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My Solid engine thing dont works.


Supermonkey

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Hello i have a problem i was copying the solid booster and edited the part.cfg i changed a few things,

but ingame is the engine gray and it says: This part isn\'t available in this version of KSP.

The part.cfg:

[table]

[tr]

[td]// --- general parameters ---

name = ssolidBooster

module = SuperSolidRocket

author = Supermonkey

// --- asset parameters ---

mesh = ssolidBooster.DAE

scale = 0.1

texture = ssrbTexMap.png

specPower = 0.5

rimFalloff = 3

alphaCutoff = 0

// --- node definitions ---

node_stack_bottom = 0.0, -12.5127, 0.0, 0.0, 1.0, 0.0, 1

node_stack_top = 0.0, 10.2547, 0.0, 0.0, 1.0, 0.0, 1

node_attach = 0.0, 0.0, -5, 0.0, 0.0, 1.0, 1

// --- FX definitions ---

fx_exhaustFlame_yellow = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, active

// fx_exhaustLight_yellow = 0.0, -11.2673, 0.0, 0.0, 0.0, 1.0, active

fx_smokeTrail_medium = 0.0, -11.2673, 0.0, 0.0, 1.0, 0.0, active

// --- Sound FX definition ---

sound_vent_medium = activate

sound_rocket_hard = active

sound_vent_soft = deactivate

// --- editor parameters ---

cost = 450

category = 0

subcategory = 0

title = Super Solid Fuel Booster

//manufacturer = Supermonkey Kong\'s Spaceship Parts Co.

description = While considered by some to be little more than 'a trash bin full o\' boom', The RT-10 is used in many space programs, whenever the need to save cash is greater than the need to keep astronauts alive. Use with caution, though. Once lit, solid fuel motors cannot be put out until the fuel runs out.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision

attachRules = 1,1,1,1,0

// --- standard part parameters ---

mass = 1.8

dragModelType = default

maximum_drag = 0.3

minimum_drag = 0.2

angularDrag = 2

crashTolerance = 7

maxTemp = 36000

// --- solid booster parameters ---

thrust = 130

dryMass = 0.36

heatProduction = 550

fuelConsumption = 4

internalFuel = 100000

fullExplosionPotential = 0.8

emptyExplosionPotential = 0.1

thrustCenter = 0, -0.5, 0

thrustVector = 0, 1, 0[/td]

[/tr]

[/table]

The names of texture and dae are correct all help will help!

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