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Joystick Problem


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Ah, good times were had messing with those joystick configs... 'cept not really XD

Anyway, is Squad even able to bypass Unity's derped up settings, or is it one of those things that they have to sit and wait on like 64-bit support?

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Ah, good times were had messing with those joystick configs... 'cept not really XD

Anyway, is Squad even able to bypass Unity's derped up settings, or is it one of those things that they have to sit and wait on like 64-bit support?

It's not that hard I think... some other game that uses unity too, Lunar Lander I think, they did their own joystick support...

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I understand their difficulties, I used to be a game developer, I know what it's like to be at the mercy of your framework. If they wanted to bypass Unity's joystick support, they'd have to do it for all 3 platforms separately.

That said, I wish it was fixed! I was able to hook up the controller from my RC airplane/helicopter sim and it worked pretty good. My hope was that my helicopter reflexes would work for a VTOL lander- and it does! Only problem is I can't calibrate it, and the throttle goes from 10%-90%, so I have to unplug it once I've landed, or hook up an engine cut action group.

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as I researched about the problem, what happens is... the raw input code inside unity don't handle negative values... and some joystcks uses negative data... like my old Sidewinder forcefeedback 2 it's axis send this values from each axis: -255, 0, +255. Only the positive ones works...

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