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.23 causing some modded ships to not load entirely


Zander

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Has anyone else experienced after .23 that some of your ships that used mods just load partially and get all messed up? For some it says invalid parts, but for other ships i can load it, but only half the ship loads and it wont stack anymore properly. Anyone know which mod causes this specific error with .23 so I can remove it and load my ships?

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I only had this with RT2, and it happens when a Exception is thrown on load. Its most likely a Mods PartModule and removing it would make the craft... "bad". There are multiple ways of figuring out what mod causes it... for me as someone with a little dev experience the best one is to turn on verbose logging in the cfg and check the Exceptions stack trace via the ingame log UI. Though you could also try removing mods you remember were active on that craft one by one and test it.

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I only had this with RT2, and it happens when a Exception is thrown on load. Its most likely a Mods PartModule and removing it would make the craft... "bad". There are multiple ways of figuring out what mod causes it... for me as someone with a little dev experience the best one is to turn on verbose logging in the cfg and check the Exceptions stack trace via the ingame log UI. Though you could also try removing mods you remember were active on that craft one by one and test it.

No idea what the first thing you said means, but If I try removing mods used on the craft it will tell me I can't load the craft because that mod is missing.

But My ship IS using RT2. Please let me know what I should do

thank you

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Hi,

I am not sure what this is actually; but thanks for the link; and someone in another thread said Remote Tech worked for them; not RT2; ie... v .23 a prome example of we have to start over again with mods...someone said Mechjeb is down again too...ouch

I hope there will be a sticky and one person to collect working mods with links.

Cdr Zeta

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