample craft that isn\'t too hard to fly, and should get you into orbit. I\'ll also give you instructions!This is the order that you should build the ship (from the top down)Parachute|Pod|Stack Decoupler|im actually working well with the system i have now: Parachute|Command|Stack decoupler|ADV SAS|RCS fuel/RCS\'s x4|small fuel tank|small engine|stack Decoupler|EVERYTHING ELSE! Link to comment Share on other sites More sharing options...
jgjiscool Posted January 13, 2012 Share Posted January 13, 2012 WHAT?!?!?! Too many stock pieces in there for my liking! Wait till my pack comes out. Then see how easy it is to achieve orbit! Link to comment Share on other sites More sharing options...
jyoumon Posted January 13, 2012 Author Share Posted January 13, 2012 trust me right now i have a craft that looks kinda nasty, uses Down under and silisko parts. parachute<SAS<Command<Decoupler<Mei Long Fuel/Lander< Decoupler<2m PT-4E Tank<LV-X850(Secondary long term low use engine mostly insertions)<4x Long Decouplers< FL-T800 fuel tanks<4x 2m PT-4E Tanks<4x LV-X850\'sSo far ..ive reached orbit, munar insertion, and almost a landing..but ran out of fuel just short of full insertion..too fast >_< Link to comment Share on other sites More sharing options...
jyoumon Posted January 13, 2012 Author Share Posted January 13, 2012 Might be a stupid question but...Is there a way to get cockpit view? its incredibly hard to align with ANYTHING without a solid STATIC view >_< Link to comment Share on other sites More sharing options...
Scruce Posted January 13, 2012 Share Posted January 13, 2012 Is the Wiki alive?Of course, they are trying to fight the great anti-spam war of 2011-2012. ;D Link to comment Share on other sites More sharing options...
DonLorenzo Posted January 13, 2012 Share Posted January 13, 2012 Might be a stupid question but...Is there a way to get cockpit view? its incredibly hard to align with ANYTHING without a solid STATIC view >_<There is no cockpit view, and apart from the windows on the command pod there is no real way to tell the orientation of your spacecraft visually. There is the navball in the center bottom of the screen, which takes about 5 minutes to get used to and makes it easy to orient yourself in relation to KSC, the celestial body you\'re orbiting and your velocity vector. Orientation in deep space can be tricky, yes, however AFAIK there\'s nothing to really aid you with that except developing that gut instinct. Link to comment Share on other sites More sharing options...
jyoumon Posted January 14, 2012 Author Share Posted January 14, 2012 Well...That sucks...maybe we should get a Dev on that solution ASAP having a Cockpit or even attached camera view would work WONDERS for correcting orbital insertions and alignments with docking in the future. Link to comment Share on other sites More sharing options...
Tim_Barrett Posted January 15, 2012 Share Posted January 15, 2012 Well...That sucks...maybe we should get a Dev on that solution ASAP having a Cockpit or even attached camera view would work WONDERS for correcting orbital insertions and alignments with docking in the future.That would be cool, but the navaid (or navigation ball) is much easier and percise to use Link to comment Share on other sites More sharing options...
jyoumon Posted January 21, 2012 Author Share Posted January 21, 2012 I must be completely lost >_< cause i can barely tell how to use the NavballAll ive found so far is that if i aim the rocket at the brown side green circle i slow down, and blue side i speed up >_< Link to comment Share on other sites More sharing options...
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