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(0.23.5) Cerrakk's planet system 20 new planets and moons [heavy WIP] (Version 0.3!)


Cerrakk

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I had the 7-1 high resolution installed.

I will give the 7-2 Low Res a try a bit later and see if it works.

Yes, it does open with the 7-2 Low Res cloud pack installed.

Edited by Larrt_M
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  • 2 weeks later...
What addons are compatible with this?

Well, if you mean parts and so on everything. (I found out that the cloud mod with the high resolution crashes the game, to fix this install the mod reductions textures (Stable-basic should be enough(if not please report it, thanks :) ))

Download: http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-2-15-Active-Texture-Management-Save-RAM-without-reduction-packs%21

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Well, if you mean parts and so on everything. (I found out that the cloud mod with the high resolution crashes the game, to fix this install the mod reductions textures (Stable-basic should be enough(if not please report it, thanks :) ))

Download: http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-2-15-Active-Texture-Management-Save-RAM-without-reduction-packs%21

Already using it :-)

I can confirm about compatibility with this mod (KSP 23.5) (game loading):

* MehJeb

* Deadly Reentry

* KWRocketry

* ActiveTextureManagment [aggressive]

* TAC LifeSupport

* KSP Instellar

I've found that installation instruction is wrong. Step 3 should be Copy content of "Cerrak's planet system" folder in archive to GameData\PlanetFactory\PluginData\PlanetFactory. Not "Neta folder", which isn't present in archive.

Actually I was able to load game only after clear entire content of GameData\PlanetFactory\PluginData\PlanetFactory before installing Cerrak's planet system AND on load screen disabled to load default PlanetFactory planets. I'm using OSX with 16GB of RAM, but KSP still 32 bit.

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I can confirm about compatibility with this mod (KSP 23.5) (game loading):

* MehJeb

* Deadly Reentry

* KWRocketry

* ActiveTextureManagment [aggressive]

* TAC LifeSupport

* KSP Instellar

I've found that installation instruction is wrong. Step 3 should be Copy content of "Cerrak's planet system" folder in archive to GameData\PlanetFactory\PluginData\PlanetFactory. Not "Neta folder", which isn't present in archive.

Actually I was able to load game only after clear entire content of GameData\PlanetFactory\PluginData\PlanetFactory before installing Cerrak's planet system AND on load screen disabled to load default PlanetFactory planets. I'm using OSX with 16GB of RAM, but KSP still 32 bit.

Thanks for the huge report, I really appreciate it (fixed the faults on the first page).

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  • 4 months later...

hey, I have some issues.

1. some of the texture names are not compatible with case sensitive operating systems, such as Linux.

2. Some of the PNG files consume too much disk space and can be compressed better without sacrificing quality using more aggressive settings in the appropriate software.

3. I'm trying to explore minios but it's map/distance rendering representation is glitched out, I'm not sure what the issue is, the files seem OK. I'm not sure how those .bin files work though.

GRONK? My ship that was slowly drifting down a slope on the rock (no warp) just self destructed??? the speeds involved were in the mm/sec range so I'm like WTF???

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